"fakelight normal": fakelight_normal_d0_dtex; "fakelight view": fakelight_view_d0_dtex; "case texture": case_texture_dtex; "shaded wireframe": wireframe_shaded_dtex; "solid wireframe": wireframe_solid_dtex; "debug bumpmap": debug_bumpmap_dtex; "debug bumpmap instanced": debug_bumpmap_i_dtex; "depth prepass": zprepass_test_scroll_dtex; "build shadowmap depth": build_shadowmap_model_test_scroll_dtex; "build shadowmap color": build_shadowmap_color_test_scroll_dtex_sm2; "build floatz": build_floatz_test_scroll_dtex; "unlit": vcsh_scroll_d0_dtex; "lit": lp_scroll_t0c0d0_dtex_sm2; "lit sun": lp_scroll_sun_t0c0d0_dtex_sm2; "lit sun shadow": lp_hsm_scroll_sun_t0c0d0_dtex_sm2; "lit spot": lp_scroll_spot_t0c0d0_dtex_sm2; "lit spot shadow": lp_hsm_scroll_spot_t0c0d0_dtex_sm2; "lit omni": lp_scroll_omni_t0c0d0_dtex_sm2; "lit omni shadow": lp_hsm_scroll_omni_t0c0d0_dtex_sm2; "light omni": l_omni_scroll_t0c0d0_dtex; "light spot": l_spot_scroll_t0c0d0_dtex; "light spot shadow": l_spot_shad_hsm_scroll_t0c0d0_dtex; "sunlight preview": sunpre_t0c0d0_dtex;