{ stateMap "default"; vertexShader 2.0 "lp_i_omni_tc0_nc_dtex_sm2.hlsl" { } pixelShader 2.0 "lp_i_omni_a0c0_nc_sm2.hlsl" { colorMapSampler = material.colorMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.texcoord[0] = code.texcoord[0]; vertex.texcoord[3] = code.texcoord[1]; }