"shaded wireframe": wireframe_shaded_nc; "solid wireframe": wireframe_solid_nc; "debug bumpmap": debug_bumpmap_nc; "depth prepass": zprepass_test_nc; "build shadowmap depth": build_shadowmap_depth_test_nc; "build shadowmap color": build_shadowmap_color_test_nc_sm3; "build floatz": build_floatz_test_nc; "unlit": vcsh_nc; "lit": lm_t0c0b1c1s1_nc_sm3; "lit sun": lm_sun_t0c0b1c1s1_nc_sm3; "lit sun shadow": lm_sm_sun_t0c0b1c1s1_nc_sm3; "lit spot": lm_spot_t0c0b1c1s1_nc_sm3; "lit spot shadow": lm_sm_spot_t0c0b1c1s1_nc_sm3; "lit omni": lm_omni_t0c0b1c1s1_nc_sm3; "lit omni shadow": lm_sm_omni_t0c0b1c1s1_nc_sm3; "light omni": l_omni_t0c0b1c1_nc; "light spot": l_spot_t0c0b1c1_nc; "light spot shadow": l_spot_shad_sm_t0c0b1c1_nc;