3004 lines
101 KiB
Text
3004 lines
101 KiB
Text
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physpreset,bottle_plastic
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physpreset,bucket_metal
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physpreset,fruit_small_chunk
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physpreset,tire
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physpreset,weapon_clip_empty
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physpreset,woodencross
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xanim,back_pain
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xanim,balcony_stumble_forward
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xanim,balcony_tumble_railing36_forward
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xanim,balcony_tumble_railing44_forward
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xanim,bog_melee_r_attack
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xanim,bog_melee_r_defend
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xanim,casual_crouch_idle
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xanim,casual_crouch_idle_in
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xanim,casual_crouch_point
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xanim,casual_crouch_twitch
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xanim,casual_stand_idle
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xanim,casual_stand_idle_trans_in
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xanim,casual_stand_idle_twitch
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xanim,casual_stand_idle_twitchb
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xanim,casual_stand_v2_idle
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xanim,casual_stand_v2_twitch_radio
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xanim,casual_stand_v2_twitch_shift
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xanim,casual_stand_v2_twitch_talk
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xanim,casualcornera_idle_left
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xanim,clear_left
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xanim,clear_left_idle
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xanim,combat_run_fast_pistol
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xanim,combatrun_head_2
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xanim,combatrun_head_4
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xanim,combatrun_head_6
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xanim,combatrun_head_8
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xanim,corner_left_crouch_aimbehind2alert
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xanim,corner_left_crouch_aimright2alert
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xanim,corner_left_crouch_aimstraight2alert
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xanim,corner_left_crouch_alert2aimbehind
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xanim,corner_left_crouch_alert2aimleft
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xanim,corner_left_crouch_alert2aimright
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xanim,corner_left_crouch_alert2aimstraight
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xanim,corner_left_crouch_alert2look
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xanim,corner_left_crouch_alertlookidle
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xanim,corner_left_crouch_behind2left
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xanim,corner_left_crouch_left2behind
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xanim,corner_left_crouch_left2straight
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xanim,corner_left_crouch_look2alert
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xanim,corner_left_crouch_right2straight
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xanim,corner_left_crouch_straight2left
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xanim,corner_left_crouch_straight2right
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xanim,corner_left_stand_aimbehind2alert
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xanim,corner_left_stand_aimleft2alert
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xanim,corner_left_stand_aimright2alert
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xanim,corner_left_stand_aimstraight2alert
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xanim,corner_left_stand_alert2aimbehind
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xanim,corner_left_stand_alert2aimleft
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xanim,corner_left_stand_alert2aimright
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xanim,corner_left_stand_alert2aimstraight
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xanim,corner_left_stand_alert2look
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xanim,corner_left_stand_alertlookidle
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xanim,corner_left_stand_behind2left
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xanim,corner_left_stand_left2behind
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xanim,corner_left_stand_left2straight
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xanim,corner_left_stand_look2alert
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xanim,corner_left_stand_right2straight
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xanim,corner_left_stand_straight2left
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xanim,corner_left_stand_straight2right
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xanim,corner_right_crouch_aimbehind2alert
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xanim,corner_right_crouch_aimleft2alert
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xanim,corner_right_crouch_aimright2alert
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xanim,corner_right_crouch_aimstraight2alert
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xanim,corner_right_crouch_alert2aimbehind
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xanim,corner_right_crouch_alert2aimleft
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xanim,corner_right_crouch_alert2aimright
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xanim,corner_right_crouch_alert2aimstraight
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xanim,corner_right_crouch_alert2look
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xanim,corner_right_crouch_alertlookidle
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xanim,corner_right_crouch_behind2right
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xanim,corner_right_crouch_left2straight
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xanim,corner_right_crouch_look2alert
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xanim,corner_right_crouch_right2behind
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xanim,corner_right_crouch_right2straight
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xanim,corner_right_crouch_straight2left
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xanim,corner_right_crouch_straight2right
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xanim,corner_right_stand_aim_45left
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xanim,corner_right_stand_aim_45right
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xanim,corner_right_stand_aimbehind2alert
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xanim,corner_right_stand_aimleft2alert
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xanim,corner_right_stand_aimright2alert
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xanim,corner_right_stand_aimstraight2alert
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xanim,corner_right_stand_alert2aimbehind
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xanim,corner_right_stand_alert2aimleft
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xanim,corner_right_stand_alert2aimright
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xanim,corner_right_stand_alert2aimstraight
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xanim,corner_right_stand_alert2look
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xanim,corner_right_stand_alertlookidle
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xanim,corner_right_stand_behind2right
