iwmap 4 "000_Global" flags active "The Map" flags // entity 0 { "classname" "worldspawn" // brush 0 { contents detail; ( 1 38 -1 ) ( -14 38 -1 ) ( -14 25 -1 ) me_woodboard_02 128 128 265 -98 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -14 25 0 ) ( -14 38 0 ) ( 1 38 0 ) me_woodboard_02 128 128 265 -98 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -9 -64 0 ) ( 6 -64 0 ) ( 6 -64 -1 ) me_woodboard_02 128 128 265 81 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 0 25 0 ) ( 0 38 0 ) ( 0 38 -1 ) me_woodboard_02 128 128 98 81 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 4 64 0 ) ( -11 64 0 ) ( -11 64 -1 ) me_woodboard_02 128 128 265 81 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -19 38 0 ) ( -19 25 0 ) ( -19 25 -1 ) me_woodboard_02 128 128 98 81 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { mesh { contents detail; me_trim_metal_01 lightmap_gray 3 2 16 8 ( v 0 -59 -1 t 0 0 -7 -5 v 0 -58.5 -13.5 t 0 -50.039986 -6.96875 -4.21875 ) ( v -1 -58 -2 t 55.425625 0 -6.9375 -4.9375 f 1 v 0 -58 -15 t 55.425625 -50.039986 -6.9375 -4.125 ) ( v 0 -57 -1 t 110.85125 0 -6.875 -5 v 0 -57.5 -13.5 t 110.85125 -50.039986 -6.90625 -4.21875 ) } } // brush 2 { mesh { contents detail; me_trim_metal_01 lightmap_gray 3 2 16 8 ( v 0 -57 -1 t 0 0 -16.5625 6.875 v -12.5 -57.5 -1 t 0 -50.039986 -17.34375 6.90625 ) ( v -1 -58 -2 t 55.425625 0 -16.625 6.9375 f 1 v -14 -58 -1 t 55.425625 -50.039986 -17.4375 6.9375 ) ( v 0 -59 -1 t 110.85125 0 -16.5625 7 v -12.5 -58.5 -1 t 110.85125 -50.039986 -17.34375 6.96875 ) } } // brush 3 { mesh { contents detail; me_trim_metal_01 lightmap_gray 3 2 16 8 ( v 0 59.5 -1 t 0 0 -16.5625 6.875 v -12.5 59 -1 t 0 -50.039986 -17.34375 6.90625 ) ( v -1 58.5 -2 t 55.425625 0 -16.625 6.9375 f 1 v -14 58.5 -1 t 55.425625 -50.039986 -17.4375 6.9375 ) ( v 0 57.5 -1 t 110.85125 0 -16.5625 7 v -12.5 58 -1 t 110.85125 -50.039986 -17.34375 6.96875 ) } } // brush 4 { mesh { contents detail; me_trim_metal_01 lightmap_gray 3 2 16 8 ( v 0 57.5 -1 t 0 0 -7 -5 v 0 58 -13.5 t 0 -50.039986 -6.96875 -4.21875 ) ( v -1 58.5 -2 t 55.425625 0 -6.9375 -4.9375 f 1 v 0 58.5 -15 t 55.425625 -50.039986 -6.9375 -4.125 ) ( v 0 59.5 -1 t 110.85125 0 -6.875 -5 v 0 59 -13.5 t 110.85125 -50.039986 -6.90625 -4.21875 ) } } // brush 5 { mesh { contents detail; me_decal_adobe_top_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v 0 64 -17 t 675.83929 562.43176 0 0 v 0 64 -1 t 675.83929 50.432003 0 -8 ) ( v 0 -64 -17 t 163.83986 562.43176 -19.5 0 v 0 -64 -1 t 163.83986 50.432003 -19.5 -8 ) } } // brush 6 { mesh { contents detail; me_trim_metal_01 lightmap_gray 3 2 16 8 ( v 0 -1 -1 t 0 0 -7 -5 v 0 -0.5 -13.5 t 0 -50.039986 -6.96875 -4.21875 ) ( v -1 0 -2 t 55.425625 0 -6.9375 -4.9375 f 1 v 0 0 -15 t 55.425625 -50.039986 -6.9375 -4.125 ) ( v 0 1 -1 t 110.85125 0 -6.875 -5 v 0 0.5 -13.5 t 110.85125 -50.039986 -6.90625 -4.21875 ) } } // brush 7 { mesh { contents detail; me_trim_metal_01 lightmap_gray 3 2 16 8 ( v 0 1 -1 t 0 0 -16.5625 6.875 v -12.5 0.5 -1 t 0 -50.039986 -17.34375 6.90625 ) ( v -1 0 -2 t 55.425625 0 -16.625 6.9375 f 1 v -14 0 -1 t 55.425625 -50.039986 -17.4375 6.9375 ) ( v 0 -1 -1 t 110.85125 0 -16.5625 7 v -12.5 -0.5 -1 t 110.85125 -50.039986 -17.34375 6.96875 ) } } }