iwmap 4 "000_Global" flags active "The Map" flags // entity 0 { "classname" "worldspawn" // brush 0 { contents detail; ( 42 2 0 ) ( -44 2 0 ) ( -44 0 0 ) ch_woodwall01 48 128 -12 1 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -43 0 98 ) ( -43 2 98 ) ( 43 2 98 ) ch_woodwall01 48 128 -12 1 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -43 0 99 ) ( 43 0 99 ) ( 43 0 -1 ) ch_woodwall01 48 128 -12 1 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 43 0 99 ) ( 43 2 99 ) ( 43 2 -1 ) ch_woodwall01 48 128 -3 1 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 43 2 99 ) ( -43 2 99 ) ( -43 2 -1 ) ch_woodwall01 48 128 -12 1 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 0 -2 99 ) ( 0 3 99 ) ( 0 -2 131 ) ch_woodwall01 48 128 -3 1 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { contents detail; ( -43 2 98 ) ( -43 4 98 ) ( 43 4 98 ) ch_woodwall01 48 128 -12 1 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -43 2 99 ) ( 43 2 99 ) ( 43 2 -1 ) caulk 64 64 -8 5 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 43 2 99 ) ( 43 4 99 ) ( 43 4 -1 ) ch_woodwall01 48 128 -3 1 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 43 3 99 ) ( -43 3 99 ) ( -43 3 -1 ) ch_woodwall01 128 128 3 -8 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 0 0 99 ) ( 0 5 99 ) ( 0 0 131 ) ch_woodwall01 128 128 3 1 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 7 2 94 ) ( 11 2 94 ) ( 7 34 94 ) ch_woodwall01 128 128 1 -8 90 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 2 { contents detail; ( -43 2 4 ) ( -43 4 4 ) ( 43 4 4 ) ch_woodwall01 128 128 1 -8 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -43 2 5 ) ( 43 2 5 ) ( 43 2 -95 ) caulk 64 64 -8 99 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 43 2 5 ) ( 43 4 5 ) ( 43 4 -95 ) ch_woodwall01 128 128 3 1 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 43 3 5 ) ( -43 3 5 ) ( -43 3 -95 ) ch_woodwall01 128 128 -91 -8 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 0 0 5 ) ( 0 5 5 ) ( 0 0 37 ) ch_woodwall01 128 128 3 1 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 7 2 0 ) ( 11 2 0 ) ( 7 34 0 ) ch_woodwall01 48 128 -12 1 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 3 { contents detail; ( -43 2 94 ) ( -43 4 94 ) ( 43 4 94 ) caulk 64 64 -8 7 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -43 2 95 ) ( 43 2 95 ) ( 43 2 -5 ) caulk 64 64 -8 9 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 43 3 95 ) ( -43 3 95 ) ( -43 3 -5 ) ch_woodwall01 48 128 -12 1 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 0 0 95 ) ( 0 5 95 ) ( 0 0 127 ) ch_woodwall01 48 128 -3 1 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 8 2 4 ) ( 12 2 4 ) ( 8 34 4 ) ch_woodwall01 128 128 1 -8 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 4 3 88 ) ( 4 3 93 ) ( 4 35 93 ) ch_woodwall01 48 128 -3 1 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 4 { contents detail; ( -4 2 94 ) ( -4 4 94 ) ( 82 4 94 ) caulk 64 64 23 7 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -4 2 95 ) ( 82 2 95 ) ( 82 2 -5 ) caulk 64 64 23 9 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 82 3 95 ) ( -4 3 95 ) ( -4 3 -5 ) ch_woodwall01 48 128 19 1 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 39 0 95 ) ( 39 5 95 ) ( 39 0 127 ) ch_woodwall01 48 128 -11 1 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 47 2 4 ) ( 51 2 4 ) ( 47 34 4 ) ch_woodwall01 128 128 -7 31 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 43 3 88 ) ( 43 3 93 ) ( 43 35 93 ) ch_woodwall01 48 128 -11 1 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 5 { mesh { contents detail; toolFlags splitGeo; me_decal_darkstain_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v 4 2 31 t 128 0 1 -2 v 39 2 31 t 408 0 3.1875 -2 ) ( v 4 2 94 t 128 -1008 1 -5.9375 v 39 2 94 t 408 -1008 3.1875 -5.9375 ) } } // brush 6 { contents detail; ( 0 2 -5 ) ( 0 2 95 ) ( 86 2 95 ) caulk 64 64 3 9 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 86 3 -5 ) ( 86 3 95 ) ( 0 3 95 ) ch_woodwall01 -128 128 -1.31124 4.5314598 338 0 lightmap_gray 16384 16384 0 0 0 0 ( 43 35 94 ) ( 4 3 4 ) ( 43 3 94 ) ch_woodwall01 48 128 -3 1 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 0 35 4 ) ( 39 3 94 ) ( 0 3 4 ) ch_woodwall01 48 128 -3 1 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 39 35 80 ) ( 39 3 80 ) ( 39 3 98 ) caulk 64 64 -3 1 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 4 35 31 ) ( 4 3 31 ) ( 4 3 25 ) caulk 64 64 -3 1 0 0 lightmap_gray 16384 16384 0 0 0 0 } }