iwmap 4 "000_Global" flags active "The Map" flags // entity 0 { "classname" "worldspawn" // brush 0 { contents weaponClip; ( -28 9 63 ) ( -28 -1 63 ) ( 16 -1 63 ) me_woodbeam_01 128 -8 -74.002899 364.004 -180 0 lightmap_gray 16384 16384 0 0 0 0 ( 22 8 64 ) ( 23 8 64 ) ( 23 -1 64 ) caulk 64 64 -14.975342 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -31 -1 63 ) ( -31 9 63 ) ( -32 9 64 ) me_woodbeam_01 128 -8 -74.002899 364.004 180 0 lightmap_gray 16384 16384 0 0 0 0 ( 22 0 64 ) ( 23 0 64 ) ( 23 0 63 ) me_woodbeam_01 128 -8 -74.002899 -211.996 180 0 lightmap_gray 16384 16384 0 0 0 0 ( 31 9 63 ) ( 31 -1 63 ) ( 32 -1 64 ) me_woodbeam_01 128 -8 -74.002899 364.004 180 0 lightmap_gray 16384 16384 0 0 0 0 ( 23 8 64 ) ( 22 8 64 ) ( 22 8 63 ) me_woodbeam_01 128 -8 -74.002899 -211.996 180 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { contents weaponClip; ( -32 8 4 ) ( -32 0 4 ) ( -31 0 5 ) me_woodbeam_01 128 -8 501.99707 -227.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 0 64 ) ( -32 8 64 ) ( -31 8 63 ) me_woodbeam_01 128 -8 501.99707 -227.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 0 0 ) ( -32 8 0 ) ( -32 8 64 ) caulk 64 64 -590.97534 27009.844 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 0 65 ) ( -31 0 65 ) ( -31 0 1 ) me_woodbeam_01 128 -8 -74.002899 -227.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -31 2 69 ) ( -31 4 69 ) ( -31 4 5 ) me_woodbeam_01 128 -8 -74.002899 364.0043 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -31 8 65 ) ( -32 8 65 ) ( -32 8 1 ) me_woodbeam_01 128 -8 -74.002899 -227.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 2 { contents weaponClip; ( 32 0 4 ) ( 32 8 4 ) ( 31 8 5 ) me_woodbeam_01 128 -8 501.99707 -195.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 8 64 ) ( 32 0 64 ) ( 31 0 63 ) me_woodbeam_01 128 -8 501.99707 -195.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 31 4 65 ) ( 31 2 65 ) ( 31 2 1 ) me_woodbeam_01 128 -8 -74.002899 366.0043 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 31 0 65 ) ( 32 0 65 ) ( 32 0 1 ) me_woodbeam_01 128 -8 -74.002899 -195.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 8 0 ) ( 32 0 0 ) ( 32 0 64 ) caulk 64 64 -590.97534 27009.844 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 8 65 ) ( 31 8 65 ) ( 31 8 1 ) me_woodbeam_01 128 -8 -74.002899 -195.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 3 { contents weaponClip; ( 24 0 4 ) ( 24 9 4 ) ( 23 9 4 ) caulk 64 64 -14.975342 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -15 0 5 ) ( -15 8 5 ) ( 15 8 5 ) me_woodbeam_01 128 -8 -74.002899 366.004 180 0 lightmap_gray 16384 16384 0 0 0 0 ( -31 8 5 ) ( -31 0 5 ) ( -32 0 4 ) caulk 64 64 -14.975342 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 21 0 5 ) ( 22 0 5 ) ( 22 0 4 ) me_woodbeam_01 128 -8 -70.002899 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 31 0 5 ) ( 31 8 5 ) ( 32 8 4 ) caulk 64 64 -14.975342 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 22 8 5 ) ( 21 8 5 ) ( 21 8 4 ) me_woodbeam_01 128 -8 -70.002899 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 4 { contents weaponClip; ( 26 1 3 ) ( 26 10 3 ) ( 25 10 3 ) me_woodbeam_01 128 -8 501.99713 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 17 10 5 ) ( 18 10 5 ) ( 18 1 5 ) me_woodbeam_01 128 -8 -74.002899 366.004 -180 0 lightmap_gray 16384 16384 0 0 0 0 ( -34 6 4 ) ( -34 -3 4 ) ( -34 -3 3 ) me_woodbeam_01 128 -8 -70.002899 364.0043 