{ stateMap "default"; vertexShader 2.0 "zfeather_outdoor_spot.hlsl" { featherParms = material.featherParms; } pixelShader 2.0 "zfeather_outdoor_spot.hlsl" { colorMapSampler = material.colorMap; featherParms = material.featherParms; outdoorMapSampler = sampler.outdoor; } vertex.position = code.position; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; }