{ stateMap "additive_stencil"; vertexShader 2.0 "sunpre_s_tc0n0_nc.hlsl" { } pixelShader 2.0 "sunpre_r0c0n0s0_nc.hlsl" { colorMapSampler = material.colorMap; normalMapSampler = material.normalMap; specularMapSampler = material.specularMap; } vertex.position = code.position; vertex.texcoord[0] = code.texcoord[0]; vertex.texcoord[1] = code.tangent; vertex.normal = code.normal; }