"fakelight normal": fakelight_normal; "fakelight view": fakelight_view; "case texture": case_texture; "shaded wireframe": wireframe_shaded; "solid wireframe": wireframe_solid; "debug bumpmap": debug_bumpmap; "unlit": vcsh; "light omni": l_omni_b0c0n0; "light spot": l_spot_b0c0n0; "light spot shadow": l_spot_shad_hsm_b0c0n0; "sunlight preview": sunpre_b0c0n0s0;