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xanim,corner_right_stand_left2straight
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xanim,corner_right_stand_look2alert
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xanim,corner_right_stand_right2behind
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xanim,corner_right_stand_right2straight
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xanim,corner_right_stand_straight2left
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xanim,corner_right_stand_straight2right
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xanim,corner_standl_alert_2_look
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xanim,corner_standl_alert_idle
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xanim,corner_standl_alert_twitch01
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xanim,corner_standl_alert_twitch02
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xanim,corner_standl_alert_twitch03
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xanim,corner_standl_alert_twitch04
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xanim,corner_standl_alert_twitch05
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xanim,corner_standl_alert_twitch06
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xanim,corner_standl_alert_twitch07
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xanim,corner_standl_blindfire_v1
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xanim,corner_standl_blindfire_v2
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xanim,corner_standl_deatha
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xanim,corner_standl_deathb
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xanim,corner_standl_flinch
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xanim,corner_standl_grenade_a
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xanim,corner_standl_grenade_b
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xanim,corner_standl_look
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xanim,corner_standl_look_2_alert
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xanim,corner_standl_look_2_alert_fast_v1
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xanim,corner_standl_look_idle
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xanim,corner_standl_pain
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xanim,corner_standl_painb
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xanim,corner_standl_painc
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xanim,corner_standl_paind
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xanim,corner_standl_paine
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xanim,corner_standl_rambo_jam
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xanim,corner_standl_rambo_set
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xanim,corner_standl_reload_b_2_alert
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xanim,corner_standl_reload_v1
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xanim,corner_standl_reload_v2
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xanim,corner_standl_trans_a_2_alert
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xanim,corner_standl_trans_a_2_alert_v2
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xanim,corner_standl_trans_a_2_b
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xanim,corner_standl_trans_a_2_b_v2
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xanim,corner_standl_trans_alert_2_a
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xanim,corner_standl_trans_alert_2_a_v2
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xanim,corner_standl_trans_alert_2_a_v3
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xanim,corner_standl_trans_alert_2_b
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xanim,corner_standl_trans_alert_2_b_v2
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xanim,corner_standl_trans_b_2_a
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xanim,corner_standl_trans_b_2_a_v2
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xanim,corner_standl_trans_b_2_alert
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xanim,corner_standl_trans_b_2_alert_v2
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xanim,corner_standl_trans_in_1
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xanim,corner_standl_trans_in_2
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xanim,corner_standl_trans_in_3
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xanim,corner_standl_trans_in_4
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xanim,corner_standl_trans_in_6
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xanim,corner_standl_trans_in_7
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xanim,corner_standl_trans_in_8
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xanim,corner_standl_trans_out_1
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xanim,corner_standl_trans_out_2
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xanim,corner_standl_trans_out_3
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xanim,corner_standl_trans_out_4
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xanim,corner_standl_trans_out_6
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xanim,corner_standl_trans_out_7
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xanim,corner_standl_trans_out_8
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xanim,corner_standr_alert_2_look
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xanim,corner_standr_alert_idle
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xanim,corner_standr_alert_twitch01
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xanim,corner_standr_alert_twitch02
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xanim,corner_standr_alert_twitch03
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xanim,corner_standr_alert_twitch04
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xanim,corner_standr_alert_twitch05
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xanim,corner_standr_alert_twitch06
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xanim,corner_standr_alert_twitch07
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xanim,corner_standr_blindfire_v1
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xanim,corner_standr_blindfire_v2
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xanim,corner_standr_death_grenade_explode
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xanim,corner_standr_death_grenade_hit
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xanim,corner_standr_death_grenade_idle
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xanim,corner_standr_death_grenade_slump
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xanim,corner_standr_deatha
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xanim,corner_standr_deathb
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xanim,corner_standr_flinch
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xanim,corner_standr_flinchb
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xanim,corner_standr_grenade_a
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xanim,corner_standr_grenade_b
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xanim,corner_standr_look
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xanim,corner_standr_look_2_alert
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xanim,corner_standr_look_2_alert_fast
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xanim,corner_standr_look_idle
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xanim,corner_standr_pain
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xanim,corner_standr_painb
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xanim,corner_standr_painc
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xanim,corner_standr_rambo_dive_v1
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xanim,corner_standr_rambo_dive_v2
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xanim,corner_standr_rambo_jam
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xanim,corner_standr_rambo_med
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xanim,corner_standr_rambo_short
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xanim,corner_standr_reload_b_2_alert
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xanim,corner_standr_reload_v1
