"fakelight normal": fakelight_normal_flag; "fakelight view": fakelight_view_flag; "case texture": case_texture; "shaded wireframe": wireframe_shaded_flag; "solid wireframe": wireframe_solid_flag; "debug bumpmap": debug_bumpmap; "unlit": vcsh_flag; "light omni": l_omni_flag_t0c0n0; "light spot": "light spot shadow": l_spot_flag_t0c0n0; "sunlight preview": sunpre_t0c0n0s0;