{ stateMap "default"; vertexShader 3.0 "lp_skin_omni_s_tc0_nc_dtex_sm3.hlsl" { } pixelShader 3.0 "lp_skin_omni_r0c0d0s0_nc_sm3.hlsl" { colorMapSampler = material.colorMap; detailMapSampler = material.detailMap; detailScale = material.detailScale; specularMapSampler = material.specularMap; envMapParms = material.envMapParms; } vertex.position = code.position; vertex.normal = code.normal; vertex.texcoord[0] = code.texcoord[0]; }