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xanim,corner_standr_reload_v2
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xanim,corner_standr_trans_a_2_alert
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xanim,corner_standr_trans_a_2_alert_v2
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xanim,corner_standr_trans_a_2_b
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xanim,corner_standr_trans_a_2_b_v2
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xanim,corner_standr_trans_alert_2_a
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xanim,corner_standr_trans_alert_2_a_v2
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xanim,corner_standr_trans_alert_2_b
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xanim,corner_standr_trans_alert_2_b_v2
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xanim,corner_standr_trans_alert_2_b_v3
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xanim,corner_standr_trans_b_2_a
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xanim,corner_standr_trans_b_2_a_v2
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xanim,corner_standr_trans_b_2_alert
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xanim,corner_standr_trans_b_2_alert_v2
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xanim,corner_standr_trans_b_2_alert_v3
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xanim,corner_standr_trans_in_1
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xanim,corner_standr_trans_in_2
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xanim,corner_standr_trans_in_3
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xanim,corner_standr_trans_in_4
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xanim,corner_standr_trans_in_6
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xanim,corner_standr_trans_in_8
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xanim,corner_standr_trans_in_9
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xanim,corner_standr_trans_out_1
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xanim,corner_standr_trans_out_2
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xanim,corner_standr_trans_out_3
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xanim,corner_standr_trans_out_4
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xanim,corner_standr_trans_out_6
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xanim,corner_standr_trans_out_8
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xanim,corner_standr_trans_out_9
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xanim,cornercrl_alert_2_stand
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xanim,cornercrl_alert_idle
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xanim,cornercrl_grenadea
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xanim,cornercrl_grenadeb
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xanim,cornercrl_look_fast
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xanim,cornercrl_reloada
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xanim,cornercrl_reloadb
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xanim,cornercrl_stand_2_alert
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xanim,cornercrl_trans_a_2_alert
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xanim,cornercrl_trans_a_2_b
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xanim,cornercrl_trans_alert_2_a
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xanim,cornercrl_trans_alert_2_b
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xanim,cornercrl_trans_b_2_a
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xanim,cornercrl_trans_b_2_alert
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xanim,cornercrl_trans_in_f
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xanim,cornercrl_trans_in_l
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xanim,cornercrl_trans_in_m
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xanim,cornercrl_trans_in_mf
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xanim,cornercrl_trans_in_ml
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xanim,cornercrl_trans_in_mr
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xanim,cornercrl_trans_in_r
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xanim,cornercrl_trans_out_f
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xanim,cornercrl_trans_out_l
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xanim,cornercrl_trans_out_m
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xanim,cornercrl_trans_out_mf
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xanim,cornercrl_trans_out_ml
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xanim,cornercrl_trans_out_mr
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xanim,cornercrl_trans_out_r
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xanim,cornercrr_alert_2_look
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xanim,cornercrr_alert_2_stand
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xanim,cornercrr_alert_idle
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xanim,cornercrr_alert_twitch_v1
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xanim,cornercrr_alert_twitch_v2
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xanim,cornercrr_alert_twitch_v3
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xanim,cornercrr_grenadea
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xanim,cornercrr_look_2_alert
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xanim,cornercrr_look_2_alert_fast
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xanim,cornercrr_look_idle
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xanim,cornercrr_reload_b_2_alert
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xanim,cornercrr_reloada
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xanim,cornercrr_reloadb
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xanim,cornercrr_stand_2_alert
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xanim,cornercrr_trans_a_2_alert
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xanim,cornercrr_trans_a_2_b
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xanim,cornercrr_trans_alert_2_a
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xanim,cornercrr_trans_alert_2_b
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xanim,cornercrr_trans_b_2_a
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xanim,cornercrr_trans_b_2_alert
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xanim,cornercrr_trans_in_f
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xanim,cornercrr_trans_in_l
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xanim,cornercrr_trans_in_m
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xanim,cornercrr_trans_in_mf
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xanim,cornercrr_trans_in_ml
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xanim,cornercrr_trans_in_mr
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xanim,cornercrr_trans_in_r
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xanim,cornercrr_trans_out_f
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xanim,cornercrr_trans_out_l
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xanim,cornercrr_trans_out_m
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xanim,cornercrr_trans_out_mf
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xanim,cornercrr_trans_out_ml
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xanim,cornercrr_trans_out_mr
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xanim,cornercrr_trans_out_r
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xanim,cornerstndl_alert_2_lean
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xanim,cornerstndl_lean_2_alert
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xanim,cornerstndl_lean_aim_2
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xanim,cornerstndl_lean_aim_4
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xanim,cornerstndl_lean_aim_5
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xanim,cornerstndl_lean_aim_6
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xanim,cornerstndl_lean_aim_8
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xanim,cornerstndl_lean_auto
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xanim,cornerstndl_lean_fire
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xanim,cornerstndl_lean_idle
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xanim,cornerstndl_lean_reload