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 21 8 4 ) ( 22 8 4 ) ( 22 8 3 ) caulk 64 64 -586.97534 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 34 0 4 ) ( 34 9 4 ) ( 34 9 3 ) me_woodbeam_01 128 -8 -70.002899 364.0043 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 22 9 4 ) ( 21 9 4 ) ( 21 9 3 ) me_woodbeam_01 128 -8 -74.002899 -207.996 -180 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 5 { contents weaponClip; ( 26 -8 3 ) ( 26 1 3 ) ( 25 1 3 ) me_woodbeam_01 128 -8 501.99707 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 17 1 5 ) ( 18 1 5 ) ( 18 -8 5 ) me_woodbeam_01 128 -8 -74.002899 366.004 -180 0 lightmap_gray 16384 16384 0 0 0 0 ( -34 -3 4 ) ( -34 -12 4 ) ( -34 -12 3 ) me_woodbeam_01 128 -8 -70.002899 364.0043 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 21 -1 4 ) ( 22 -1 4 ) ( 22 -1 3 ) me_woodbeam_01 128 -8 -74.002899 -203.996 180 0 lightmap_gray 16384 16384 0 0 0 0 ( 34 -9 4 ) ( 34 0 4 ) ( 34 0 3 ) me_woodbeam_01 128 -8 -70.002899 364.0043 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 22 0 4 ) ( 21 0 4 ) ( 21 0 3 ) caulk 64 64 -586.97534 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 6 { mesh { contents weaponClip; me_decal_darkstain_03 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -32 0 -16 c 255 255 255 158 t -983.03925 16.384005 2 1 v -32 0 4 c 255 255 255 158 t -983.03937 1040.384 2 -0.25 ) ( v 32 0 -16 c 255 255 255 158 t -2007.042 16.383913 -2 1 v 32 0 4 c 255 255 255 158 t -2007.042 1040.3839 -2 -0.25 ) } } // brush 7 { mesh { contents weaponClip; me_decal_darkstain_03 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v 32 8 -16 c 255 255 255 158 t -983.03925 16.384005 2 1 v 32 8 4 c 255 255 255 158 t -983.03937 1040.384 2 -0.25 ) ( v -32 8 -16 c 255 255 255 158 t -2007.042 16.383913 -2 1 v -32 8 4 c 255 255 255 158 t -2007.042 1040.3839 -2 -0.25 ) } } // brush 8 { contents weaponClip; ( 27 -6 35 ) ( 27 3 35 ) ( 26 3 35 ) me_woodbeam_01 128 -8 421.99707 -209.9957 180 0 lightmap_gray 16384 16384 0 0 0 0 ( 18 3 36 ) ( 19 3 36 ) ( 19 -6 36 ) me_woodbeam_01 128 -8 -75.002899 368.004 180 0 lightmap_gray 16384 16384 0 0 0 0 ( -31 -1 36 ) ( -31 -10 36 ) ( -31 -10 35 ) me_woodbeam_01 128 -8 -38.002899 366.0043 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 22 1 36 ) ( 23 1 36 ) ( 23 1 35 ) me_woodbeam_01 128 -8 -75.002899 -171.996 180 0 lightmap_gray 16384 16384 0 0 0 0 ( 31 -7 36 ) ( 31 2 36 ) ( 31 2 35 ) me_woodbeam_01 128 -8 -38.002899 366.0043 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 23 4 36 ) ( 22 4 36 ) ( 22 4 35 ) me_woodbeam_01 128 -8 -74.002899 -211.996 180 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 9 { contents weaponClip; ( 27 -3 34 ) ( 27 6 34 ) ( 26 6 34 ) me_woodbeam_01 128 -8 421.99707 -209.9957 180 0 lightmap_gray 16384 16384 0 0 0 0 ( 18 6 35 ) ( 19 6 35 ) ( 19 -3 35 ) me_woodbeam_01 128 -8 -160.0029 372.004 180 0 lightmap_gray 16384 16384 0 0 0 0 ( -31 2 34 ) ( -31 -7 34 ) ( -31 -7 33 ) me_woodbeam_01 128 -8 -125.0029 370.0043 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 22 4 34 ) ( 23 4 34 ) ( 23 4 33 ) me_woodbeam_01 128 -8 -160.0029 -172.996 180 0 lightmap_gray 16384 16384 0 0 0 0 ( 31 -4 34 ) ( 31 5 34 ) ( 31 5 33 ) me_woodbeam_01 128 -8 -125.0029 370.0043 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 23 7 34 ) ( 22 7 34 ) ( 22 7 33 ) me_woodbeam_01 128 -8 -74.002899 -211.996 180 0 lightmap_gray 16384 16384 0 0 0 0 } }