"fakelight normal": fakelight_normal_d0_nc_dtex; "fakelight view": fakelight_view_d0_nc_dtex; "case texture": case_texture_nc_dtex; "shaded wireframe": wireframe_shaded_nc_dtex; "solid wireframe": wireframe_solid_nc_dtex; "debug bumpmap": debug_bumpmap_nc_dtex; "debug bumpmap instanced": debug_bumpmap_i_nc_dtex; "unlit": vcsh_scroll_d0_nc_dtex; "lit": lp_scroll_b0c0d0n0s0_nc_dtex_sm3; "lit sun": lp_scroll_sun_b0c0d0n0s0_nc_dtex_sm3; "lit sun shadow": lp_hsm_scroll_sun_b0c0d0n0s0_nc_dtex_sm3; "lit spot": lp_scroll_spot_b0c0d0n0s0_nc_dtex_sm3; "lit spot shadow": lp_hsm_scroll_spot_b0c0d0n0s0_nc_dtex_sm3; "lit omni": lp_scroll_omni_b0c0d0n0s0_nc_dtex_sm3; "lit omni shadow": lp_hsm_scroll_omni_b0c0d0n0s0_nc_dtex_sm3; "light omni": l_omni_scroll_b0c0d0n0_nc_dtex; "light spot": l_spot_scroll_b0c0d0n0_nc_dtex; "light spot shadow": l_spot_shad_hsm_scroll_b0c0d0n0_nc_dtex; "sunlight preview": sunpre_b0c0d0n0s0_nc_dtex;