iwmap 4 "000_Global" flags active "The Map" flags // entity 0 { "classname" "worldspawn" // brush 0 { contents detail; ( 24 72 100 ) ( -8 72 100 ) ( -8 -56 100 ) ch_concretewall03 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -4 -64 108 ) ( -4 64 108 ) ( 12 64 108 ) ch_concretewall03 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -8 -18 12 ) ( 24 -18 12 ) ( 24 -18 -84 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 18 -64 12 ) ( 18 64 12 ) ( 18 64 -84 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 40 18 12 ) ( 8 18 12 ) ( 8 18 -84 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -18 64 12 ) ( -18 -64 12 ) ( -18 -64 -84 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -10 64 108 ) ( -10 -64 108 ) ( -18 -64 104 ) ch_concretewall03 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 18 64 104 ) ( 10 64 108 ) ( 10 96 108 ) ch_concretewall03 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 24 -18 104 ) ( 24 -10 108 ) ( 56 -18 104 ) ch_concretewall03 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 24 10 108 ) ( 24 18 104 ) ( 56 10 108 ) ch_concretewall03 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { contents detail; ( 24 72 96 ) ( -8 72 96 ) ( -8 -56 96 ) ch_concretewall03 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -8 -16 8 ) ( 24 -16 8 ) ( 24 -16 -88 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 16 -64 8 ) ( 16 64 8 ) ( 16 64 -88 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 40 16 8 ) ( 8 16 8 ) ( 8 16 -88 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -16 48 8 ) ( -16 -80 8 ) ( -16 -80 -88 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 24 100 ) ( 28 36 100 ) ( 60 24 100 ) caulk 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 2 { contents detail; ( -8 -64 96 ) ( -8 64 96 ) ( 24 64 96 ) caulk 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -8 -14 -32 ) ( 24 -14 -32 ) ( 24 -14 -128 ) ch_concretewall03 128 128 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 14 -72 -32 ) ( 14 56 -32 ) ( 14 56 -128 ) ch_concretewall03 128 128 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 24 14 -32 ) ( -8 14 -32 ) ( -8 14 -128 ) ch_concretewall03 128 128 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -14 72 -32 ) ( -14 -56 -32 ) ( -14 -56 -128 ) ch_concretewall03 128 128 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 4 12 32 ) ( 16 12 32 ) ( 4 44 32 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 3 { mesh { me_decal_adobe_bottom_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v 14 14 96 t -280 0 0.875 2 v -14 14 96 t -392 0 -0.875 2 ) ( v 14 14 32 t -280 1024 0.875 6 v -14 14 32 t -392 1024 -0.875 6 ) } } // brush 4 { mesh { me_decal_adobe_bottom_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -14 -14 96 t -504 0 -0.875 2 v -14 -14 32 t -504 1024 -0.875 6 ) ( v -14 14 96 t -392 0 0.875 2 v -14 14 32 t -392 1024 0.875 6 ) } } // brush 5 { mesh { me_decal_adobe_bottom_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v 14 -14 32 t -616 1024 -0.875 6 v 14 -14 96 t -616 0 -0.875 2 ) ( v 14 14 32 t -728 1024 0.875 6 v 14 14 96 t -728 0 0.875 2 ) } } // brush 6 { mesh { me_decal_adobe_bottom_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -14 -14 96 t -504 0 -0.875 2 v 14 -14 96 t -616 0 0.875 2 ) ( v -14 -14 32 t -504 1024 -0.875 6 v 14 -14 32 t -616 1024 0.875 6 ) } } // brush 7 { mesh { me_decal_adobe_top_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -14 -14 64 t 280 -2048 -0.875 -4 v -14 -14 96 t 280 -3072 -0.875 -6 ) ( v 14 -14 64 t 392 -2048 0.875 -4 v 14 -14 96 t 392 -3072 0.875 -6 ) } } // brush 8 { mesh { me_decal_adobe_top_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -14 14 96 t 168 -3072 0.875 -6 v -14 -14 96 t 280 -3072 -0.875 -6 ) ( v -14 14 64 t 168 -2048 0.875 -4 v -14 -14 64 t 280 -2048 -0.875 -4 ) } } // brush 9 { mesh { me_decal_adobe_top_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v 14 -14 96 t -56 -3072 -0.875 -6 v 14 14 96 t 56 -3072 0.875 -6 ) ( v 14 -14 64 t -56 -2048 -0.875 -4 v 14 14 64 t 56 -2048 0.875 -4 ) } } // brush 10 { mesh { me_decal_adobe_top_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -14 14 96 t 168 -3072 -0.875 -6 v -14 14 64 t 168 -2048 -0.875 -4 ) ( v 14 14 96 t 56 -3072 0.875 -6 v 14 14 64 t 56 -2048 0.875 -4 ) } } }