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xanim,cornerstndr_alert_2_lean
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xanim,cornerstndr_lean_2_alert
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xanim,cornerstndr_lean_aim_2
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xanim,cornerstndr_lean_aim_4
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xanim,cornerstndr_lean_aim_5
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xanim,cornerstndr_lean_aim_6
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xanim,cornerstndr_lean_aim_8
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xanim,cornerstndr_lean_auto
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xanim,cornerstndr_lean_fire
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xanim,cornerstndr_lean_idle
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xanim,cornerstndr_lean_reload
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xanim,covercrouch_aim2_add
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xanim,covercrouch_aim4_add
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xanim,covercrouch_aim5
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xanim,covercrouch_aim6_add
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xanim,covercrouch_aim8_add
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xanim,covercrouch_aim_2_hide
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xanim,covercrouch_blindfire_1
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xanim,covercrouch_blindfire_2
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xanim,covercrouch_blindfire_3
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xanim,covercrouch_blindfire_4
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xanim,covercrouch_death_1
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xanim,covercrouch_death_2
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xanim,covercrouch_death_3
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xanim,covercrouch_grenadea
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xanim,covercrouch_grenadeb
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xanim,covercrouch_hide_2_aim
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xanim,covercrouch_hide_2_lean
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xanim,covercrouch_hide_2_stand
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xanim,covercrouch_hide_idle
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xanim,covercrouch_hide_look
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xanim,covercrouch_lean_2_hide
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xanim,covercrouch_lean_aim5
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xanim,covercrouch_reload_hide
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xanim,covercrouch_run_in_l
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xanim,covercrouch_run_in_m
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xanim,covercrouch_run_in_ml
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xanim,covercrouch_run_in_mr
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xanim,covercrouch_run_in_r
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xanim,covercrouch_run_out_l
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xanim,covercrouch_run_out_m
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xanim,covercrouch_run_out_ml
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xanim,covercrouch_run_out_mr
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xanim,covercrouch_run_out_r
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xanim,covercrouch_stand_2_hide
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xanim,covercrouch_twitch_1
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xanim,covercrouch_twitch_2
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xanim,covercrouch_twitch_3
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||
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xanim,covercrouch_twitch_4
|
||
|
xanim,coverstand_aim_2_hide
|
||
|
xanim,coverstand_blindfire_1
|
||
|
xanim,coverstand_blindfire_2
|
||
|
xanim,coverstand_death_left
|
||
|
xanim,coverstand_death_right
|
||
|
xanim,coverstand_grenadea
|
||
|
xanim,coverstand_grenadeb
|
||
|
xanim,coverstand_hide_2_aim
|
||
|
xanim,coverstand_hide_idle
|
||
|
xanim,coverstand_hide_idle_twitch01
|
||
|
xanim,coverstand_hide_idle_twitch02
|
||
|
xanim,coverstand_hide_idle_twitch03
|
||
|
xanim,coverstand_hide_idle_twitch04
|
||
|
xanim,coverstand_hide_idle_twitch05
|
||
|
xanim,coverstand_hide_idle_wave01
|
||
|
xanim,coverstand_hide_idle_wave02
|
||
|
xanim,coverstand_look_idle
|
||
|
xanim,coverstand_look_movedown
|
||
|
xanim,coverstand_look_movedown_fast
|
||
|
xanim,coverstand_look_moveup
|
||
|
xanim,coverstand_look_quick
|
||
|
xanim,coverstand_look_quick_v2
|
||
|
xanim,coverstand_mini_approach_1
|
||
|
xanim,coverstand_mini_approach_2
|
||
|
xanim,coverstand_mini_approach_3
|
||
|
xanim,coverstand_mini_approach_4
|
||
|
xanim,coverstand_mini_approach_6
|
||
|
xanim,coverstand_pain_groin
|
||
|
xanim,coverstand_pain_leg
|
||
|
xanim,coverstand_react01
|
||
|
xanim,coverstand_react02
|
||
|
xanim,coverstand_react03
|
||
|
xanim,coverstand_react04
|
||
|
xanim,coverstand_reloada
|
||
|
xanim,coverstand_trans_in_l
|
||
|
xanim,coverstand_trans_in_m
|
||
|
xanim,coverstand_trans_in_ml
|
||
|
xanim,coverstand_trans_in_mr
|
||
|
xanim,coverstand_trans_in_r
|
||
|
xanim,coverstand_trans_out_l
|
||
|
xanim,coverstand_trans_out_m
|
||
|
xanim,coverstand_trans_out_ml
|
||
|
xanim,coverstand_trans_out_mr
|
||
|
xanim,coverstand_trans_out_r
|
||
|
xanim,cqb_stand_aim2
|
||
|
xanim,cqb_stand_aim4
|
||
|
xanim,cqb_stand_aim5
|
||
|
xanim,cqb_stand_aim6
|
||
|
xanim,cqb_stand_aim8
|
||
|
xanim,cqb_stand_idle
|
||
|
xanim,cqb_stand_reload_knee
|
||
|
xanim,cqb_stand_reload_steady
|
||
|
xanim,cqb_stand_twitch
|
||
|
xanim,crawl_death_front
|
||
|
xanim,crouch2crouchrun_back
|
||
|
xanim,crouch2crouchrun_forward
|
||
|
xanim,crouch2crouchrun_left
|
||
|
xanim,crouch2crouchrun_right
|
||
|
xanim,crouch2crouchwalk_straight
|
||
|
xanim,crouch2prone_gunsupport
|
||
|
xanim,crouch2stand
|
||
|
xanim,crouch_2_prone
|
||
|
xanim,crouch_2_prone_firing
|
||
|
xanim,crouch_2run_180
|
||
|
xanim,crouch_2run_f
|
||
|
xanim,crouch_2run_l
|
||
|
xanim,crouch_2run_r
|
||
|
xanim,crouch_aim_down
|
||
|
xanim,crouch_aim_straight
|
||
|
xanim,crouch_aim_up
|
||
|
xanim,crouch_death_clutchchest
|
||
|
xanim,crouch_fastwalk_b
|
||
|
xanim,crouch_fastwalk_f
|
||
|
xanim,crouch_fastwalk_l
|
||
|
xanim,crouch_fastwalk_r
|
||
|
xanim,crouch_grenade_return_throw
|
||
|
xanim,crouch_grenade_throw
|
||
|
xanim,crouch_pain_holdstomach
|
||
|
xanim,crouch_shoot_auto_down
|
||
|
xanim,crouch_shoot_auto_straight
|
||
|
xanim,crouch_shoot_auto_up
|
||
|
xanim,crouch_shoot_down
|
||
|
xanim,crouch_shoot_run_back
|
||
|
xanim,crouch_shoot_run_forward
|
||
|
xanim,crouch_shoot_run_left
|
||
|
xanim,crouch_shoot_run_right
|
||
|
xanim,crouch_shoot_straight
|
||
|
xanim,crouch_shoot_up
|
||
|
xanim,crouchrun2prone_left
|
||
|
xanim,crouchrun2prone_right
|
||
|
xanim,crouchrun2prone_straight
|
||
|
xanim,death_explosion_back13
|
||
|
xanim,death_explosion_forward13
|
||
|
xanim,death_explosion_left11
|
||
|
xanim,death_explosion_right13
|
||
|
xanim,death_explosion_run_b_v1
|
||
|
xanim,death_explosion_run_b_v2
|
||
|
xanim,death_explosion_run_f_v1
|
||
|
xanim,death_explosion_run_f_v2
|
||
|
xanim,death_explosion_run_f_v3
|
||
|
xanim,death_explosion_run_f_v4
|
||
|
xanim,death_explosion_run_l_v1
|
||
|
xanim,death_explosion_run_l_v2
|
||
|
xanim,death_explosion_run_r_v1
|
||
|
xanim,death_explosion_run_r_v2
|
||
|
xanim,death_explosion_stand_b_v1
|
||
|
xanim,death_explosion_stand_b_v2
|
||
|
xanim,death_explosion_stand_b_v3
|
||
|
xanim,death_explosion_stand_b_v4
|
||
|
xanim,death_explosion_stand_f_v1
|
||
|
xanim,death_explosion_stand_f_v2
|
||
|
xanim,death_explosion_stand_f_v3
|
||
|
xanim,death_explosion_stand_f_v4
|
||
|
xanim,death_explosion_stand_l_v1
|
||
|
xanim,death_explosion_stand_l_v2
|
||
|
xanim,death_explosion_stand_l_v3
|
||
|
xanim,death_explosion_stand_r_v1
|
||
|
xanim,death_explosion_stand_r_v2
|
||
|
xanim,death_explosion_stand_up_v1
|
||
|
xanim,death_explosion_stand_up_v2
|
||
|
xanim,death_explosion_up10
|
||
|
xanim,death_run_forward_crumple
