cod4-sdk/raw/maps/mp/mp_bog_fx.gsc

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2008-01-19 00:00:00 +00:00
main()
{
level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" );
level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" );
level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
level._effect[ "firelp_barrel_pm" ] = loadfx( "fire/firelp_barrel_pm" );
level._effect[ "antiair_runner" ] = loadfx( "misc/antiair_runner_night" );
level._effect[ "fog_bog_a" ] = loadfx( "weather/fog_bog_a" );
level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_bog_a" );
level._effect[ "mp_bog_horizon_flash" ] = loadfx( "ambient_runners/mp_bog_horizon_flash" );
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_bog_fx::main();
#/
}