cod4-sdk/raw/techniques/glow_apply_sky_bleed.tech

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2008-01-19 00:00:00 +00:00
{
stateMap "default2d";
vertexShader 2.0 "glow_apply_sky_bleed.hlsl"
{
}
pixelShader 2.0 "glow_apply_sky_bleed.hlsl"
{
colorMapSampler = sampler.feedback;
skySampler = sampler.sky;
}
vertex.position = code.position;
vertex.texcoord[0] = code.texcoord[0];
}