|
||
|
xanim,death_run_onfront
|
||
|
xanim,death_run_onleft
|
||
|
xanim,death_stand_dropinplace
|
||
|
xanim,door_kick_in
|
||
|
xanim,dying_back_aim_4
|
||
|
xanim,dying_back_aim_6
|
||
|
xanim,dying_back_death_v1
|
||
|
xanim,dying_back_death_v2
|
||
|
xanim,dying_back_death_v3
|
||
|
xanim,dying_back_death_v4
|
||
|
xanim,dying_back_fire
|
||
|
xanim,dying_back_idle
|
||
|
xanim,dying_back_twitch_a
|
||
|
xanim,dying_back_twitch_b
|
||
|
xanim,dying_crawl
|
||
|
xanim,dying_crawl_2_back
|
||
|
xanim,dying_crawl_back
|
||
|
xanim,dying_crawl_death_v1
|
||
|
xanim,dying_crawl_death_v2
|
||
|
xanim,dying_crouch_2_back
|
||
|
xanim,dying_crouch_2_crawl
|
||
|
xanim,dying_pistol_aim_left
|
||
|
xanim,dying_pistol_aim_right
|
||
|
xanim,dying_pistol_aim_straight
|
||
|
xanim,dying_pistol_death
|
||
|
xanim,dying_pistol_shoot_left1
|
||
|
xanim,dying_pistol_shoot_left2
|
||
|
xanim,dying_pistol_shoot_right1
|
||
|
xanim,dying_pistol_shoot_right2
|
||
|
xanim,dying_pistol_shoot_straight1
|
||
|
xanim,dying_pistol_shoot_straight2
|
||
|
xanim,dying_stand_2_back_v1
|
||
|
xanim,dying_stand_2_back_v2
|
||
|
xanim,dying_stand_2_back_v3
|
||
|
xanim,dying_stand_2_crawl_v1
|
||
|
xanim,dying_stand_2_crawl_v2
|
||
|
xanim,dying_stand_2_crawl_v3
|
||
|
xanim,exposed_aim_2
|
||
|
xanim,exposed_aim_4
|
||
|
xanim,exposed_aim_5
|
||
|
xanim,exposed_aim_6
|
||
|
xanim,exposed_aim_8
|
||
|
xanim,exposed_crouch_2_stand
|
||
|
xanim,exposed_crouch_aim_2
|
||
|
xanim,exposed_crouch_aim_4
|
||
|
xanim,exposed_crouch_aim_5
|
||
|
xanim,exposed_crouch_aim_6
|
||
|
xanim,exposed_crouch_aim_8
|
||
|
xanim,exposed_crouch_death_fetal
|
||
|
xanim,exposed_crouch_death_flip
|
||
|
xanim,exposed_crouch_death_twist
|
||
|
xanim,exposed_crouch_idle_alert_v1
|
||
|
xanim,exposed_crouch_idle_alert_v2
|
||
|
xanim,exposed_crouch_idle_alert_v3
|
||
|
xanim,exposed_crouch_pain_chest
|
||
|
xanim,exposed_crouch_pain_flinch
|
||
|
xanim,exposed_crouch_pain_headsnap
|
||
|
xanim,exposed_crouch_pain_left_arm
|
||
|
xanim,exposed_crouch_pain_right_arm
|
||
|
xanim,exposed_crouch_reload
|
||
|
xanim,exposed_crouch_shoot_auto_v2
|
||
|
xanim,exposed_crouch_shoot_burst3
|
||
|
xanim,exposed_crouch_shoot_burst4
|
||
|
xanim,exposed_crouch_shoot_burst5
|
||
|
xanim,exposed_crouch_shoot_burst6
|
||
|
xanim,exposed_crouch_shoot_semi1
|
||
|
xanim,exposed_crouch_shoot_semi2
|
||
|
xanim,exposed_crouch_shoot_semi3
|
||
|
xanim,exposed_crouch_shoot_semi4
|
||
|
xanim,exposed_crouch_shoot_semi5
|
||
|
xanim,exposed_crouch_turn_aim_2
|
||
|
xanim,exposed_crouch_turn_aim_4
|
||
|
xanim,exposed_crouch_turn_aim_6
|
||
|
xanim,exposed_crouch_turn_aim_8
|
||
|
xanim,exposed_crouch_turn_left
|
||
|
xanim,exposed_crouch_turn_right
|
||
|
xanim,exposed_death
|
||
|
xanim,exposed_death_02
|
||
|
xanim,exposed_death_falltoknees
|
||
|
xanim,exposed_death_falltoknees_02
|
||
|
xanim,exposed_death_firing
|
||
|
xanim,exposed_death_firing_02
|
||
|
xanim,exposed_death_groin
|
||
|
xanim,exposed_death_headshot
|
||
|
xanim,exposed_death_headtwist
|
||
|
xanim,exposed_death_neckgrab
|
||
|
xanim,exposed_death_nerve
|
||
|
xanim,exposed_death_twist
|
||
|
xanim,exposed_dive_grenade_b
|
||
|
xanim,exposed_dive_grenade_f
|
||
|
xanim,exposed_flashbang_v1
|
||
|
xanim,exposed_flashbang_v2
|
||
|
xanim,exposed_flashbang_v3
|
||
|
xanim,exposed_flashbang_v4
|
||
|
xanim,exposed_flashbang_v5
|
||
|
xanim,exposed_grenadethrowb
|
||
|
xanim,exposed_grenadethrowc
|
||
|
xanim,exposed_idle_alert_v1
|
||
|
xanim,exposed_idle_alert_v2
|
||
|
xanim,exposed_idle_alert_v3
|
||
|
xanim,exposed_pain_2_crouch
|
||
|
xanim,exposed_pain_back
|
||
|
xanim,exposed_pain_dropgun
|
||
|
xanim,exposed_pain_groin
|
||
|
xanim,exposed_pain_left_arm
|
||
|
xanim,exposed_pain_leg
|
||
|
xanim,exposed_pain_right_arm
|
||
|
xanim,exposed_reload
|
||
|
xanim,exposed_reloadb
|
||
|
xanim,exposed_reloadc
|
||
|
xanim,exposed_shoot_auto_v2
|
||
|
xanim,exposed_shoot_auto_v3
|
||
|
xanim,exposed_shoot_burst3
|
||
|
xanim,exposed_shoot_burst4
|
||
|
xanim,exposed_shoot_burst5
|
||
|
xanim,exposed_shoot_burst6
|
||
|
xanim,exposed_shoot_semi1
|
||
|
xanim,exposed_shoot_semi2
|
||
|
xanim,exposed_shoot_semi3
|
||
|
xanim,exposed_shoot_semi4
|
||
|
xanim,exposed_shoot_semi5
|
||
|
xanim,exposed_squat_down_grenade_f
|
||
|
xanim,exposed_squat_idle_grenade_f
|
||
|
xanim,exposed_squat_up_grenade_f
|
||
|
xanim,exposed_stand_2_crouch
|
||
|
xanim,exposed_tracking_turn135l
|
||
|
xanim,exposed_tracking_turn135r
|
||
|
xanim,exposed_tracking_turn180l
|
||
|
xanim,exposed_tracking_turn45l
|
||
|
xanim,exposed_tracking_turn45r
|
||
|
xanim,exposed_tracking_turn90l
|
||
|
xanim,exposed_tracking_turn90r
|
||
|
xanim,exposed_turn_aim_2
|
||
|
xanim,exposed_turn_aim_4
|
||
|
xanim,exposed_turn_aim_6
|
||
|
xanim,exposed_turn_aim_8
|
||
|
xanim,generic_lookupleft
|
||
|
xanim,generic_lookupright
|
||
|
xanim,generic_talker_allies
|
||
|
xanim,generic_talker_axis
|
||
|
xanim,grenade_return_running_kick_forward_1
|
||
|
xanim,grenade_return_running_kick_forward_2
|
||
|
xanim,grenade_return_running_throw_forward
|
||
|
xanim,grenade_return_standing_throw_forward_1
|
||
|
xanim,grenade_return_standing_throw_forward_2
|
||
|
xanim,grenade_return_standing_throw_overhand_forward
|
||
|
xanim,jump_across_72
|
||
|
xanim,jump_down_56
|
||
|
xanim,jump_down_96
|
||
|
xanim,jump_over_high_wall
|
||
|
xanim,jump_over_low_wall
|
||
|
xanim,ladder_climbdown
|
||
|
xanim,ladder_climboff
|
||
|
xanim,ladder_climbon
|
||
|
xanim,ladder_climbup
|
||
|
xanim,melee_1
|
||
|
xanim,mg42_prone_setup
|
||
|
xanim,mg42_sandbag_setup
|
||
|
xanim,minorpain_chest_back
|
||
|
xanim,minorpain_chest_front
|
||
|
xanim,minorpain_chest_left
|
||
|
xanim,minorpain_chest_right
|
||
|
xanim,minorpain_head_back
|
||
|
xanim,minorpain_head_front
|
||
|
xanim,minorpain_head_left
|
||
|
xanim,minorpain_head_right
|
||
|
xanim,minorpain_leftarm_back
|
||
|
xanim,minorpain_leftarm_front
|
||
|
xanim,minorpain_leftarm_left
|
||
|
xanim,minorpain_leftarm_right
|
||
|
xanim,minorpain_rightarm_back
|
||
|
xanim,minorpain_rightarm_front
|
||
|
xanim,minorpain_rightarm_left
|
||
|
xanim,minorpain_rightarm_right
|
||
|
xanim,patrolstand_idle
|
||
|
xanim,patrolstand_look
|
||
|
xanim,patrolstand_twitch
|
||
|
xanim,patrolwalk_bounce
|
||
|
xanim,patrolwalk_swagger
|
||
|
xanim,patrolwalk_tired
|
||
|
xanim,pistol_crouch2crouchrun_forward
|
||
|
xanim,pistol_crouchaim_idle
|
||
|
xanim,pistol_crouchaimstraight2stand
|
||
|
xanim,pistol_death_1
|
||
|
xanim,pistol_death_2
|
||
|
xanim,pistol_death_3
|
||
|
xanim,pistol_death_4
|
||
|
xanim,pistol_stand_aim_2_add
|
||
|
xanim,pistol_stand_aim_2_alt
|
||
|
xanim,pistol_stand_aim_4_add
|
||
|
xanim,pistol_stand_aim_4_alt
|
||
|
xanim,pistol_stand_aim_5
|
||
|
xanim,pistol_stand_aim_6_add
|
||
|
xanim,pistol_stand_aim_6_alt
|
||
|
xanim,pistol_stand_aim_8_add
|
||
|
xanim,pistol_stand_aim_8_alt
|
||
|
xanim,pistol_stand_fire_a
|
||
|
xanim,pistol_stand_pain_chest
|
||
|
xanim,pistol_stand_pain_groin
|
||
|
xanim,pistol_stand_pain_head
|
||
|
xanim,pistol_stand_pain_leftshoulder
|
||
|
xanim,pistol_stand_pain_rightshoulder
|
||
|
xanim,pistol_stand_pullout
|
||
|
xanim,pistol_stand_reload_a
|
||
|
xanim,pistol_stand_switch
|
||
|
xanim,pistol_stand_turn180l
|
||
|
xanim,pistol_stand_turn45l
|
||
|
xanim,pistol_stand_turn45r
|
||
|
xanim,pistol_stand_turn90l
|
||
|
xanim,pistol_stand_turn90r
|
||
|
xanim,pistol_standaim_idle
|
||
|
xanim,precombatrun1
|
||
|
xanim,prone2crouch_straight
|
||
|
xanim,prone2crouchrun_straight
|
||
|
xanim,prone_2_crouch
|
||
|
xanim,prone_2_crouch_firing
|
||
|
xanim,prone_2_stand
|
||
|
xanim,prone_2_stand_firing
|
||
|
xanim,prone_2_stand_nodelta
|
||
|
xanim,prone_aim2crawl
|
||
|
xanim,prone_aim_2_add
|
||
|
xanim,prone_aim_4_add
|
||
|
xanim,prone_aim_5
|
||
|
xanim,prone_aim_6_add
|
||
|
xanim,prone_aim_8_add
|
||
|
xanim,prone_aim_feet_45down
|
||
|
xanim,prone_aim_feet_45up
|
||
|
xanim,prone_aim_idle
|
||
|
xanim,prone_crawl
|
||
|
xanim,prone_crawl2aim
|
||
|
xanim,prone_death_quickdeath
|
||
|
xanim,prone_fire_1
|
||
|
xanim,prone_fire_2
|
||
|
xanim,prone_fire_burst
|
||
|
xanim,prone_grenade_a
|
||
|
xanim,prone_idle
|
||
|
xanim,prone_melee
|
||
|
xanim,prone_paina_holdchest
|
||
|
xanim,prone_painb_holdhead
|
||
|
xanim,prone_reaction_a
|
||
|
xanim,prone_reaction_b
|
||
|
xanim,prone_reload
|
||
|
xanim,prone_shoot_auto_left
|
||
|
