{ stateMap "additive_stencil"; vertexShader 2.0 "l_point_tc0n0_dtex.hlsl" { } pixelShader 2.0 "l_spot_r0c0n0.hlsl" { fogColor = float4( 0, 0, 0, 0 ); colorMapSampler = material.colorMap; normalMapSampler = material.normalMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; vertex.texcoord[2] = code.tangent; }