iwmap 4 // entity 0 { "classname" "worldspawn" // brush 0 { ( 88 48 0 ) ( -96 48 0 ) ( -96 -44 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 88 44 54 ) ( 88 -44 54 ) ( 40 -44 54 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -96 -42 152 ) ( 88 -42 152 ) ( 88 -42 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 88 -42 54 ) ( 88 46 54 ) ( 88 46 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 92 42 152 ) ( -92 42 152 ) ( -92 42 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 40 44 54 ) ( 40 -44 54 ) ( 40 -44 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { ( 88 48 0 ) ( -96 48 0 ) ( -96 -44 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -84 -44 76 ) ( -84 48 76 ) ( 100 48 76 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -96 -42 152 ) ( 88 -42 152 ) ( 88 -42 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 92 42 152 ) ( -92 42 152 ) ( -92 42 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -92 48 152 ) ( -92 -44 152 ) ( -92 -44 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -40 53.5 76 ) ( -96 53.5 56 ) ( -40 85.5 76 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 40 53.5 56 ) ( 40 53.5 72 ) ( 40 85.5 72 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 1 { "classname" "misc_model" "model" "vehicle_humvee_desert" "angles" "0 0 0" "origin" "0.0 0.0 0.0" }