"fakelight normal": fakelight_normal_d0_dtex; "fakelight view": fakelight_view_d0_dtex; "case texture": case_texture_dtex; "shaded wireframe": wireframe_shaded_dtex; "solid wireframe": wireframe_solid_dtex; "debug bumpmap": debug_bumpmap_dtex; "debug bumpmap instanced": debug_bumpmap_i_dtex; "depth prepass": zprepass; "build shadowmap depth": build_shadowmap_model; "build shadowmap color": build_shadowmap_color_dtex_sm3; "build floatz": build_floatz_dtex; "unlit": vcsh_scroll_d0_dtex; "lit": lp_scroll_r0c0d0n0s0_dtex_sm3; "lit sun": lp_scroll_sun_r0c0d0n0s0_dtex_sm3; "lit sun shadow": lp_sm_scroll_sun_r0c0d0n0s0_dtex_sm3; "lit spot": lp_scroll_spot_r0c0d0n0s0_dtex_sm3; "lit spot shadow": lp_sm_scroll_spot_r0c0d0n0s0_dtex_sm3; "lit omni": lp_scroll_omni_r0c0d0n0s0_dtex_sm3; "lit omni shadow": lp_sm_scroll_omni_r0c0d0n0s0_dtex_sm3; "light omni": l_omni_scroll_r0c0d0n0_dtex; "light spot": l_spot_scroll_r0c0d0n0_dtex; "light spot shadow": l_spot_shad_sm_scroll_r0c0d0n0_dtex; "sunlight preview": sunpre_r0c0d0n0s0_dtex; "shadowcookie caster": shadowcookie_caster_dtex; "shadowcookie receiver": shadowcookie_receiver_dtex;