{ stateMap "default"; vertexShader 3.0 "lp_skin_omni_tc0n0_nc_dtex_sm3.hlsl" { } pixelShader 3.0 "lp_skin_omni_r0c0n0_nc_sm3.hlsl" { colorMapSampler = material.colorMap; normalMapSampler = material.normalMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.texcoord[0] = code.texcoord[0]; vertex.texcoord[2] = code.tangent; }