{ stateMap "default"; vertexShader 3.0 "lm_omni_tc0_sm3.hlsl" { } pixelShader 3.0 "lm_spot_t0c0_sm3.hlsl" { colorMapSampler = material.colorMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; }