ignore,code_post_gfx ignore,common col_map_sp,maps/sniperescape.d3dbsp rawfile,maps/sniperescape.gsc rawfile,maps/sniperescape_code.gsc rawfile,maps/sniperescape_exchange.gsc rawfile,maps/sniperescape_wounding.gsc rawfile,character/character_sp_zakhaev_onearm.gsc rawfile,maps/createart/sniperescape_art.gsc rawfile,maps/createfx/sniperescape_audio.gsc rawfile,maps/sniperescape_fx.gsc rawfile,maps/createfx/sniperescape_fx.gsc rawfile,maps/sniperescape_anim.gsc rawfile,maps/sniperescape_amb.gsc include,common_dogs include,common_stealth xanim,uaz_passenger_idle_drive xanim,uaz_passenger_exit_into_run xanim,uaz_passenger_enter_from_huntedrun xanim,uaz_driver_idle_drive xanim,uaz_driver_exit_into_run xanim,uaz_driver_enter_from_huntedrun xanim,fastrope_fall xanim,mi17_8_drop xanim,mi17_8_idle xanim,mi17_7_drop xanim,mi17_7_idle xanim,mi17_6_drop xanim,mi17_6_idle xanim,mi17_5_drop xanim,mi17_5_idle xanim,mi17_4_drop xanim,mi17_4_idle xanim,mi17_3_drop xanim,mi17_3_idle xanim,mi17_2_drop xanim,mi17_2_idle xanim,mi17_1_idle xanim,mi17_1_drop xanim,airlift_pilot_putdown xanim,parabolic_leaning_guy_smoking_twitch xanim,parabolic_leaning_guy_smoking_idle xanim,seaknight_pilot_twitch xanim,seaknight_pilot_switches xanim,seaknight_copilot_twitch xanim,seaknight_copilot_switches xanim,seaknight_copilot_idle xanim,seaknight_pilot_idle xanim,ch46_unload_4_idle xanim,ch46_unload_3_idle xanim,ch46_unload_2_idle xanim,ch46_unload_1_idle xanim,ch46_load_4 xanim,ch46_unload_4 xanim,ch46_load_3 xanim,ch46_unload_3 xanim,ch46_load_2 xanim,ch46_unload_2 xanim,ch46_load_1 xanim,ch46_unload_1 xanim,sniper_escape_crash_macmillan_wounded_idle xanim,sniper_escape_crash_macmillan_runaway xanim,sniper_escape_crash_macmillan_fire xanim,sniper_escape_crash_macmillan_aim xanim,sniper_escape_spotter_wave xanim,sniper_escape_spotter_idle xanim,sniper_escape_spotter_exit xanim,patrol_jog_orders_once xanim,patrol_jog_once xanim,patrol_jog_360_once xanim,patrol_jog_look_up_once xanim,sniper_escape_playerview_walk xanim,sniper_escape_meeting_dealer_idle xanim,sniper_escape_meeting_dealer xanim,sniper_escape_meeting_guard_idle xanim,sniper_escape_meeting_guard xanim,sniper_escape_meeting_zakhaev_hit_back xanim,sniper_escape_meeting_zakhaev_hit_front xanim,sniper_escape_meeting_zakhaev xanim,sniper_escape_price_wounded_idle xanim,sniper_escape_price_putdown xanim,sniper_escape_price_getup xanim,sniper_escape_price_walk xanim,sniper_escape_price_turn_r xanim,sniper_escape_price_turn_l xanim,sniper_escape_price_killed xanim,sniper_escape_price_crawl_end xanim,sniper_escape_price_crawl_start xanim,sniper_escape_price_crawl xanim,sniper_escape_price_hit_idle xanim,sniper_escape_price_hit_fire xanim,sniper_escape_price_hit xanim,sniper_escape_crash_pickup_macmillan xanim,sniper_escape_rappel_finish xanim,sniper_escape_rappel_idle xanim,sniper_escape_rappel_start xanim,hunted_pronehide_idle_relative xanim,hunted_dive_2_pronehide_v1 xanim,hunted_open_barndoor_flathand xanim,combatwalk_f_spin xanim,stand_exposed_wave_halt_v2 xanim,unarmed_run_russian xanim,patrol_jog_orders xanim,patrol_jog_360 xanim,patrol_jog_look_up xanim,patrol_boredwalk_lookcycle_b xanim,patrol_boredwalk_lookcycle_a xanim,patrol_boredrun_find xanim,patrol_boredjog_find