"fakelight normal": fakelight_normal_d0_dtex; "fakelight view": fakelight_view_d0_dtex; "case texture": case_texture_dtex; "shaded wireframe": wireframe_shaded_dtex; "solid wireframe": wireframe_solid_dtex; "debug bumpmap": debug_bumpmap_dtex; "debug bumpmap instanced": debug_bumpmap_i_dtex; "depth prepass": zprepass_test_dtex; "build shadowmap depth": build_shadowmap_model_test_dtex; "build shadowmap color": build_shadowmap_color_test_dtex_sm3; "build floatz": build_floatz_test_dtex; "unlit": vcsh_d0_dtex; "lit": lp_t0c0d0_dtex_sm3; "lit sun": lp_sun_t0c0d0_dtex_sm3; "lit sun shadow": lp_hsm_sun_t0c0d0_dtex_sm3; "lit spot": lp_spot_t0c0d0_dtex_sm3; "lit spot shadow": lp_hsm_spot_t0c0d0_dtex_sm3; "lit omni": lp_omni_t0c0d0_dtex_sm3; "lit omni shadow": lp_hsm_omni_t0c0d0_dtex_sm3; "lit instanced": lp_i_t0c0d0_dtex_sm3; "lit instanced sun": lp_i_sun_t0c0d0_dtex_sm3; "lit instanced sun shadow": lp_hsm_i_sun_t0c0d0_dtex_sm3; "lit instanced spot": lp_i_spot_t0c0d0_dtex_sm3; "lit instanced spot shadow": lp_hsm_i_spot_t0c0d0_dtex_sm3; "lit instanced omni": lp_i_omni_t0c0d0_dtex_sm3; "lit instanced omni shadow": lp_hsm_i_omni_t0c0d0_dtex_sm3; "light omni": l_omni_t0c0d0_dtex; "light spot": l_spot_t0c0d0_dtex; "light spot shadow": l_spot_shad_hsm_t0c0d0_dtex; "sunlight preview": sunpre_t0c0d0_dtex;