"fakelight normal": fakelight_normal; "fakelight view": fakelight_view; "case texture": case_texture; "shaded wireframe": wireframe_shaded; "solid wireframe": wireframe_solid; "debug bumpmap": debug_bumpmap; "depth prepass": zprepass_test; "build shadowmap depth": build_shadowmap_depth_test; "build shadowmap color": build_shadowmap_color_test_sm2; "build floatz": build_floatz_test; "unlit": vcsh; "lit": lm_t0c0_sm2; "lit sun": lm_sun_t0c0_sm2; "lit sun shadow": lm_sm_sun_t0c0_sm2; "lit spot": "lit spot shadow": lm_spot_t0c0_sm2; "lit omni": "lit omni shadow": lm_omni_t0c0_sm2; "light omni": l_omni_t0c0; "light spot": "light spot shadow": l_spot_t0c0; "sunlight preview": sunpre_t0c0;