xanim,patrol_boredwalk_find xanim,patrol_bored_react_look_retreat xanim,patrol_bored_react_look_advance xanim,patrol_bored_react_walkstop_short xanim,patrol_bored_react_walkstop xanim,patrol_bored_react_look_v2 xanim,patrol_bored_react_look_v1 xanim,patrol_bored_2_walk_180turn xanim,patrol_bored_twitch_stretch xanim,patrol_bored_twitch_bug xanim,patrol_bored_idle_cellphone xanim,patrol_bored_idle_smoke xanim,patrol_bored_idle xanim,helicopter_pilot2_twitch_radio xanim,helicopter_pilot2_twitch_lookoutside xanim,helicopter_pilot2_twitch_clickpannel xanim,helicopter_pilot2_idle xanim,helicopter_pilot1_twitch_lookoutside xanim,helicopter_pilot1_twitch_lookback xanim,helicopter_pilot1_twitch_clickpannel xanim,helicopter_pilot1_idle xanim,mi17_rope_drop_ri xanim,mi17_rope_idle_ri xanim,mi17_rope_drop_le xanim,mi17_rope_idle_le xanim,sniper_escape_price_aim_r xanim,sniper_escape_price_aim_l xanim,mi28_rotors xanim,uaz_passenger_exit_into_run_door xanim,uaz_passenger_enter_from_huntedrun_door xanim,uaz_driver_exit_into_run_door xanim,uaz_driver_enter_from_huntedrun_door xanim,uaz_driving_idle_backward xanim,uaz_driving_idle_forward xanim,ch46_doors_close xanim,ch46_doors_open xanim,sniper_escape_ch46_rotors xanim,sniper_escape_ch46_idle xanim,sniper_escape_ch46_land xanim,sniper_escape_ch46_take_off xanim,mi17_heli_rotors xanim,sniper_escape_crash_mi28_crash xanim,sniper_escape_crash_mi28_idle xanim,sniper_escape_crash_mi28_entrance xanim,mi17_heli_idle xanim,sniper_escape_dog_fence xanim,german_shepherd_eating xanim,sniper_escape_crash_pickup_player xanim,airlift_player_putdown xanim,sniper_escape_player_rappel xanim,sniper_escape_player_putdown xanim,sniper_escape_player_getup rawfile,animtrees/script_model.atr xanim,sniper_escape_crash_mi28_copilot xanim,sniper_escape_crash_mi28_pilot xanim,sniper_escape_crash_mi28_rotor_5 xanim,sniper_escape_crash_mi28_rotor_4 xanim,sniper_escape_crash_mi28_rotor_3 xanim,sniper_escape_crash_mi28_rotor_2 xanim,sniper_escape_crash_mi28_rotor_1 xanim,sniper_escape_flag_wave_down xanim,sniper_escape_flag_wave_up xanim,sniper_escape_meeting_briefcase xanim,sniper_escape_player_start_rappelrope100 xanim,sniper_escape_rappel_idle_rappelrope100 xanim,sniper_escape_rappel_start_rappelrope100 xanim,sniper_escape_rappel_finish_rappelrope100 xanim,chechnya_curtain_sway_ri xanim,chechnya_curtain_sway_le xmodel,vehicle_mi17_woodland_fly_cheap weapon,sp/hind_turret xmodel,vehicle_ch46e xmodel,weapon_m82_mg_setup weapon,sp/cobra_seeker material,stance_carry weapon,sp/hind_turret_penetration xmodel,rope_test_ri xmodel,rope_test xmodel,vehicle_uaz_hardtop_dsr xmodel,vehicle_uaz_door_lf xmodel,vehicle_uaz_door_rf xmodel,vehicle_uaz_door_lb xmodel,vehicle_uaz_door_rb xmodel,vehicle_uaz_glass_f xmodel,vehicle_uaz_glass_f_dam xmodel,vehicle_uaz_glass_b xmodel,vehicle_uaz_glass_b_dam xmodel,vehicle_uaz_glass_lf xmodel,vehicle_uaz_glass_lf_dam xmodel,vehicle_uaz_glass_rf xmodel,vehicle_uaz_glass_rf_dam xmodel,vehicle_uaz_glass_lb xmodel,vehicle_uaz_glass_lb_dam xmodel,vehicle_uaz_glass_rb xmodel,vehicle_uaz_glass_rb_dam xmodel,vehicle_uaz_glass_lb2 xmodel,vehicle_uaz_glass_lb2_dam xmodel,vehicle_uaz_glass_rb2 xmodel,vehicle_uaz_glass_rb2_dam xmodel,vehicle_uaz_wheel_lf xmodel,vehicle_uaz_wheel_rf xmodel,vehicle_uaz_light_lf