"shaded wireframe": wireframe_shaded_nc; "solid wireframe": wireframe_solid_nc; "debug bumpmap": debug_bumpmap_nc; "unlit": vcsh_nc; "lit": lm_b0c0n0s0b1c1_nc_sm3; "lit sun": lm_sun_b0c0n0s0b1c1_nc_sm3; "lit sun shadow": lm_hsm_sun_b0c0n0s0b1c1_nc_sm3; "lit spot": lm_spot_b0c0n0s0b1c1_nc_sm3; "lit spot shadow": lm_hsm_spot_b0c0n0s0b1c1_nc_sm3; "lit omni": lm_omni_b0c0n0s0b1c1_nc_sm3; "lit omni shadow": lm_hsm_omni_b0c0n0s0b1c1_nc_sm3; "light omni": l_omni_b0c0n0b1c1_nc; "light spot": l_spot_b0c0n0b1c1_nc; "light spot shadow": l_spot_shad_hsm_b0c0n0b1c1_nc;