{ stateMap "default"; vertexShader 2.0 "debug_normals.hlsl" { } pixelShader 2.0 "debug_normals.hlsl" { normalMapSampler = material.normalMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.texcoord[0] = code.texcoord[0]; vertex.texcoord[1] = code.tangent; }