xanim,prone_shoot_auto_right
|
||
|
xanim,prone_shoot_auto_straight
|
||
|
xanim,prone_shoot_left
|
||
|
xanim,prone_shoot_right
|
||
|
xanim,prone_shoot_straight
|
||
|
xanim,prone_turn_left
|
||
|
xanim,prone_turn_right
|
||
|
xanim,prone_twitch_ammocheck
|
||
|
xanim,prone_twitch_ammocheck2
|
||
|
xanim,prone_twitch_look
|
||
|
xanim,prone_twitch_lookfast
|
||
|
xanim,prone_twitch_lookup
|
||
|
xanim,prone_twitch_scan
|
||
|
xanim,prone_twitch_scan2
|
||
|
xanim,reload_prone_rifle
|
||
|
xanim,reload_stand_rifle
|
||
|
xanim,rpg_conceal_2_standr
|
||
|
xanim,rpg_conceal_idle
|
||
|
xanim,rpg_crouch_aim_2
|
||
|
xanim,rpg_crouch_aim_4
|
||
|
xanim,rpg_crouch_aim_5
|
||
|
xanim,rpg_crouch_aim_6
|
||
|
xanim,rpg_crouch_aim_8
|
||
|
xanim,rpg_crouch_fire
|
||
|
xanim,rpg_crouch_idle
|
||
|
xanim,rpg_crouch_reload
|
||
|
xanim,rpg_crouch_throw
|
||
|
xanim,rpg_stand_aim_2
|
||
|
xanim,rpg_stand_aim_4
|
||
|
xanim,rpg_stand_aim_5
|
||
|
xanim,rpg_stand_aim_6
|
||
|
xanim,rpg_stand_aim_8
|
||
|
xanim,rpg_stand_death
|
||
|
xanim,rpg_stand_death_stagger
|
||
|
xanim,rpg_stand_fire
|
||
|
xanim,rpg_stand_idle
|
||
|
xanim,rpg_stand_reload
|
||
|
xanim,rpg_stand_throw
|
||
|
xanim,rpg_standr_2_conceal
|
||
|
xanim,run_2_crouch_180l
|
||
|
xanim,run_2_crouch_90l
|
||
|
xanim,run_2_crouch_90r
|
||
|
xanim,run_2_crouch_f
|
||
|
xanim,run_2_melee_charge
|
||
|
xanim,run_2_stand_180l
|
||
|
xanim,run_2_stand_90l
|
||
|
xanim,run_2_stand_90r
|
||
|
xanim,run_2_stand_f_6
|
||
|
xanim,run_cqb_f_search_v1
|
||
|
xanim,run_cqb_f_search_v2
|
||
|
xanim,run_death_facedown
|
||
|
xanim,run_death_fallonback
|
||
|
xanim,run_death_fallonback_02
|
||
|
xanim,run_death_roll
|
||
|
xanim,run_lowready_b
|
||
|
xanim,run_lowready_f
|
||
|
xanim,run_lowready_l
|
||
|
xanim,run_lowready_r
|
||
|
xanim,run_lowready_reload
|
||
|
xanim,run_n_gun_b
|
||
|
xanim,run_n_gun_f
|
||
|
xanim,run_n_gun_l
|
||
|
xanim,run_n_gun_r
|
||
|
xanim,run_pain_fallonknee
|
||
|
xanim,run_pain_fallonknee_02
|
||
|
xanim,run_pain_fallonknee_03
|
||
|
xanim,run_pain_stomach
|
||
|
xanim,run_pain_stumble
|
||
|
xanim,saw_gunner_aim_down_center
|
||
|
xanim,saw_gunner_aim_down_left15
|
||
|
xanim,saw_gunner_aim_down_left30
|
||
|
xanim,saw_gunner_aim_down_left45
|
||
|
xanim,saw_gunner_aim_down_right15
|
||
|
xanim,saw_gunner_aim_down_right30
|
||
|
xanim,saw_gunner_aim_down_right45
|
||
|
xanim,saw_gunner_aim_level_center
|
||
|
xanim,saw_gunner_aim_level_left15
|
||
|
xanim,saw_gunner_aim_level_left30
|
||
|
xanim,saw_gunner_aim_level_left45
|
||
|
xanim,saw_gunner_aim_level_right15
|
||
|
xanim,saw_gunner_aim_level_right30
|
||
|
xanim,saw_gunner_aim_level_right45
|
||
|
xanim,saw_gunner_aim_up_center
|
||
|
xanim,saw_gunner_aim_up_left15
|
||
|
xanim,saw_gunner_aim_up_left30
|
||
|
xanim,saw_gunner_aim_up_left45
|
||
|
xanim,saw_gunner_aim_up_right15
|
||
|
xanim,saw_gunner_aim_up_right30
|
||
|
xanim,saw_gunner_aim_up_right45
|
||
|
xanim,saw_gunner_death
|
||
|
xanim,saw_gunner_firing_add
|
||
|
xanim,saw_gunner_firing_mg_add
|
||
|
xanim,saw_gunner_idle
|
||
|
xanim,saw_gunner_idle_mg
|
||
|
xanim,saw_gunner_lowwall_aim_down_center
|
||
|
xanim,saw_gunner_lowwall_aim_down_left15
|
||
|
xanim,saw_gunner_lowwall_aim_down_left30
|
||
|
xanim,saw_gunner_lowwall_aim_down_left45
|
||
|
xanim,saw_gunner_lowwall_aim_down_right15
|
||
|
xanim,saw_gunner_lowwall_aim_down_right30
|
||
|
xanim,saw_gunner_lowwall_aim_down_right45
|
||
|
xanim,saw_gunner_lowwall_aim_level_center
|
||
|
xanim,saw_gunner_lowwall_aim_level_left15
|
||
|
xanim,saw_gunner_lowwall_aim_level_left30
|
||
|
xanim,saw_gunner_lowwall_aim_level_left45
|
||
|
xanim,saw_gunner_lowwall_aim_level_right15
|
||
|
xanim,saw_gunner_lowwall_aim_level_right30
|
||
|
xanim,saw_gunner_lowwall_aim_level_right45
|
||
|
xanim,saw_gunner_lowwall_aim_up_center
|
||
|
xanim,saw_gunner_lowwall_aim_up_left15
|
||
|
xanim,saw_gunner_lowwall_aim_up_left30
|
||
|
xanim,saw_gunner_lowwall_aim_up_left45
|
||
|
xanim,saw_gunner_lowwall_aim_up_right15
|
||
|
xanim,saw_gunner_lowwall_aim_up_right30
|
||
|
xanim,saw_gunner_lowwall_aim_up_right45
|
||
|
xanim,saw_gunner_lowwall_death
|
||
|
xanim,saw_gunner_lowwall_firing
|
||
|
xanim,saw_gunner_lowwall_firing_mg
|
||
|
xanim,saw_gunner_lowwall_idle
|
||
|
xanim,saw_gunner_lowwall_idle_mg
|
||
|
xanim,saw_gunner_lowwall_pain_01
|
||
|
xanim,saw_gunner_lowwall_pain_02
|
||
|
xanim,saw_gunner_lowwall_pickup_l
|
||
|
xanim,saw_gunner_lowwall_pickup_m
|
||
|
xanim,saw_gunner_lowwall_pickup_r
|
||
|
xanim,saw_gunner_lowwall_reload
|
||
|
xanim,saw_gunner_lowwall_runin_l
|
||
|
xanim,saw_gunner_lowwall_runin_m
|
||
|
xanim,saw_gunner_lowwall_runin_ml
|
||
|
xanim,saw_gunner_lowwall_runin_mr
|
||
|
xanim,saw_gunner_lowwall_runin_r
|
||
|
xanim,saw_gunner_lowwall_runout_l
|
||
|
xanim,saw_gunner_lowwall_runout_m
|
||
|
xanim,saw_gunner_lowwall_runout_ml
|
||
|
xanim,saw_gunner_lowwall_runout_mr
|
||
|
xanim,saw_gunner_lowwall_runout_r
|
||
|
xanim,saw_gunner_lowwall_twitch_01
|
||
|
xanim,saw_gunner_lowwall_twitch_02
|
||
|
xanim,saw_gunner_lowwall_twitch_03
|
||
|
xanim,saw_gunner_lowwall_twitch_04
|
||
|
xanim,saw_gunner_lowwall_twitch_05
|
||
|
xanim,saw_gunner_pain
|
||
|
xanim,saw_gunner_prone_aim_down_center
|
||
|
xanim,saw_gunner_prone_aim_down_left20
|
||
|
xanim,saw_gunner_prone_aim_down_left40
|
||
|
xanim,saw_gunner_prone_aim_down_right20
|
||
|
xanim,saw_gunner_prone_aim_down_right40
|
||
|
xanim,saw_gunner_prone_aim_level_center
|
||
|
xanim,saw_gunner_prone_aim_level_left20
|
||
|
xanim,saw_gunner_prone_aim_level_left40
|
||
|
xanim,saw_gunner_prone_aim_level_right20
|
||
|
xanim,saw_gunner_prone_aim_level_right40
|
||
|
xanim,saw_gunner_prone_aim_up_center
|
||
|
xanim,saw_gunner_prone_aim_up_left20
|
||
|
xanim,saw_gunner_prone_aim_up_left40
|
||
|
xanim,saw_gunner_prone_aim_up_right20
|
||
|
xanim,saw_gunner_prone_aim_up_right40
|
||
|
xanim,saw_gunner_prone_death
|
||
|
xanim,saw_gunner_prone_firing
|
||
|
xanim,saw_gunner_prone_firing_mg
|
||
|
xanim,saw_gunner_prone_idle
|
||
|
xanim,saw_gunner_prone_idle_mg
|
||
|
xanim,saw_gunner_prone_pain
|
||
|
xanim,saw_gunner_prone_pain2
|
||
|
xanim,saw_gunner_prone_reload
|
||
|
xanim,saw_gunner_prone_runin_m
|
||
|
xanim,saw_gunner_prone_runin_ml
|
||
|
xanim,saw_gunner_prone_runin_mr
|
||
|
xanim,saw_gunner_prone_runout_f
|
||
|
xanim,saw_gunner_prone_runout_l
|
||
|
xanim,saw_gunner_prone_runout_m
|
||
|
xanim,saw_gunner_prone_runout_m2
|
||
|
xanim,saw_gunner_prone_runout_r
|
||
|
xanim,saw_gunner_prone_twitch
|
||
|
xanim,saw_gunner_prone_twitch2
|
||
|
xanim,saw_gunner_prone_twitch3
|
||
|
xanim,saw_gunner_reload
|
||
|
xanim,saw_gunner_run_fast
|
||
|
xanim,saw_gunner_run_slow
|
||
|
xanim,saw_gunner_runin_l
|
||
|
xanim,saw_gunner_runin_m
|
||
|
xanim,saw_gunner_runin_ml
|
||
|
xanim,saw_gunner_runin_mr
|
||
|
xanim,saw_gunner_runin_r
|
||
|
xanim,saw_gunner_runout_l
|
||
|
xanim,saw_gunner_runout_m
|
||
|
xanim,saw_gunner_runout_ml
|
||
|
xanim,saw_gunner_runout_mr
|
||
|
xanim,saw_gunner_runout_r
|
||
|
xanim,saw_gunner_standaim2prone
|
||
|
xanim,saw_gunner_standcasual2prone
|
||
|
xanim,shotgun_aim_2
|
||
|
xanim,shotgun_aim_4
|
||
|
xanim,shotgun_aim_5
|
||
|
xanim,shotgun_aim_6
|
||
|
xanim,shotgun_aim_8
|
||
|
xanim,shotgun_cqbrun_pullout
|
||
|
xanim,shotgun_cqbrun_putaway
|
||
|
xanim,shotgun_crouch_fire
|
||
|
xanim,shotgun_crouch_reload
|
||
|
xanim,shotgun_stand_fire_1a
|
||
|
xanim,shotgun_stand_fire_1b
|
||
|
xanim,shotgun_stand_reload_a
|
||
|
xanim,shotgun_stand_reload_b
|
||
|
xanim,shotgun_stand_reload_c
|
||
|
xanim,slide_across_car
|
||
|
xanim,slide_across_car_2_cover
|
||
|
xanim,slide_across_car_death
|
||
|
xanim,sprint1_loop
|
||
|
xanim,stack_3_idle
|
||
|
xanim,stand2crouch_attack
|
||
|
xanim,stand2prone_onehand
|
||
|
xanim,stand_2_melee_1
|
||
|
xanim,stand_2_prone
|
||
|
xanim,stand_2_prone_firing
|
||
|
xanim,stand_2_prone_nodelta
|
||
|
xanim,stand_2_run_180_med
|
||
|
xanim,stand_2_run_f_2
|
||
|
xanim,stand_2_run_l
|
||
|
xanim,stand_2_run_r
|
||
|
xanim,stand_aim_down
|
||
|
xanim,stand_aim_straight
|
||
|
xanim,stand_aim_up
|
||
|
xanim,stand_alerta_shuffle_forward
|
||
|
xanim,stand_alertb_shuffle_forward
|
||
|
xanim,stand_grenade_return_throw
|
||
|
xanim,stand_grenade_throw
|
||
|
xanim,stand_shoot_auto_down
|
||
|
xanim,stand_shoot_auto_straight
|
||
|
xanim,stand_shoot_auto_up
|
||
|
xanim,stand_shoot_down
|
||
|
xanim,stand_shoot_run_back
