ignore,code_post_gfx ignore,common col_map_sp,maps/village_assault.d3dbsp rawfile,maps/village_assault.gsc rawfile,maps/village_assault_code.gsc rawfile,maps/createart/village_assault_art.gsc rawfile,maps/village_assault_fx.gsc rawfile,maps/createfx/village_assault_fx.gsc rawfile,maps/_c4.gsc rawfile,maps/village_assault_anim.gsc rawfile,maps/village_assault_amb.gsc include,common_dogs include,common_javelin include,common_nightvision xanim,humvee_passenger_in_r fx,fire/embers_burst_runner xanim,humvee_passenger_in_l xanim,humvee_driver_climb_in xanim,bmp_idle_4 xanim,bmp_idle_3 xanim,bmp_idle_2 xanim,bmp_idle_1 xanim,bmp_exit_4 xanim,bmp_exit_3 xanim,bmp_exit_2 xanim,bmp_exit_1 xanim,village_intro_contact xanim,village_intro_price xanim,village_interrogationb_gaz xanim,village_interrogationb_zak xanim,village_interrogationa_zak xanim,doorpeek_open xanim,doorpeek_kick xanim,doorpeek_jump xanim,doorpeek_idle xanim,doorpeek_grenade xanim,doorpeek_firec xanim,doorpeek_fireb xanim,doorpeek_firea xanim,doorpeek_deathb xanim,doorpeek_deatha xanim,doorpeek_close xanim,helicopter_pilot2_twitch_radio xanim,helicopter_pilot2_twitch_clickpannel xanim,helicopter_pilot1_twitch_lookoutside xanim,helicopter_pilot1_twitch_clickpannel xanim,mi28_rotors xanim,bmp_movement_backwards xanim,bmp_doors_open rawfile,animtrees/script_model.atr xanim,village_interrogationb_phone xanim,village_interrogationa_phone xanim,doorpeek_open_door xanim,doorpeek_jump_door xanim,doorpeek_grenade_door xanim,doorpeek_fireb_door xanim,doorpeek_deathb_door xanim,doorpeek_close_door xmodel,weapon_rpd_mg_setup weapon,sp/hind_turret xmodel,vehicle_bmp_woodland weapon,sp/bmp_turret weapon,sp/gp25 weapon,sp/rpg_player material,hud_icon_cobra material,hud_arrow_right xmodel,com_folding_chair xmodel,com_flashlight_off xmodel,com_flashlight_on weapon,sp/mi28_ffar_village_assault weapon,sp/colt45_alasad_killer xmodel,vehicle_bmp_woodland_dsty xmodel,vehicle_bmp_machine_gun weapon,sp/bmp_turret2 xmodel,weapon_c4_obj weapon,sp/c4 weapon,sp/m4m203_silencer_reflex weapon,sp/m1014 weapon,sp/cobra_air_support xmodel,viewhands_sas_woodland xmodel,vehicle_pickup_destroyed xmodel,vehicle_pickup_hood xmodel,vehicle_pickup_door_lf xmodel,vehicle_pickup_door_rf xmodel,vehicle_pickup_glass_f xmodel,vehicle_pickup_glass_f_dam xmodel,vehicle_pickup_glass_b xmodel,vehicle_pickup_glass_b_dam xmodel,vehicle_pickup_glass_lf xmodel,vehicle_pickup_glass_lf_dam xmodel,vehicle_pickup_glass_rf xmodel,vehicle_pickup_glass_rf_dam xmodel,vehicle_pickup_glass_lb xmodel,vehicle_pickup_glass_lb_dam xmodel,vehicle_pickup_glass_rb xmodel,vehicle_pickup_glass_rb_dam xmodel,vehicle_pickup_light_lf xmodel,vehicle_pickup_light_lf_dam xmodel,vehicle_pickup_light_rf xmodel,vehicle_pickup_light_rf_dam xmodel,vehicle_pickup_bumper_f xmodel,vehicle_pickup_bumper_b xmodel,vehicle_pickup_mirror_l xmodel,vehicle_pickup_mirror_r xmodel,vehicle_80s_sedan1_red_destroyed xmodel,vehicle_80s_sedan1_red_hood xmodel,vehicle_80s_sedan1_red_hood_dam xmodel,vehicle_80s_sedan1_red_trunk xmodel,vehicle_80s_sedan1_red_trunk_dam xmodel,vehicle_80s_sedan1_red_door_lf xmodel,vehicle_80s_sedan1_red_door_lb xmodel,vehicle_80s_sedan1_red_door_rf xmodel,vehicle_80s_sedan1_red_door_rb xmodel,vehicle_80s_sedan1_glass_f xmodel,vehicle_80s_sedan1_glass_f_dam xmodel,vehicle_80s_sedan1_glass_b xmodel,vehicle_80s_sedan1_glass_b_dam xmodel,vehicle_80s_sedan1_glass_lf xmodel,vehicle_80s_sedan1_glass_lf_dam xmodel,vehicle_80s_sedan1_glass_rf xmodel,vehicle_80s_sedan1_glass_rf_dam xmodel,vehicle_80s_sedan1_glass_lb xmodel,vehicle_80s_sedan1_glass_lb_dam xmodel,vehicle_80s_sedan1_glass_rb xmodel,vehicle_80s_sedan1_glass_rb_dam xmodel,vehicle_80s_sedan1_red_light_lf xmodel,vehicle_80s_sedan1_red_light_lf_dam