"fakelight normal": fakelight_normal; "fakelight view": fakelight_view; "shaded wireframe": wireframe_shaded; "solid wireframe": wireframe_solid; "debug bumpmap": debug_bumpmap; "unlit": vertcol_shaded; "lit": "lit sun": "lit sun shadow": "lit spot": "lit spot shadow": "lit omni": "lit omni shadow": "lit instanced": "lit instanced sun": "lit instanced sun shadow": "lit instanced spot": "lit instanced spot shadow": "lit instanced omni": "lit instanced omni shadow": water_l_sun;