45 lines
1.1 KiB
Text
45 lines
1.1 KiB
Text
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#include maps\_vehicle_aianim;
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#include maps\_vehicle;
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#using_animtree( "vehicles" );
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main( model, type )
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{
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build_template( "luxurysedan", model, type );
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build_localinit( ::init_local );
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build_deathmodel( "vehicle_luxurysedan", "vehicle_luxurysedan_destroy" );
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build_deathmodel( "vehicle_luxurysedan_test", "vehicle_luxurysedan_destroy" );
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build_deathmodel( "vehicle_luxurysedan_viewmodel", "vehicle_luxurysedan_destroy" );
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build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" );
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build_drive( %technical_driving_idle_forward, %technical_driving_idle_backward, 10 );
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build_treadfx();
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build_life( 999, 500, 1500 );
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build_team( "allies" );
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build_aianims( ::setanims , ::set_vehicle_anims );
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}
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init_local()
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{
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}
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set_vehicle_anims( positions )
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{
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return positions;
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}
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#using_animtree( "generic_human" );
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setanims()
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{
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positions = [];
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for( i=0;i<1;i++ )
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positions[ i ] = spawnstruct();
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positions[ 0 ].sittag = "tag_driver";
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positions[ 0 ].idle= %luxurysedan_driver_idle;
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return positions;
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}
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