iwmap 4 "000_Global" flags active "The Map" flags // entity 0 { "classname" "worldspawn" // brush 0 { contents weaponClip; ( 184 -100 -4 ) ( 176 -100 -4 ) ( 176 -196 -4 ) ch_concretewall08 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 160 -100 4 ) ( 160 -4 4 ) ( 168 -4 4 ) ch_concretewall08 128 128 102 -10 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -168 -8 76 ) ( -160 -8 76 ) ( -160 -8 4 ) ch_concretewall08 128 128 190 -36 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 48 -92 68 ) ( 48 4 68 ) ( 48 4 -4 ) ch_concretewall08 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 168 8 76 ) ( 160 8 76 ) ( 160 8 4 ) ch_concretewall08 128 128 162 -51 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -40 8 92 ) ( -40 -88 92 ) ( -40 -88 20 ) ch_concretewall08 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } }