cod4-sdk/raw/fx/fire/tank_fire_engine.efx

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2008-01-19 00:00:00 +00:00
iwfx 1
{
name "inner_fire";
editorFlags looping useRandRotDelta nonUniformScale modColorByAlpha useRandVel0 useRandVel1 absVel0 absVel1;
flags spawnRelative spawnOffsetCylinder runRelToWorld;
spawnRange 0 0;
spawnFrustumCullRadius 0;
spawnLooping 500 5;
spawnOneShot 5 0;
spawnDelayMsec 0 0;
lifeSpanMsec 1000 0;
spawnOrgX 5 0;
spawnOrgY -10 0;
spawnOrgZ -10 20;
spawnOffsetRadius 0 5;
spawnOffsetHeight -0.5 1;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 0 0;
gravity 0 0;
elasticity 1 0;
atlasBehavior startRandom;
atlasIndex 0;
atlasFps 24;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 75
{
{
0 -0.06667
1 -0.06667
}
{
0 0.06667
1 0.06667
}
};
velGraph0Y 75
{
{
0 0.06667
1 0.06667
}
{
0 -0.06667
1 -0.06667
}
};
velGraph0Z 75
{
{
0 0.08
1 0.08
}
{
0 0.5
1 0.5
}
};
velGraph1X 40
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Y 40
{
{
0 0
1 -0.25
}
{
0 0
1 -0.5
}
};
velGraph1Z 40
{
{
0 0
1 0
}
{
0 0
1 0
}
};
rotGraph 80
{
{
0 -0.5
0.05263 -0.4837
0.1053 -0.468
0.1579 -0.4528
0.2105 -0.4381
0.2632 -0.4239
0.3158 -0.4101
0.3684 -0.3968
0.4211 -0.3839
0.4737 -0.3714
0.5263 -0.3593
0.5789 -0.3476
0.6316 -0.3363
0.6842 -0.3254
0.7368 -0.3148
0.7895 -0.3046
0.8421 -0.2947
0.8947 -0.2851
0.9474 -0.2759
1 -0.2669
}
{
0 0.5
0.05263 0.4837
0.1053 0.468
0.1579 0.4528
0.2105 0.4381
0.2632 0.4239
0.3158 0.4101
0.3684 0.3968
0.4211 0.3839
0.4737 0.3714
0.5263 0.3593
0.5789 0.3476
0.6316 0.3363
0.6842 0.3254
0.7368 0.3148
0.7895 0.3046
0.8421 0.2947
0.8947 0.2851
0.9474 0.2759
1 0.2669
}
};
sizeGraph0 40
{
{
0 0
0.03653 0.5405
0.137 0.8829
0.347 1
0.6164 0.8739
0.8539 0.6577
1 0.2613
}
{
0 1
1 0
}
};
sizeGraph1 40
{
{
0 0.4534
1 1
}
{
0 1
1 0
}
};
scaleGraph 1
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0 0 1
0.216 1 0.9839 1
1 1 1 1
}
{
0 1 1 1
1 0 0 0
}
};
alphaGraph 1
{
{
0 0.5069
0.6379 0.5099
0.8391 0.3564
1 0
}
{
0 1
1 0
}
};
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
emission "";
emitDist 1 0;
emitDistVariance 0 0;
billboardSprite
{
"gfx_fire_atlas"
};
}