iwmap 4 "000_Global" flags active "The Map" flags // entity 0 { "classname" "worldspawn" // brush 0 { contents weaponClip; ( -28 9 63 ) ( -28 -1 63 ) ( 16 -1 63 ) me_woodbeam_01 128 -8 -74.002899 364.004 -180 0 lightmap_gray 16384 16384 0 0 0 0 ( 22 8 64 ) ( 23 8 64 ) ( 23 -1 64 ) caulk 64 64 -14.975342 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -15 -1 63 ) ( -15 9 63 ) ( -16 9 64 ) me_woodbeam_01 128 -8 -74.002899 364.004 180 0 lightmap_gray 16384 16384 0 0 0 0 ( 22 0 64 ) ( 23 0 64 ) ( 23 0 63 ) me_woodbeam_01 128 -8 -74.002899 -211.996 180 0 lightmap_gray 16384 16384 0 0 0 0 ( 15 9 63 ) ( 15 -1 63 ) ( 16 -1 64 ) me_woodbeam_01 128 -8 -74.002899 364.004 180 0 lightmap_gray 16384 16384 0 0 0 0 ( 23 8 64 ) ( 22 8 64 ) ( 22 8 63 ) me_woodbeam_01 128 -8 -74.002899 -211.996 180 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { contents weaponClip; ( -16 8 4 ) ( -16 0 4 ) ( -15 0 5 ) me_woodbeam_01 128 -8 501.99707 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -16 0 64 ) ( -16 8 64 ) ( -15 8 63 ) me_woodbeam_01 128 -8 501.99707 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -16 0 4 ) ( -16 8 4 ) ( -16 8 68 ) caulk 64 64 -590.97534 27009.844 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -16 0 65 ) ( -15 0 65 ) ( -15 0 1 ) me_woodbeam_01 128 -8 -74.002899 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -15 2 65 ) ( -15 4 65 ) ( -15 4 1 ) me_woodbeam_01 128 -8 -74.002899 364.0043 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -15 8 65 ) ( -16 8 65 ) ( -16 8 1 ) me_woodbeam_01 128 -8 -74.002899 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 2 { contents weaponClip; ( 16 0 4 ) ( 16 8 4 ) ( 15 8 5 ) me_woodbeam_01 128 -8 501.99707 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 16 8 64 ) ( 16 0 64 ) ( 15 0 63 ) me_woodbeam_01 128 -8 501.99707 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 15 4 65 ) ( 15 2 65 ) ( 15 2 1 ) me_woodbeam_01 128 -8 -74.002899 366.0043 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 15 0 65 ) ( 16 0 65 ) ( 16 0 1 ) me_woodbeam_01 128 -8 -74.002899 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 16 8 4 ) ( 16 0 4 ) ( 16 0 68 ) caulk 64 64 -590.97534 27009.844 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 16 8 65 ) ( 15 8 65 ) ( 15 8 1 ) me_woodbeam_01 128 -8 -74.002899 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 3 { contents weaponClip; ( 24 0 4 ) ( 24 9 4 ) ( 23 9 4 ) caulk 64 64 -14.975342 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -15 0 5 ) ( -15 8 5 ) ( 15 8 5 ) me_woodbeam_01 128 -8 -74.002899 366.004 180 0 lightmap_gray 16384 16384 0 0 0 0 ( -15 8 5 ) ( -15 0 5 ) ( -16 0 4 ) caulk 64 64 -14.975342 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 21 0 5 ) ( 22 0 5 ) ( 22 0 4 ) me_woodbeam_01 128 -8 -70.002899 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 15 0 5 ) ( 15 8 5 ) ( 16 8 4 ) caulk 64 64 -14.975342 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 22 8 5 ) ( 21 8 5 ) ( 21 8 4 ) me_woodbeam_01 128 -8 -70.002899 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 4 { contents weaponClip; ( 26 1 3 ) ( 26 10 3 ) ( 25 10 3 ) me_woodbeam_01 128 -8 501.99713 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 17 10 5 ) ( 18 10 5 ) ( 18 1 5 ) me_woodbeam_01 128 -8 -74.002899 366.004 -180 0 lightmap_gray 16384 16384 0 0 0 0 ( -18 6 4 ) ( -18 -3 4 ) ( -18 -3 3 ) me_woodbeam_01 128 -8 -70.002899 364.0043 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 21 8 4 ) ( 22 8 4 ) ( 22 8 3 ) caulk 64 64 -586.97534 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 