xmodel,vehicle_80s_sedan1_red_light_rf xmodel,vehicle_80s_sedan1_red_light_rf_dam xmodel,vehicle_80s_sedan1_red_light_lb xmodel,vehicle_80s_sedan1_red_light_lb_dam xmodel,vehicle_80s_sedan1_red_light_rb xmodel,vehicle_80s_sedan1_red_light_rb_dam xmodel,vehicle_80s_sedan1_red_bumper_f xmodel,vehicle_80s_sedan1_red_bumper_b xmodel,vehicle_80s_sedan1_red_mirror_l xmodel,vehicle_80s_sedan1_red_mirror_r xmodel,vehicle_80s_sedan1_tan_destroyed xmodel,vehicle_80s_sedan1_tan_hood xmodel,vehicle_80s_sedan1_tan_hood_dam xmodel,vehicle_80s_sedan1_tan_trunk xmodel,vehicle_80s_sedan1_tan_trunk_dam xmodel,vehicle_80s_sedan1_tan_door_lf xmodel,vehicle_80s_sedan1_tan_door_lb xmodel,vehicle_80s_sedan1_tan_door_rf xmodel,vehicle_80s_sedan1_tan_door_rb xmodel,vehicle_80s_sedan1_tan_light_lf xmodel,vehicle_80s_sedan1_tan_light_lf_dam xmodel,vehicle_80s_sedan1_tan_light_rf xmodel,vehicle_80s_sedan1_tan_light_rf_dam xmodel,vehicle_80s_sedan1_tan_light_lb xmodel,vehicle_80s_sedan1_tan_light_lb_dam xmodel,vehicle_80s_sedan1_tan_light_rb xmodel,vehicle_80s_sedan1_tan_light_rb_dam xmodel,vehicle_80s_sedan1_tan_bumper_f xmodel,vehicle_80s_sedan1_tan_bumper_b xmodel,vehicle_80s_sedan1_tan_mirror_l xmodel,vehicle_80s_sedan1_tan_mirror_r xmodel,com_tv2_d xmodel,com_tv1 xmodel,com_tv2_testpattern xmodel,com_barrel_piece xmodel,com_barrel_piece2 xmodel,viewhands_player_sas_woodland sound,common,village_assault,!all_sp sound,generic,village_assault,!all_sp sound,requests,village_assault,!all_sp sound,ru_battlechatter,village_assault,all_sp sound,uk_battlechatter,village_assault,all_sp sound,voiceovers,village_assault,!all_sp xmodel,com_cellphone_on_anim xmodel,com_door_01_handleleft_brown fx,impacts/footstep_dust_dark fx,impacts/footstep_mud_dark fx,impacts/footstep_water_dark fx,treadfx/tread_dust_hunted fx,treadfx/tread_road_hunted fx,treadfx/heli_dust_hunted fx,misc/ui_pickup_available fx,misc/ui_pickup_unavailable fx,misc/village_assault_alasad_flash fx,fire/fire_smoke_trail_l fx,misc/aircraft_light_wingtip_green fx,misc/aircraft_light_wingtip_red fx,misc/aircraft_light_red_blink fx,fire/firelp_med_pm fx,explosions/vehicle_explosion_bmp fx,weather/fog_villassault fx,fire/ground_fire_med_nosmoke fx,props/barrel_fire fx,misc/lighthaze fx,misc/lighthaze_villassault fx,fire/firelp_small_streak_pm_v fx,fire/firelp_small_streak_pm1_h fx,fire/firelp_large_pm fx,fire/fire_fallingdebris fx,fire/fire_fallingdebris_a fx,misc/leaves_va fx,misc/moth_runner fx,misc/insect_trail_runner fx,smoke/village_ash fx,misc/flares_cobra fx,misc/flashlight fx,impacts/barrel_leak fx,shellejects/clip_ak47 fx,shellejects/clip_mp5 fx,shellejects/clip_g36 fx,shellejects/clip_dragunov fx,shellejects/clip_g3 fx,smoke/car_damage_whitesmoke fx,smoke/car_damage_blacksmoke fx,smoke/car_damage_blacksmoke_fire fx,props/car_glass_large fx,props/car_glass_headlight fx,explosions/small_vehicle_explosion fx,props/car_glass_brakelight fx,misc/lighthaze_bog_a fx,props/barrelexp fx,props/barrel_fire_top fx,explosions/tv_explosion fx,impacts/pipe_water material,compass_map_village_assault localize,village_assault xanim,bmp_movement xanim,doorpeek_deatha_door xanim,doorpeek_firea_door xanim,doorpeek_firec_door xanim,doorpeek_idle_door xanim,doorpeek_kick_door xanim,helicopter_pilot1_idle xanim,helicopter_pilot1_twitch_lookback xanim,helicopter_pilot2_idle xanim,helicopter_pilot2_twitch_lookoutside xanim,village_interrogationa_door xanim,village_interrogationa_price xanim,village_interrogationb_chair xanim,village_interrogationb_price ui_map,maps/village_assault.csv weapon,sp/m203_m4_silencer_reflex fx,fire/firelp_med_streak_pm_h fx,fire/firelp_small_streak_pm_h fx,impacts/barrel_drain fx,misc/aircraft_light_white_blink fx,misc/light_glow_white fx,props/barrel_ignite fx,shellejects/clip_m16