{ stateMap "wireframe"; vertexShader 2.0 "vertcol_simple_flag_nc_dtex.hlsl" { } pixelShader 2.0 "vertcol_shaded_nc.hlsl" { colorMapSampler = material.colorMap; } vertex.position = code.position; vertex.texcoord[0] = code.texcoord[0]; vertex.normal = code.normal; }