{ stateMap "default"; vertexShader 2.0 "lm_omni_tc0d0_nc_sm2.hlsl" { detailScale = material.detailScale; } pixelShader 2.0 "lm_omni_t0c0d0_nc_sm2.hlsl" { colorMapSampler = material.colorMap; detailMapSampler = material.detailMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.texcoord[0] = code.texcoord[0]; }