|
||
|
xanim,stand_shoot_run_forward
|
||
|
xanim,stand_shoot_run_left
|
||
|
xanim,stand_shoot_run_right
|
||
|
xanim,stand_shoot_straight
|
||
|
xanim,stand_shoot_up
|
||
|
xanim,standmg42gunner_pain
|
||
|
xanim,standunarmed_idle_loop
|
||
|
xanim,traverse40
|
||
|
xanim,traverse40_2_cover
|
||
|
xanim,traverse40_death_end
|
||
|
xanim,traverse40_death_end_2
|
||
|
xanim,traverse40_death_start
|
||
|
xanim,traverse40_death_start_2
|
||
|
xanim,traverse90
|
||
|
xanim,traverse90_end_death
|
||
|
xanim,traverse90_in_m
|
||
|
xanim,traverse90_in_ml
|
||
|
xanim,traverse90_in_mr
|
||
|
xanim,traverse90_start_death
|
||
|
xanim,traverse_jumpdown_40
|
||
|
xanim,traverse_jumpdown_56
|
||
|
xanim,traverse_jumpdown_96
|
||
|
xanim,traverse_stair_run
|
||
|
xanim,traverse_stepup_52
|
||
|
xanim,traverse_wallhop
|
||
|
xanim,traverse_wallhop_3
|
||
|
xanim,traverse_window_death_end
|
||
|
xanim,traverse_window_death_start
|
||
|
xanim,traverse_window_m_2_run
|
||
|
xanim,traverse_window_m_2_stop
|
||
|
xanim,unarmed_crouch_idle1
|
||
|
xanim,unarmed_crouch_twitch1
|
||
|
xanim,vehicle_80s_sedan1_destroy
|
||
|
xanim,vehicle_80s_sedan1_flattire_lb
|
||
|
xanim,vehicle_80s_sedan1_flattire_lf
|
||
|
xanim,vehicle_80s_sedan1_flattire_rb
|
||
|
xanim,vehicle_80s_sedan1_flattire_rf
|
||
|
xanim,viewmodel_default_ads_down
|
||
|
xanim,viewmodel_default_ads_up
|
||
|
xanim,viewmodel_default_fire
|
||
|
xanim,viewmodel_default_idle
|
||
|
xanim,viewmodel_default_pullout
|
||
|
xanim,viewmodel_default_putaway
|
||
|
xanim,viewmodel_m67_idle
|
||
|
xanim,viewmodel_m67_pickup_livenade
|
||
|
xanim,viewmodel_m67_pullpin
|
||
|
xanim,viewmodel_m67_throw
|
||
|
xanim,viewmodel_m84_idle
|
||
|
xanim,viewmodel_m84_pullpin
|
||
|
xanim,viewmodel_m84_throw
|
||
|
xanim,viewmodel_mk2_idle
|
||
|
xanim,viewmodel_ussmokegrenade_idle
|
||
|
xanim,viewmodel_ussmokegrenade_pullpin
|
||
|
xanim,viewmodel_ussmokegrenade_throw
|
||
|
xanim,walk_aim_2
|
||
|
xanim,walk_aim_4
|
||
|
xanim,walk_aim_6
|
||
|
xanim,walk_aim_8
|
||
|
xanim,walk_backward
|
||
|
xanim,walk_cqb_f
|
||
|
xanim,walk_left
|
||
|
xanim,walk_lowready_b
|
||
|
xanim,walk_lowready_f
|
||
|
xanim,walk_lowready_l
|
||
|
xanim,walk_lowready_r
|
||
|
xanim,walk_right
|
||
|
xanim,windowclimb
|
||
|
xanim,wounded_bellycrawl_death
|
||
|
xanim,wounded_bellycrawl_forward
|
||
|
xanim,wounded_crawl2bellycrawl
|
||
|
xanim,wounded_run_forward1
|
||
|
xmodel,com_junktire
|
||
|
xmodel,defaultactor
|
||
|
xmodel,defaultvehicle
|
||
|
xmodel,defaultweapon
|
||
|
xmodel,fx
|
||
|
xmodel,fx_glass_piece01
|
||
|
xmodel,fx_glass_piece02
|
||
|
xmodel,fx_pistol_shell
|
||
|
xmodel,fx_rifle_shell
|
||
|
xmodel,fx_rifle_shell_blur
|
||
|
xmodel,fx_watermelonmeat_01
|
||
|
xmodel,fx_watermelonmeat_02
|
||
|
xmodel,fx_watermelonmeat_03
|
||
|
xmodel,fx_watermelonmeat_04
|
||
|
xmodel,fx_wood_splinter01
|
||
|
xmodel,fx_wood_splinter02
|
||
|
xmodel,grenade_bag
|
||
|
xmodel,projectile_m67fraggrenade
|
||
|
xmodel,projectile_m84_flashbang_grenade
|
||
|
xmodel,projectile_us_smoke_grenade
|
||
|
xmodel,sundirection_arrow
|
||
|
xmodel,tag_origin
|
||
|
xmodel,test_box
|
||
|
xmodel,test_cylinder
|
||
|
xmodel,test_sphere_silver
|
||
|
xmodel,viewmodel_default
|
||
|
xmodel,viewmodel_m67
|
||
|
xmodel,viewmodel_m84
|
||
|
xmodel,viewmodel_ussmokegrenade
|
||
|
xmodel,weapon_ac130
|
||
|
xmodel,weapon_m67_grenade
|
||
|
xmodel,weapon_m84_flashbang_grenade
|
||
|
xmodel,weapon_m84_flashbang_grenade_burnt
|
||
|
xmodel,weapon_saw_mg_setup
|
||
|
xmodel,weapon_us_smoke_grenade
|
||
|
xmodel,weapon_us_smoke_grenade_burnt
|
||
|
material,ammo_counter_beltbullet
|
||
|
material,ammo_counter_bullet
|
||
|
material,ammo_counter_riflebullet
|
||
|
material,ammo_counter_rocket
|
||
|
material,ammo_counter_shotgunshell
|
||
|
material,arcademode_life
|
||
|
material,cloud_glass
|
||
|
material,cloud_outdoor
|
||
|
material,cloud_snowflake01
|
||
|
material,code_warning_maxeffects
|
||
|
material,code_warning_models
|
||
|
material,code_warning_serverfps
|
||
|
material,code_warning_snapshotents
|
||
|
material,code_warning_soundcpu
|
||
|
material,compass_map_default
|
||
|
material,compass_objpoint_airstrike
|
||
|
material,compass_objpoint_helicopter
|
||
|
material,compassping_enemyfiring
|
||
|
material,compassping_enemyyelling
|
||
|
material,compassping_explosion
|
||
|
material,compassping_friendly
|
||
|
material,compassping_friendlyfiring
|
||
|
material,compassping_friendlyyelling
|
||
|
material,compassping_grenade
|
||
|
material,compassping_player
|
||
|
material,damage_feedback
|
||
|
material,decode_characters
|
||
|
material,decode_characters_glow
|
||
|
material,gfx/reticle/mg42_cross.tga
|
||
|
material,gfx_antiaircraft_tracer
|
||
|
material,gfx_bloodburst06_atlas
|
||
|
material,gfx_bullethit_dirt_large
|
||
|
material,gfx_cottonpuff_bg
|
||
|
material,gfx_dark_smoke_atlas_bg
|
||
|
material,gfx_debris_conc
|
||
|
material,gfx_dirt_splash
|
||
|
material,gfx_dirt_splash_inside
|
||
|
material,gfx_dirtchunks
|
||
|
material,gfx_dirtchunks_out
|
||
|
material,gfx_distortion_heat_far
|
||
|
material,gfx_exp_igc
|
||
|
material,gfx_exp_spark
|
||
|
material,gfx_explosion_flash
|
||
|
material,gfx_explosion_flash_atlas
|
||
|
material,gfx_fire_ball_atlas_z60
|
||
|
material,gfx_fog1_wisp_afm
|
||
|
material,gfx_fog_wisp_afm
|
||
|
material,gfx_foliage_gib1
|
||
|
material,gfx_foliage_gib2
|
||
|
material,gfx_foliage_stick
|
||
|
material,gfx_glow_hs
|
||
|
material,gfx_glow_org
|
||
|
material,gfx_grass_piece1
|
||
|
material,gfx_grass_piece2
|
||
|
material,gfx_ir_tape
|
||
|
material,gfx_laser
|
||
|
material,gfx_laser_light
|
||
|
material,gfx_mist
|
||
|
material,gfx_mud_splash01
|
||
|
material,gfx_mud_splash02
|
||
|
material,gfx_muzflash_ak47
|
||
|
material,gfx_muzflash_m16
|
||
|
material,gfx_rain_drop
|
||
|
material,gfx_rain_spray
|
||
|
material,gfx_rnd_hit
|
||
|
material,gfx_rockdebri_01
|
||
|
material,gfx_rockdebri_02
|
||
|
material,gfx_rockdebri_03
|
||
|
material,gfx_rockdebri_04
|
||
|
material,gfx_smk_white_atlas
|
||
|
material,gfx_smk_white_atlas_add
|
||
|
material,gfx_smk_white_atlas_z3
|
||
|
material,gfx_smokepuff_atlas
|
||
|
material,gfx_snow_flakes
|
||
|
material,gfx_snow_sheet
|
||
|
material,gfx_snow_sheet_add
|
||
|
material,gfx_spark_atlas
|
||
|
material,gfx_spark_field
|
||
|
material,gfx_spark_rndhit_64
|
||
|
material,gfx_spark_rndhit_atlas
|
||
|
material,gfx_spotlight_beam
|
||
|
material,gfx_tracer
|
||
|
material,gfx_water_drip_base
|
||
|
material,gfx_water_gush_spill
|
||
|
material,gfx_water_gush_spill_z64
|
||
|
material,gfx_water_gush_z64
|
||
|
material,gfx_water_mist
|
||
|
material,gfx_water_splash
|
||
|
material,gfx_water_splash_ring
|
||
|
material,gfx_whisp_spiral
|
||
|
material,gfx_whisp_spiral_z3
|
||
|
material,gfx_whitesmoke
|
||
|
material,gfx_wind_hl_atlas
|
||
|
material,gfx_wood_splinter_atlas
|
||
|
material,gradient_bottom
|
||
|
material,gradient_top
|
||
|
material,hint_friendly
|
||
|
material,hint_health
|
||
|
material,hint_mantle
|
||
|
material,hint_usable
|
||
|
material,hit_direction
|
||
|
material,hud_bullets_pistol
|
||
|
material,hud_bullets_rifle
|
||
|
material,hud_bullets_sniper
|
||
|
material,hud_bullets_spread
|
||
|
material,hud_bullets_support_back
|
||
|
material,hud_bullets_support_front
|
||
|
material,hud_burningbarrelicon
|
||
|
material,hud_burningcaricon
|
||
|
material,hud_checkbox_active
|
||
|
material,hud_checkbox_current
|
||
|
material,hud_checkbox_done
|
||
|
material,hud_checkbox_fail
|
||
|
material,hud_dpad
|
||
|
material,hud_dpad_arrow
|
||
|
material,hud_flashbangicon
|
||
|
material,hud_grenadeicon
|
||
|
material,hud_grenadepointer
|
||
|
material,hud_grenadethrowback
|
||
|
material,hud_icon_ak47
|
||
|
material,hud_icon_m249saw_mounted
|
||
|
material,hud_javelin_bg
|
||
|
material,hud_javelin_clu_on
|
||
|
material,hud_javelin_day_on
|
||
|
material,hud_javelin_dir_on
|
||
|
material,hud_javelin_lock_box
|
||
|
material,hud_javelin_lock_on
|
||
|
material,hud_javelin_night_on
|
||
|
material,hud_javelin_norocket_on
|
||
|
material,hud_javelin_rocket_on
|
||
|
material,hud_javelin_top_on
|
||
|
material,hud_objective_tank
|
||
|
material,hud_offscreenobjectivepointer
|
||
|
material,hud_tankbarrel
|
||
|
material,hud_tankbody
|
||
|
material,hud_us_flashgrenade
|
||
|
material,hud_us_grenade
|
||
|
material,hud_us_smokegrenade
|
||
|