xmodel,vehicle_uaz_light_lf_dam xmodel,vehicle_uaz_light_rf xmodel,vehicle_uaz_light_rf_dam xmodel,vehicle_uaz_mirror_l xmodel,vehicle_uaz_mirror_r weapon,sp/barrett_fake xmodel,viewhands_player_marines xmodel,temp xmodel,weapon_c4 rawfile,shock/barrett.shock material,objective_heli xmodel,weapon_m16_clip weapon,sp/claymore xmodel,viewhands_marine_sniper xmodel,vehicle_80s_hatch1_red_destroyed xmodel,vehicle_80s_hatch1_red_hood xmodel,vehicle_80s_hatch1_red_hood_dam xmodel,vehicle_80s_hatch1_red_wheel_lf xmodel,vehicle_80s_hatch1_red_door_lf xmodel,vehicle_80s_hatch1_red_door_rf xmodel,vehicle_80s_hatch1_glass_f xmodel,vehicle_80s_hatch1_glass_f_dam xmodel,vehicle_80s_hatch1_glass_b xmodel,vehicle_80s_hatch1_glass_b_dam xmodel,vehicle_80s_hatch1_glass_lf xmodel,vehicle_80s_hatch1_glass_lf_dam xmodel,vehicle_80s_hatch1_glass_rf xmodel,vehicle_80s_hatch1_glass_rf_dam xmodel,vehicle_80s_hatch1_glass_lb xmodel,vehicle_80s_hatch1_glass_lb_dam xmodel,vehicle_80s_hatch1_glass_rb xmodel,vehicle_80s_hatch1_glass_rb_dam xmodel,vehicle_80s_hatch1_red_light_lf xmodel,vehicle_80s_hatch1_red_light_lf_dam xmodel,vehicle_80s_hatch1_red_light_rf xmodel,vehicle_80s_hatch1_red_light_rf_dam xmodel,vehicle_80s_hatch1_red_light_lb xmodel,vehicle_80s_hatch1_red_light_lb_dam xmodel,vehicle_80s_hatch1_red_light_rb xmodel,vehicle_80s_hatch1_red_light_rb_dam xmodel,vehicle_80s_hatch1_red_bumper_f xmodel,vehicle_80s_hatch1_red_bumper_b xmodel,vehicle_80s_hatch1_red_mirror_l xmodel,vehicle_80s_hatch1_red_mirror_r xmodel,vehicle_80s_wagon1_yel_destroyed xmodel,vehicle_80s_wagon1_yel_hood xmodel,vehicle_80s_wagon1_yel_hood_dam xmodel,vehicle_80s_wagon1_yel_wheel_lf xmodel,vehicle_80s_wagon1_yel_door_lf xmodel,vehicle_80s_wagon1_yel_door_lb xmodel,vehicle_80s_wagon1_yel_door_rf xmodel,vehicle_80s_wagon1_yel_door_rb xmodel,vehicle_80s_wagon1_glass_f xmodel,vehicle_80s_wagon1_glass_f_dam xmodel,vehicle_80s_wagon1_glass_b xmodel,vehicle_80s_wagon1_glass_b_dam xmodel,vehicle_80s_wagon1_glass_lf xmodel,vehicle_80s_wagon1_glass_lf_dam xmodel,vehicle_80s_wagon1_glass_rf xmodel,vehicle_80s_wagon1_glass_rf_dam xmodel,vehicle_80s_wagon1_glass_lb xmodel,vehicle_80s_wagon1_glass_lb_dam xmodel,vehicle_80s_wagon1_glass_rb xmodel,vehicle_80s_wagon1_glass_rb_dam xmodel,vehicle_80s_wagon1_glass_lb2 xmodel,vehicle_80s_wagon1_glass_lb2_dam xmodel,vehicle_80s_wagon1_glass_rb2 xmodel,vehicle_80s_wagon1_glass_rb2_dam xmodel,vehicle_80s_wagon1_yel_light_lf xmodel,vehicle_80s_wagon1_yel_light_lf_dam xmodel,vehicle_80s_wagon1_yel_light_rf xmodel,vehicle_80s_wagon1_yel_light_rf_dam xmodel,vehicle_80s_wagon1_yel_light_lb xmodel,vehicle_80s_wagon1_yel_light_lb_dam xmodel,vehicle_80s_wagon1_yel_light_rb xmodel,vehicle_80s_wagon1_yel_light_rb_dam xmodel,vehicle_80s_wagon1_yel_bumper_f xmodel,vehicle_80s_wagon1_yel_bumper_b xmodel,vehicle_80s_wagon1_yel_mirror_l xmodel,vehicle_80s_wagon1_yel_mirror_r xmodel,vehicle_bus_glass_fl xmodel,vehicle_bus_glass_fl_dest xmodel,vehicle_bus_glass_fr xmodel,vehicle_bus_glass_fr_dest xmodel,vehicle_bus_glass_driver xmodel,vehicle_bus_glass_driver_dest xmodel,vehicle_bus_glass_back xmodel,vehicle_bus_glass_back_dest xmodel,vehicle_bus_glass_side xmodel,vehicle_bus_glass_side_dest weapon,sp/rpg_player rawfile,shock/radiation_low.shock