cod4-sdk/raw/maps/_luxurysedan.gsc

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2008-01-19 00:00:00 +00:00
#include maps\_vehicle_aianim;
#include maps\_vehicle;
#using_animtree( "vehicles" );
main( model, type )
{
build_template( "luxurysedan", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_luxurysedan", "vehicle_luxurysedan_destroy" );
build_deathmodel( "vehicle_luxurysedan_test", "vehicle_luxurysedan_destroy" );
build_deathmodel( "vehicle_luxurysedan_viewmodel", "vehicle_luxurysedan_destroy" );
build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" );
build_drive( %technical_driving_idle_forward, %technical_driving_idle_backward, 10 );
build_treadfx();
build_life( 999, 500, 1500 );
build_team( "allies" );
build_aianims( ::setanims , ::set_vehicle_anims );
}
init_local()
{
}
set_vehicle_anims( positions )
{
return positions;
}
#using_animtree( "generic_human" );
setanims()
{
positions = [];
for( i=0;i<1;i++ )
positions[ i ] = spawnstruct();
positions[ 0 ].sittag = "tag_driver";
positions[ 0 ].idle= %luxurysedan_driver_idle;
return positions;
}