"shaded wireframe": wireframe_shaded_nc; "solid wireframe": wireframe_solid_nc; "debug bumpmap": debug_bumpmap_nc; "depth prepass": zprepass; "build shadowmap depth": build_shadowmap_depth; "build shadowmap color": build_shadowmap_color_nc_sm3; "build floatz": build_floatz_nc; "unlit": vcsh_nc; "lit": lm_r0c0n0s0t1c1n1b2c2n2s2_nc_sm3; "lit sun": lm_sun_r0c0n0s0t1c1n1b2c2n2s2_nc_sm3; "lit sun shadow": lm_sm_sun_r0c0n0s0t1c1n1b2c2n2s2_nc_sm3; "lit spot": lm_spot_r0c0n0s0t1c1n1b2c2n2s2_nc_sm3; "lit spot shadow": lm_sm_spot_r0c0n0s0t1c1n1b2c2n2s2_nc_sm3; "lit omni": lm_omni_r0c0n0s0t1c1n1b2c2n2s2_nc_sm3; "lit omni shadow": lm_sm_omni_r0c0n0s0t1c1n1b2c2n2s2_nc_sm3; "light omni": l_omni_r0c0n0t1c1n1b2c2n2_nc; "light spot": l_spot_r0c0n0t1c1n1b2c2n2_nc; "light spot shadow": l_spot_shad_sm_r0c0n0t1c1n1b2c2n2_nc; "shadowcookie caster": shadowcookie_caster_nc; "shadowcookie receiver": shadowcookie_receiver_nc;