"solid wireframe": wireframe_solid; "fakelight normal": "fakelight view": "unlit": "fakelight normal": "fakelight view": "unlit": "lit": "lit sun": "lit sun shadow": "lit spot": "lit spot shadow": "lit omni": "lit omni shadow": "lit instanced": "lit instanced sun": "lit instanced sun shadow": "lit instanced spot": "lit instanced spot shadow": "lit instanced omni": "lit instanced omni shadow": effect_add_dfalloff_fog;