#include maps\_vehicle_aianim; #include maps\_vehicle; #using_animtree( "vehicles" ); main( model, type ) { maps\_cobra::main( model, "cobra_player" ); build_localinit( ::init_local ); } init_local() { self.delete_on_death = true; self.script_badplace = false; //All helicopters dont need to create bad places self thread maps\_vehicle::helicopter_dust_kickup(); }