18 0 4 ) ( 18 9 4 ) ( 18 9 3 ) me_woodbeam_01 128 -8 -70.002899 364.0043 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 22 9 4 ) ( 21 9 4 ) ( 21 9 3 ) me_woodbeam_01 128 -8 -74.002899 -207.996 -180 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 5 { contents weaponClip; ( 26 -8 3 ) ( 26 1 3 ) ( 25 1 3 ) me_woodbeam_01 128 -8 501.99707 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 17 1 5 ) ( 18 1 5 ) ( 18 -8 5 ) me_woodbeam_01 128 -8 -74.002899 366.004 -180 0 lightmap_gray 16384 16384 0 0 0 0 ( -18 -3 4 ) ( -18 -12 4 ) ( -18 -12 3 ) me_woodbeam_01 128 -8 -70.002899 364.0043 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 21 -1 4 ) ( 22 -1 4 ) ( 22 -1 3 ) me_woodbeam_01 128 -8 -74.002899 -203.996 180 0 lightmap_gray 16384 16384 0 0 0 0 ( 18 -9 4 ) ( 18 0 4 ) ( 18 0 3 ) me_woodbeam_01 128 -8 -70.002899 364.0043 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 22 0 4 ) ( 21 0 4 ) ( 21 0 3 ) caulk 64 64 -586.97534 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 6 { mesh { me_decal_darkstain_03 lightmap_gray smoothing smoothing_hard 2 5 0 8 ( v -16 8 -12 c 255 255 255 0 t 261.8887 -1024 -1 0.75 v -8 8 -12 t 133.8873 -1024 -0.5 0.75 v 0 8 -12 t 5.8876457 -1024 0 0.75 v 8 8 -12 t -122.112 -1024 0.5 0.75 v 16 8 -12 c 255 255 255 0 t -250.11211 -1024 1 0.75 ) ( v -16 8 4 c 255 255 255 0 t 261.8887 0 -1 -0.25 v -8 8 4 t 133.8873 0 -0.5 -0.25 v 0 8 4 t 5.8876457 0 0 -0.25 v 8 8 4 t -122.112 0 0.5 -0.25 v 16 8 4 c 255 255 255 0 t -250.11211 0 1 -0.25 ) } } // brush 7 { mesh { me_decal_darkstain_03 lightmap_gray smoothing smoothing_hard 2 5 0 8 ( v 16 0 -12 c 255 255 255 0 t -250.11211 -1024 1 0.75 v 8 0 -12 t -122.112 -1024 0.5 0.75 v 0 0 -12 t 5.8876457 -1024 0 0.75 v -8 0 -12 t 133.8873 -1024 -0.5 0.75 v -16 0 -12 c 255 255 255 0 t 261.8887 -1024 -1 0.75 ) ( v 16 0 4 c 255 255 255 0 t -250.11211 0 1 -0.25 v 8 0 4 t -122.112 0 0.5 -0.25 v 0 0 4 t 5.8876457 0 0 -0.25 v -8 0 4 t 133.8873 0 -0.5 -0.25 v -16 0 4 c 255 255 255 0 t 261.8887 0 -1 -0.25 ) } } // brush 8 { contents weaponClip; ( 26 -6 35 ) ( 26 3 35 ) ( 25 3 35 ) me_woodbeam_01 128 -8 318.99707 -193.9957 180 0 lightmap_gray 16384 16384 0 0 0 0 ( 17 3 36 ) ( 18 3 36 ) ( 18 -6 36 ) me_woodbeam_01 128 -8 -262.0029 386.004 180 0 lightmap_gray 16384 16384 0 0 0 0 ( -15 -1 35 ) ( -15 -10 35 ) ( -15 -10 34 ) me_woodbeam_01 128 -8 -227.0029 384.0043 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 21 1 35 ) ( 22 1 35 ) ( 22 1 34 ) me_woodbeam_01 128 -8 -262.0029 -154.996 -180 0 lightmap_gray 16384 16384 0 0 0 0 ( 15 -7 35 ) ( 15 2 35 ) ( 15 2 34 ) me_woodbeam_01 128 -8 -227.0029 384.0043 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 22 4 35 ) ( 21 4 35 ) ( 21 4 34 ) me_woodbeam_01 128 -8 -262.0029 389.004 180 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 9 { contents weaponClip; ( 26 -3 34 ) ( 26 6 34 ) ( 25 6 34 ) me_woodbeam_01 128 -8 506.99707 -211.9957 180 0 lightmap_gray 16384 16384 0 0 0 0 ( 17 6 35 ) ( 18 6 35 ) ( 18 -3 35 ) me_woodbeam_01 128 -8 -74.002899 371.004 180 0 lightmap_gray 16384 16384 0 0 0 0 ( -15 2 34 ) ( -15 -7 34 ) ( -15 -7 33 ) me_woodbeam_01 128 -8 -40.002899 369.0043 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 21 4 34 ) ( 22 4 34 ) ( 22 4 33 ) me_woodbeam_01 128 -8 -74.002899 -173.996 -180 0 lightmap_gray 16384 16384 0 0 0 0 ( 15 -4 34 ) ( 15 5 34 ) ( 15 5 33 ) me_woodbeam_01 128 -8 -40.002899 369.0043 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 22 7 34 ) ( 21 7 34 ) ( 21 7 33 ) me_woodbeam_01 128 -8 -74.002899 371.004 180 0 lightmap_gray 16384 16384 0 0 0 0 } }