iwmap 4 "000_Global" flags active "The Map" flags // entity 0 { "classname" "worldspawn" // brush 0 { contents detail; ( 29 0 96 ) ( 29 8 96 ) ( -29 8 96 ) ch_woodwall01 128 128 0 -4 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 8 100 ) ( 32 0 100 ) ( -32 0 100 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 0 104 ) ( 32 0 104 ) ( 32 0 8 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 0 100 ) ( 32 8 100 ) ( 28 8 96 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 8 104 ) ( -32 8 104 ) ( -32 8 8 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 8 100 ) ( -32 0 100 ) ( -28 0 96 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { contents weaponClip; ( 29 8 96 ) ( 29 10 96 ) ( -29 10 96 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 12 100 ) ( 32 8 100 ) ( -32 8 100 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 8 104 ) ( 32 8 104 ) ( 32 8 8 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 8 100 ) ( 32 12 100 ) ( 28 12 96 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 10 104 ) ( -32 10 104 ) ( -32 10 8 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 12 100 ) ( -32 8 100 ) ( -28 8 96 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 2 { contents weaponClip; ( 33 0 95 ) ( 33 8 95 ) ( -91 8 95 ) ch_woodwall01 128 128 0 -4 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 2 96 ) ( -28 6 96 ) ( 30 6 96 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 2 97 ) ( 32 2 97 ) ( 32 2 1 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 2 96 ) ( 28 6 96 ) ( 27 6 95 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 6 97 ) ( -32 6 97 ) ( -32 6 1 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 6 96 ) ( -28 2 96 ) ( -27 2 95 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 3 { contents weaponClip; ( 32 10 0 ) ( -32 10 0 ) ( -32 2 0 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 8 96 ) ( 32 8 96 ) ( 32 8 0 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 2 92 ) ( -28 10 92 ) ( -28 10 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 10 96 ) ( -32 10 96 ) ( -32 10 0 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 10 100 ) ( -32 8 100 ) ( -32 8 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 8 100 ) ( -32 10 100 ) ( -29 10 97 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 4 { contents weaponClip; ( -32 10 0 ) ( -96 10 0 ) ( -96 2 0 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -96 8 96 ) ( -32 8 96 ) ( -32 8 0 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 8 100 ) ( 32 10 100 ) ( 32 10 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 10 96 ) ( -96 10 96 ) ( -96 10 0 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 16 92 ) ( 28 8 92 ) ( 28 8 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 10 100 ) ( 32 8 100 ) ( 29 8 97 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 5 { contents weaponClip; ( -36 8 1 ) ( -100 8 1 ) ( -100 0 1 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -100 2 96 ) ( -36 2 96 ) ( -36 2 0 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 2 97 ) ( 28 6 97 ) ( 28 6 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -36 6 96 ) ( -100 6 96 ) ( -100 6 0 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 27 8 98 ) ( 27 0 98 ) ( 27 0 6 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 6 96 ) ( 28 2 96 ) ( 27 2 95 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 6 { contents weaponClip; ( 36 4 1 ) ( -28 4 1 ) ( -28 -4 1 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 2 95 ) ( 36 2 95 ) ( 36 2 -1 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -27 -4 94 ) ( -27 4 94 ) ( -27 4 2 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 36 6 95 ) ( -28 6 95 ) ( -28 6 -1 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 6 96 ) ( -28 2 96 ) ( -28 2 -1 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 2 96 ) ( -28 6 96 ) ( -27 6 95 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 7 { contents weaponClip; ( 32 0 0 ) ( -32 0 0 ) ( -32 -8 0 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -2 96 ) ( 32 -2 96 ) ( 32 -2 0 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 -8 92 ) ( -28 0 92 ) ( -28 0 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 0 96 ) ( -32 0 96 ) ( -32 0 0 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 0 100 ) ( -32 -2 100 ) ( -32 -2 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -2 100 ) ( -32 0 100 ) ( -29 0 97 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 8 { contents detail; ( 32 8 0 ) ( -32 8 0 ) ( -32 0 0 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 0 96 ) ( 32 0 96 ) ( 32 0 0 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 0 92 ) ( -28 8 92 ) ( -28 8 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 8 96 ) ( -32 8 96 ) ( -32 8 0 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 8 100 ) ( -32 0 100 ) ( -32 0 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 0 100 ) ( -32 8 100 ) ( -29 8 97 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 9 { contents detail; ( -32 8 0 ) ( -96 8 0 ) ( -96 0 0 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -96 0 96 ) ( -32 0 96 ) ( -32 0 0 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 0 100 ) ( 32 8 100 ) ( 32 8 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 8 96 ) ( -96 8 96 ) ( -96 8 0 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 8 92 ) ( 28 0 92 ) ( 28 0 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 8 100 ) ( 32 0 100 ) ( 29 0 97 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 10 { contents weaponClip; ( -32 0 0 ) ( -96 0 0 ) ( -96 -8 0 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -96 -2 96 ) ( -32 -2 96 ) ( -32 -2 0 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 -2 100 ) ( 32 0 100 ) ( 32 0 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 0 96 ) ( -96 0 96 ) ( -96 0 0 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 6 92 ) ( 28 -2 92 ) ( 28 -2 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 0 100 ) ( 32 -2 100 ) ( 29 -2 97 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 11 { contents weaponClip; ( 29 -2 96 ) ( 29 0 96 ) ( -29 0 96 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 0 100 ) ( 32 -2 100 ) ( -32 -2 100 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -2 104 ) ( 32 -2 104 ) ( 32 -2 8 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 -2 100 ) ( 32 0 100 ) ( 29 0 97 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 0 104 ) ( -32 0 104 ) ( -32 0 8 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -29 -2 97 ) ( -29 0 97 ) ( -32 0 100 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 12 { contents detail; ( 27 10 0 ) ( -27 10 0 ) ( -27 8 0 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -27 -2 1 ) ( -27 0 1 ) ( 27 0 1 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -27 -3 1 ) ( 27 -3 1 ) ( 27 -3 0 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 -2 1 ) ( 28 0 1 ) ( 28 0 0 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 27 11 1 ) ( -27 11 1 ) ( -27 11 0 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 0 1 ) ( -28 -2 1 ) ( -28 -2 0 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 13 { contents detail; ( 13 30 1 ) ( -43 30 1 ) ( -43 -34 1 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -43 -34 96 ) ( -43 30 96 ) ( 13 30 96 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -38 6 96 ) ( 18 6 96 ) ( 18 6 0 ) ch_door_10 -56 95 -28 94 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 -33 96 ) ( 28 31 96 ) ( 28 31 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 14 9 96 ) ( -42 9 96 ) ( -42 9 0 ) ch_door_10 -56 95 -28 94 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 30 96 ) ( -28 -34 96 ) ( -28 -34 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } }