iwmap 4 "000_Global" flags active "The Map" flags // entity 0 { "classname" "worldspawn" // brush 0 { contents detail; ( 1 38 -1 ) ( -14 38 -1 ) ( -14 25 -1 ) me_woodboard_02 128 128 265 -98 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -14 25 0 ) ( -14 38 0 ) ( 1 38 0 ) me_woodboard_02 128 128 265 -98 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -9 -48 0 ) ( 6 -48 0 ) ( 6 -48 -1 ) me_woodboard_02 128 128 265 81 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 0 25 0 ) ( 0 38 0 ) ( 0 38 -1 ) me_woodboard_02 128 128 98 81 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 4 48 0 ) ( -11 48 0 ) ( -11 48 -1 ) me_woodboard_02 128 128 265 81 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -19 38 0 ) ( -19 25 0 ) ( -19 25 -1 ) me_woodboard_02 128 128 98 81 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { mesh { contents detail; me_trim_metal_01 lightmap_gray 3 2 16 8 ( v 0 -43 -1 t 0 0 -7 -5 v 0 -42.5 -13.5 t 0 -50.039986 -6.96875 -4.21875 ) ( v -1 -42 -2 t 55.425625 0 -6.9375 -4.9375 f 1 v 0 -42 -15 t 55.425625 -50.039986 -6.9375 -4.125 ) ( v 0 -41 -1 t 110.85125 0 -6.875 -5 v 0 -41.5 -13.5 t 110.85125 -50.039986 -6.90625 -4.21875 ) } } // brush 2 { mesh { contents detail; me_trim_metal_01 lightmap_gray 3 2 16 8 ( v 0 -41 -1 t 0 0 -16.5625 6.875 v -12.5 -41.5 -1 t 0 -50.039986 -17.34375 6.90625 ) ( v -1 -42 -2 t 55.425625 0 -16.625 6.9375 f 1 v -14 -42 -1 t 55.425625 -50.039986 -17.4375 6.9375 ) ( v 0 -43 -1 t 110.85125 0 -16.5625 7 v -12.5 -42.5 -1 t 110.85125 -50.039986 -17.34375 6.96875 ) } } // brush 3 { mesh { contents detail; me_trim_metal_01 lightmap_gray 3 2 16 8 ( v 0 43.5 -1 t 0 0 -16.5625 6.875 v -12.5 43 -1 t 0 -50.039986 -17.34375 6.90625 ) ( v -1 42.5 -2 t 55.425625 0 -16.625 6.9375 f 1 v -14 42.5 -1 t 55.425625 -50.039986 -17.4375 6.9375 ) ( v 0 41.5 -1 t 110.85125 0 -16.5625 7 v -12.5 42 -1 t 110.85125 -50.039986 -17.34375 6.96875 ) } } // brush 4 { mesh { contents detail; me_trim_metal_01 lightmap_gray 3 2 16 8 ( v 0 41.5 -1 t 0 0 -7 -5 v 0 42 -13.5 t 0 -50.039986 -6.96875 -4.21875 ) ( v -1 42.5 -2 t 55.425625 0 -6.9375 -4.9375 f 1 v 0 42.5 -15 t 55.425625 -50.039986 -6.9375 -4.125 ) ( v 0 43.5 -1 t 110.85125 0 -6.875 -5 v 0 43 -13.5 t 110.85125 -50.039986 -6.90625 -4.21875 ) } } // brush 5 { mesh { contents detail; me_decal_adobe_top_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v 0 48 -13.5 t 192 432 0 0 v 0 48 -1 t 192 32 0 -8 ) ( v 0 43 -13.5 t 172 432 -2.4375 0 v 0 43.5 -1 t 174 32 -2.4375 -8 ) } } // brush 6 { mesh { contents detail; me_trim_metal_01 lightmap_gray 3 2 16 8 ( v 0 -1 -1 t 0 0 -7 -5 v 0 -0.5 -13.5 t 0 -50.039986 -6.96875 -4.21875 ) ( v -1 0 -2 t 55.425625 0 -6.9375 -4.9375 f 1 v 0 0 -15 t 55.425625 -50.039986 -6.9375 -4.125 ) ( v 0 1 -1 t 110.85125 0 -6.875 -5 v 0 0.5 -13.5 t 110.85125 -50.039986 -6.90625 -4.21875 ) } } // brush 7 { mesh { contents detail; me_trim_metal_01 lightmap_gray 3 2 16 8 ( v 0 1 -1 t 0 0 -16.5625 6.875 v -12.5 0.5 -1 t 0 -50.039986 -17.34375 6.90625 ) ( v -1 0 -2 t 55.425625 0 -16.625 6.9375 f 1 v -14 0 -1 t 55.425625 -50.039986 -17.4375 6.9375 ) ( v 0 -1 -1 t 110.85125 0 -16.5625 7 v -12.5 -0.5 -1 t 110.85125 -50.039986 -17.34375 6.96875 ) } } // brush 8 { mesh { contents detail; me_decal_adobe_top_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v 0 -42.5 -13.5 t -170 432 -9.75 0 v 0 -43 -1 t -172 32 -9.75 -8 ) ( v 0 -48 -13.5 t -192 432 -19.5 0 v 0 -48 -1 t -192 32 -19.5 -8 ) } } // brush 9 { mesh { contents detail; me_decal_adobe_top_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v 0 -0.5 -13.5 t -2 432 -4.875 0 v 0 -1 -1 t -4 32 -4.875 -8 ) ( v 0 -41.5 -13.5 t -166 432 -9.75 0 v 0 -41 -1 t -164 32 -9.75 -8 ) } } // brush 10 { mesh { contents detail; me_decal_adobe_top_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v 0 42 -13.5 t 168 432 -2.4375 0 v 0 41.5 -1 t 166 32 -2.4375 -8 ) ( v 0 0.5 -13.5 t 2 432 -4.875 0 v 0 1 -1 t 4 32 -4.875 -8 ) } } }