"fakelight normal": fakelight_normal; "fakelight view": fakelight_view; "case texture": case_texture; "shaded wireframe": wireframe_shaded; "solid wireframe": wireframe_solid; "debug bumpmap": debug_bumpmap; "unlit": vcsh; "lit": lm_b0c0_sm3; "lit sun": "lit sun shadow": lm_sun_b0c0_sm3; "lit spot": "lit spot shadow": lm_spot_b0c0_sm3; "lit omni": "lit omni shadow": lm_omni_b0c0_sm3; "light omni": l_omni_b0c0; "light spot": "light spot shadow": l_spot_b0c0; "sunlight preview": sunpre_b0c0;