"shaded wireframe": wireframe_shaded_nc; "solid wireframe": wireframe_solid_nc; "debug bumpmap": debug_bumpmap_nc; "depth prepass": zprepass; "build shadowmap depth": build_shadowmap_depth; "build shadowmap color": build_shadowmap_color_nc_sm2; "build floatz": build_floatz_nc; "unlit": vcsh_nc; "lit": lm_r0c0b1c1b2c2_nc_sm2; "lit sun": "lit sun shadow": lm_sun_r0c0b1c1b2c2_nc_sm2; "lit spot": "lit spot shadow": lm_spot_r0c0b1c1b2c2_nc_sm2; "lit omni": "lit omni shadow": lm_omni_r0c0b1c1b2c2_nc_sm2; "light omni": l_omni_r0c0b1c1b2c2_nc; "light spot": "light spot shadow": l_spot_r0c0b1c1b2c2_nc; "shadowcookie caster": shadowcookie_caster_nc; "shadowcookie receiver": shadowcookie_receiver_nc;