#include maps\_vehicle; #include maps\_vehicle_aianim; #using_animtree( "vehicles" ); main( model, type ) { build_template( "slamraam", model, type ); build_localinit( ::init_local ); build_deathmodel( "vehicle_slamraam" ); // nate - lets fix this up. precachemodel( "projectile_slamraam_missile" ); build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" ); build_life( 999, 500, 1500 ); build_team( "allies" ); } init_local() { self.missileModel = "projectile_slamraam_missile"; self.missileTags = []; self.missileTags[ 0 ] = "tag_missle1"; self.missileTags[ 1 ] = "tag_missle2"; self.missileTags[ 2 ] = "tag_missle3"; self.missileTags[ 3 ] = "tag_missle4"; self.missileTags[ 4 ] = "tag_missle5"; self.missileTags[ 5 ] = "tag_missle6"; self.missileTags[ 6 ] = "tag_missle7"; self.missileTags[ 7 ] = "tag_missle8"; thread maps\_vehicle_missile::main(); }