"shaded wireframe": wireframe_shaded_nc; "solid wireframe": wireframe_solid_nc; "debug bumpmap": debug_bumpmap_nc; "unlit": vcsh_nc; "lit": lm_b0c0b1c1_nc_sm2; "lit sun": "lit sun shadow": lm_sun_b0c0b1c1_nc_sm2; "lit spot": "lit spot shadow": lm_spot_b0c0b1c1_nc_sm2; "lit omni": "lit omni shadow": lm_omni_b0c0b1c1_nc_sm2; "light omni": l_omni_b0c0b1c1_nc; "light spot": "light spot shadow": l_spot_b0c0b1c1_nc;