main() { level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" ); level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" ); level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" ); level._effect[ "coolaidmanbrick" ] = loadfx( "explosions/grenadeExp_concrete_1" ); level._effect[ "rain_heavy_mist" ] = loadfx( "weather/rain_mp_farm" ); level._effect[ "lightning" ] = loadfx( "weather/lightning_mp_farm" ); level._effect[ "cgoshp_drips_a" ] = loadfx( "misc/cgoshp_drips_a" ); //ambient runners level._effect[ "rain_splash_mp_farm" ] = loadfx( "ambient_runners/mp_farm_rain_splash01" ); level._effect[ "water_noise_ud" ] = loadfx( "ambient_runners/mp_farm_water_noise_ud01" ); level._effect[ "water_noise" ] = loadfx( "ambient_runners/mp_farm_water_noise01" ); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_farm_fx::main(); #/ }