rawfile,shock/radiation_med.shock sound,common,sniperescape,!all_sp sound,generic,sniperescape,!all_sp sound,requests,sniperescape,!all_sp sound,ru_battlechatter,sniperescape,all_sp sound,us_battlechatter,sniperescape,all_sp sound,voiceovers,sniperescape,!all_sp xmodel,vehicle_mi-28_window_back xmodel,vehicle_mi-28_window_front xmodel,zakhaev_left_arm xmodel,body_complete_onearm_sp_zakhaev xmodel,com_gold_brick_case xmodel,com_golden_brick xmodel,prop_car_flag xmodel,weapon_binocular xmodel,rappelrope100_le_obj xmodel,rappelrope100_le xmodel,rappelrope100_ri xmodel,com_cellphone_off xmodel,prop_price_cigar fx,fire/fire_smoke_trail_l fx,explosions/aerial_explosion fx,explosions/helicopter_explosion_mi17_woodland_low fx,misc/aircraft_light_cockpit_red fx,misc/aircraft_light_white_blink fx,misc/aircraft_light_wingtip_green fx,misc/aircraft_light_wingtip_red fx,smoke/car_damage_whitesmoke fx,smoke/car_damage_blacksmoke fx,smoke/car_damage_blacksmoke_fire fx,explosions/small_vehicle_explosion fx,props/car_glass_large fx,props/car_glass_headlight fx,explosions/large_vehicle_explosion fx,misc/bird_pm fx,misc/bird_takeoff_pm fx,impacts/sniper_escape_blood fx,treadfx/tread_burnout_default fx,smoke/smoke_geotrail_barret fx,smoke/smoke_geotrail_rocket fx,misc/wind_controlled_leaves fx,impacts/deathfx_bloodpool fx,misc/gilli_leaves fx,explosions/wall_explosion_sniperescape fx,weather/snow_wind fx,smoke/ground_smoke_launch_a fx,fire/firelp_med_pm fx,smoke/village_smolder_slow fx,fire/firelp_small_streak_pm_v fx,fire/fire_wall_50 fx,misc/lava fx,misc/lava_large fx,misc/lava_a fx,misc/lava_a_large fx,misc/lava_b fx,misc/lava_c fx,misc/lava_d fx,explosions/window_explosion fx,fire/window_fire_large fx,dust/dust_ceiling_ash_large fx,dust/dust_ceiling_ash_large_stairwell fx,dust/light_shaft_dust_med fx,dust/room_dust_200 fx,explosions/aerial_explosion_heli fx,explosions/helicopter_crash_dirt fx,explosions/aerial_explosion_large fx,explosions/exp_pack_hallway fx,smoke/heli_engine_smolder fx,smoke/smoke_trail_black_heli fx,explosions/brick_chunk fx,misc/helicopter_tail_sparks fx,misc/rotor_smash fx,dust/heli_crash_dust fx,explosions/heli_dirt fx,explosions/heli_dirt_rear fx,explosions/heli_rotor_dirt fx,impacts/footstep_dust_dark fx,impacts/footstep_mud_dark fx,impacts/footstep_snow fx,treadfx/tread_road_sniperescape fx,treadfx/heli_dust_ambush fx,treadfx/heli_snow_default fx,shellejects/clip_dragunov fx,shellejects/clip_m16 fx,shellejects/clip_g3 fx,shellejects/clip_mp5 fx,props/car_glass_brakelight fx,fire/firelp_barrel_pm fx,fire/cigar_glow_far fx,fire/cigar_glow_puff fx,smoke/cigarsmoke_puff_far rawfile,shock/radiation_high.shock material,compass_map_sniperescape localize,sniperescape xanim,void_loop ui_map,maps/sniperescape.csv fx,dust/light_shaft_dust_large fx,fire/firelp_small_streak_pm_h fx,misc/aircraft_light_cockpit_blue fx,misc/aircraft_light_red_blink fx,misc/lava_ash_runner fx,shellejects/clip_ak47 fx,shellejects/clip_m14 fx,smoke/cigarsmoke_exhale_far fx,smoke/village_smolder_hall fx,treadfx/tread_dust_sniperescape rawfile,rumble/crash_heli_rumble rawfile,rumble/crash_heli_rumble_rest fx,explosions/window_rock weapon,sp/c4 xanim,sniper_escape_meeting_zakhaev_hit_arm_front xanim,unarmed_cowerstand_react