iwmap 4 "000_Global" flags active "The Map" flags // entity 0 { "classname" "worldspawn" } // entity 1 { "classname" "trigger_use_touch" "targetname" "sab_bomb_allies" "script_gameobjectname" "sab" "target" "auto1" // brush 0 { ( 8 8 0 ) ( -6 8 0 ) ( -6 -8 0 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -6 -8 80 ) ( -6 8 80 ) ( 8 8 80 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 26 -64 12 ) ( 40 -64 12 ) ( 40 -64 0 ) trigger 64 64 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 72 -40 12 ) ( 72 -24 12 ) ( 72 -24 0 ) trigger 64 64 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -24 64 12 ) ( -38 64 12 ) ( -38 64 0 ) trigger 64 64 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -72 40 12 ) ( -72 24 12 ) ( -72 24 0 ) trigger 64 64 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { ( 8 8 0 ) ( -8 8 0 ) ( -8 -8 0 ) origin 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -8 -16 16 ) ( -8 0 16 ) ( 8 0 16 ) origin 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -8 -8 72 ) ( 8 -8 72 ) ( 8 -8 0 ) origin 64 64 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 8 -8 72 ) ( 8 8 72 ) ( 8 8 0 ) origin 64 64 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 8 8 72 ) ( -8 8 72 ) ( -8 8 0 ) origin 64 64 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -8 8 72 ) ( -8 -8 72 ) ( -8 -8 0 ) origin 64 64 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 2 { "targetname" "sab_bomb_defuse_allies" "script_gameobjectname" "sab" "classname" "trigger_use_touch" // brush 0 { ( 32 32 0 ) ( -32 32 0 ) ( -32 -32 0 ) trigger 64 64 -224 -32 0 0 lightmap_gray 16384 16384 -224 -32 0 0 ( -32 -32 64 ) ( -32 32 64 ) ( 32 32 64 ) trigger 64 64 -224 -32 0 0 lightmap_gray 16384 16384 -224 -32 0 0 ( -32 -32 16 ) ( 32 -32 16 ) ( 32 -32 0 ) trigger 64 64 -224 0 0 0 lightmap_gray 16384 16384 -224 0 0 0 ( 32 -32 16 ) ( 32 32 16 ) ( 32 32 0 ) trigger 64 64 32 0 0 0 lightmap_gray 16384 16384 32 0 0 0 ( 32 32 16 ) ( -32 32 16 ) ( -32 32 0 ) trigger 64 64 -224 0 0 0 lightmap_gray 16384 16384 -224 0 0 0 ( -32 32 16 ) ( -32 -32 16 ) ( -32 -32 0 ) trigger 64 64 32 0 0 0 lightmap_gray 16384 16384 32 0 0 0 } // brush 1 { ( 8 8 0 ) ( -8 8 0 ) ( -8 -8 0 ) origin 64 64 0 0 0 0 lightmap_gray 16384 16384 -224 -32 0 0 ( -8 -8 16 ) ( -8 8 16 ) ( 8 8 16 ) origin 64 64 0 0 0 0 lightmap_gray 16384 16384 -224 -32 0 0 ( -8 -8 16 ) ( 8 -8 16 ) ( 8 -8 0 ) origin 64 64 0 0 0 0 lightmap_gray 16384 16384 -224 0 0 0 ( 8 -8 16 ) ( 8 8 16 ) ( 8 8 0 ) origin 64 64 0 0 0 0 lightmap_gray 16384 16384 32 0 0 0 ( 8 8 16 ) ( -8 8 16 ) ( -8 8 0 ) origin 64 64 0 0 0 0 lightmap_gray 16384 16384 -224 0 0 0 ( -8 8 16 ) ( -8 -8 16 ) ( -8 -8 0 ) origin 64 64 0 0 0 0 lightmap_gray 16384 16384 32 0 0 0 } } // entity 3 { "script_gameobjectname" "sab" "classname" "script_brushmodel" // brush 0 { ( -20 16 0 ) ( -60 16 0 ) ( -60 -16 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -56 -21 56 ) ( -16 -21 56 ) ( -16 -21 12 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 38 -20 56 ) ( 38 12 56 ) ( 38 12 12 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -16 20 56 ) ( -56 20 56 ) ( -56 20 12 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -37 16 56 ) ( -37 -16 56 ) ( -37 -16 12 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 40 -20 45 ) ( 40 -8 45 ) ( 72 -20 45 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { ( 38 -23 56 ) ( -37 -23 56 ) ( -37 -4 56 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -37 -21 56 ) ( 38 -21 56 ) ( 38 -21 45 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 38 -20 56 ) ( 38 12 56 ) ( 38 12 12 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -44 2 40 ) ( 40 2 40 ) ( 40 -4 56 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -37 16 56 ) ( -37 -16 56 ) ( -37 -16 12 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -37 -21 45 ) ( 38 -21 45 ) ( 38 2 45 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 4 { "targetname" "auto1" "spawnflags" "4" "script_gameobjectname" "sab" "script_exploder" "1" "origin" "0.0 0.0 0.0" "angles" "0 270 0" "model" "com_bomb_objective" "classname" "script_model" } // entity 5 { "script_exploder" "1" "targetname" "exploder" "spawnflags" "4" "origin" "0.0 0.0 0.0" "angles" "0 90 0" "model" "com_bomb_objective_d" "classname" "script_model" }