material,hud_weaponmode_full
|
||
|
material,hudfriendlyfire
|
||
|
material,hudsoftline
|
||
|
material,hudsoftlineh
|
||
|
material,javelin_hud_target
|
||
|
material,mc/checker_color
|
||
|
material,mc/com_glass_shattered_outside
|
||
|
material,mc/gfx_bullethit_mudsplash01
|
||
|
material,mc/gfx_bullethit_mudsplash02
|
||
|
material,mc/gfx_bullethit_sand
|
||
|
material,mc/gfx_bullethit_snow
|
||
|
material,mc/gfx_crater_blacktop
|
||
|
material,mc/gfx_crater_dirt
|
||
|
material,mc/gfx_crater_snow_grenade
|
||
|
material,mc/gfx_impact_asphalt01
|
||
|
material,mc/gfx_impact_asphalt02
|
||
|
material,mc/gfx_impact_black01
|
||
|
material,mc/gfx_impact_black02
|
||
|
material,mc/gfx_impact_blood_spatter01
|
||
|
material,mc/gfx_impact_blood_spatter02
|
||
|
material,mc/gfx_impact_blood_spatter03
|
||
|
material,mc/gfx_impact_brick01
|
||
|
material,mc/gfx_impact_brick02
|
||
|
material,mc/gfx_impact_ceramic01
|
||
|
material,mc/gfx_impact_ceramic02
|
||
|
material,mc/gfx_impact_concrete01
|
||
|
material,mc/gfx_impact_concrete02
|
||
|
material,mc/gfx_impact_concrete03
|
||
|
material,mc/gfx_impact_glass01
|
||
|
material,mc/gfx_impact_glass02
|
||
|
material,mc/gfx_impact_metal01
|
||
|
material,mc/gfx_impact_metal02
|
||
|
material,mc/gfx_impact_metal03
|
||
|
material,mc/gfx_impact_metal05
|
||
|
material,mc/gfx_impact_metal_painted01
|
||
|
material,mc/gfx_impact_metal_painted02
|
||
|
material,mc/gfx_impact_metal_painted03
|
||
|
material,mc/gfx_impact_plaster01
|
||
|
material,mc/gfx_impact_plaster02
|
||
|
material,mc/gfx_impact_rock01
|
||
|
material,mc/gfx_impact_rock02
|
||
|
material,mc/gfx_impact_rock03
|
||
|
material,mc/gfx_impact_wood01
|
||
|
material,mc/gfx_impact_wood02
|
||
|
material,mc/gfx_impact_wood03
|
||
|
material,mc/lambert1
|
||
|
material,mc/mtl_fx_shell
|
||
|
material,mc/mtl_fx_shell_alpha
|
||
|
material,mc/mtl_fx_watermelonchunks
|
||
|
material,mc/mtl_fx_wood_splinter
|
||
|
material,mc/mtl_grenade_pouch
|
||
|
material,mc/mtl_sundir_arrow
|
||
|
material,mc/mtl_test_sphere_silver_lores
|
||
|
material,mc/mtl_tire
|
||
|
material,mc/mtl_us_smoke_grenade
|
||
|
material,mc/mtl_us_smoke_grenade_burnt
|
||
|
material,mc/mtl_weapon_m67_grenade
|
||
|
material,mc/mtl_weapon_m84
|
||
|
material,mc/mtl_weapon_m84_burnt
|
||
|
material,mc/mtl_weapon_saw
|
||
|
material,menu_screenbg
|
||
|
material,minimap_light_on
|
||
|
material,minimap_tickertape
|
||
|
material,minimap_tickertape_background
|
||
|
material,objective
|
||
|
material,objective_down
|
||
|
material,objective_line
|
||
|
material,objective_ring
|
||
|
material,overlay_low_health
|
||
|
material,overlay_low_health_compass
|
||
|
material,reticle_center_cross
|
||
|
material,reticle_side_small
|
||
|
material,saving
|
||
|
material,stance_crouch
|
||
|
material,stance_flash
|
||
|
material,stance_prone
|
||
|
material,stance_stand
|
||
|
material,ui_arrow_right
|
||
|
material,ui_perforation
|
||
|
material,veh_centercircle
|
||
|
material,veh_hud_diamond
|
||
|
material,veh_hud_line
|
||
|
material,veh_movingcircle
|
||
|
material,wc/gfx_bullethit_mudsplash01
|
||
|
material,wc/gfx_bullethit_mudsplash02
|
||
|
material,wc/gfx_bullethit_sand
|
||
|
material,wc/gfx_bullethit_snow
|
||
|
material,wc/gfx_crater_blacktop
|
||
|
material,wc/gfx_crater_dirt
|
||
|
material,wc/gfx_crater_snow_grenade
|
||
|
material,wc/gfx_impact_asphalt01
|
||
|
material,wc/gfx_impact_asphalt02
|
||
|
material,wc/gfx_impact_black01
|
||
|
material,wc/gfx_impact_black02
|
||
|
material,wc/gfx_impact_blood_spatter01
|
||
|
material,wc/gfx_impact_blood_spatter02
|
||
|
material,wc/gfx_impact_blood_spatter03
|
||
|
material,wc/gfx_impact_brick01
|
||
|
material,wc/gfx_impact_brick02
|
||
|
material,wc/gfx_impact_ceramic01
|
||
|
material,wc/gfx_impact_ceramic02
|
||
|
material,wc/gfx_impact_concrete01
|
||
|
material,wc/gfx_impact_concrete02
|
||
|
material,wc/gfx_impact_concrete03
|
||
|
material,wc/gfx_impact_glass01
|
||
|
material,wc/gfx_impact_glass02
|
||
|
material,wc/gfx_impact_metal01
|
||
|
material,wc/gfx_impact_metal02
|
||
|
material,wc/gfx_impact_metal03
|
||
|
material,wc/gfx_impact_metal05
|
||
|
material,wc/gfx_impact_metal_painted01
|
||
|
material,wc/gfx_impact_metal_painted02
|
||
|
material,wc/gfx_impact_metal_painted03
|
||
|
material,wc/gfx_impact_plaster01
|
||
|
material,wc/gfx_impact_plaster02
|
||
|
material,wc/gfx_impact_rock01
|
||
|
material,wc/gfx_impact_rock02
|
||
|
material,wc/gfx_impact_rock03
|
||
|
material,wc/gfx_impact_wood01
|
||
|
material,wc/gfx_impact_wood02
|
||
|
material,wc/gfx_impact_wood03
|
||
|
techset,distortion_scale
|
||
|
techset,distortion_scale_zfeather
|
||
|
techset,effect
|
||
|
techset,effect_add
|
||
|
techset,effect_add_eyeoffset
|
||
|
techset,effect_add_nofog
|
||
|
techset,effect_falloff_add_nofog
|
||
|
techset,effect_zfeather
|
||
|
techset,effect_zfeather_add
|
||
|
techset,effect_zfeather_add_nofog
|
||
|
techset,effect_zfeather_falloff_add_nofog
|
||
|
techset,effect_zfeather_nofog
|
||
|
techset,grain_overlay
|
||
|
techset,laser
|
||
|
techset,mc_l_hsm_b0c0
|
||
|
techset,mc_l_hsm_b0c0n0
|
||
|
techset,mc_l_hsm_b0c0n0s0
|
||
|
techset,mc_l_hsm_b0c0s0
|
||
|
techset,mc_l_hsm_r0c0
|
||
|
techset,mc_l_hsm_r0c0n0
|
||
|
techset,mc_l_hsm_r0c0n0s0
|
||
|
techset,mc_l_hsm_r0c0s0
|
||
|
techset,mc_l_hsm_t0c0
|
||
|
techset,mc_l_hsm_t0c0s0
|
||
|
techset,mc_l_sm_b0c0
|
||
|
techset,mc_l_sm_b0c0n0
|
||
|
techset,mc_l_sm_b0c0n0s0
|
||
|
techset,mc_l_sm_b0c0s0
|
||
|
techset,mc_l_sm_r0c0
|
||
|
techset,mc_l_sm_r0c0n0
|
||
|
techset,mc_l_sm_r0c0n0s0
|
||
|
techset,mc_l_sm_r0c0s0
|
||
|
techset,mc_l_sm_t0c0
|
||
|
techset,mc_l_sm_t0c0s0
|
||
|
techset,particle_cloud
|
||
|
techset,particle_cloud_outdoor
|
||
|
techset,post_light
|
||
|
techset,sm2/distortion_scale
|
||
|
techset,sm2/distortion_scale_zfeather
|
||
|
techset,sm2/effect
|
||
|
techset,sm2/effect_add
|
||
|
techset,sm2/effect_add_eyeoffset
|
||
|
techset,sm2/effect_add_nofog
|
||
|
techset,sm2/effect_falloff_add_nofog
|
||
|
techset,sm2/effect_zfeather
|
||
|
techset,sm2/effect_zfeather_add
|
||
|
techset,sm2/effect_zfeather_add_nofog
|
||
|
techset,sm2/effect_zfeather_falloff_add_nofog
|
||
|
techset,sm2/effect_zfeather_nofog
|
||
|
techset,sm2/grain_overlay
|
||
|
techset,sm2/laser
|
||
|
techset,sm2/mc_l_hsm_b0c0
|
||
|
techset,sm2/mc_l_hsm_b0c0n0
|
||
|
techset,sm2/mc_l_hsm_b0c0n0s0
|
||
|
techset,sm2/mc_l_hsm_b0c0s0
|
||
|
techset,sm2/mc_l_hsm_r0c0
|
||
|
techset,sm2/mc_l_hsm_r0c0n0
|
||
|
techset,sm2/mc_l_hsm_r0c0n0s0
|
||
|
techset,sm2/mc_l_hsm_r0c0s0
|
||
|
techset,sm2/mc_l_hsm_t0c0
|
||
|
techset,sm2/mc_l_hsm_t0c0s0
|
||
|
techset,sm2/mc_l_sm_b0c0
|
||
|
techset,sm2/mc_l_sm_b0c0n0
|
||
|
techset,sm2/mc_l_sm_b0c0n0s0
|
||
|
techset,sm2/mc_l_sm_b0c0s0
|
||
|
techset,sm2/mc_l_sm_r0c0
|
||
|
techset,sm2/mc_l_sm_r0c0n0
|
||
|
techset,sm2/mc_l_sm_r0c0n0s0
|
||
|
techset,sm2/mc_l_sm_r0c0s0
|
||
|
techset,sm2/mc_l_sm_t0c0
|
||
|
techset,sm2/mc_l_sm_t0c0s0
|
||
|
techset,sm2/particle_cloud
|
||
|
techset,sm2/particle_cloud_outdoor
|
||
|
techset,sm2/post_light
|
||
|
techset,sm2/wc_l_hsm_b0c0
|
||
|
techset,sm2/wc_l_hsm_b0c0n0
|
||
|
techset,sm2/wc_l_hsm_b0c0n0s0
|
||
|
techset,sm2/wc_l_hsm_b0c0s0
|
||
|
techset,sm2/wc_l_sm_b0c0
|
||
|
techset,sm2/wc_l_sm_b0c0n0
|
||
|
techset,sm2/wc_l_sm_b0c0n0s0
|
||
|
techset,sm2/wc_l_sm_b0c0s0
|
||
|
techset,wc_l_hsm_b0c0
|
||
|
techset,wc_l_hsm_b0c0n0
|
||
|
techset,wc_l_hsm_b0c0n0s0
|
||
|
techset,wc_l_hsm_b0c0s0
|
||
|
techset,wc_l_sm_b0c0
|
||
|
techset,wc_l_sm_b0c0n0
|
||
|
techset,wc_l_sm_b0c0n0s0
|
||
|
techset,wc_l_sm_b0c0s0
|
||
|
image,ak47_flares
|
||
|
image,ammo_counter_beltbullet
|
||
|
image,ammo_counter_bullet
|
||
|
image,ammo_counter_riflebullet
|
||
|
image,ammo_counter_rocket
|
||
|
image,ammo_counter_shotgunshell
|
||
|
image,antiaircraft_tracer
|
||
|
image,arcademode_life
|
||
|
image,black_8x8
|
||
|
image,blood_spatter01_col
|
||
|
image,blood_spatter01_nml
|
||
|
image,blood_spatter02_col
|
||
|
image,blood_spatter02_nml
|
||
|
image,blood_spatter03_col
|
||
|
image,blood_spatter03_nml
|
||
|
image,bloodburstg_atlas
|
||
|
image,bullethit_sand
|
||
|
image,bullethit_snow
|
||
|
image,bullethole1
|
||
|
image,bullethole2
|
||
|
image,burning_barrel
|
||
|
image,burningcar_icon
|
||
|
image,center_cross
|
||
|
image,checkbox_active
|
||
|
image,checkbox_completed
|
||
|
image,checkbox_current
|
||
|
image,checkbox_fail
|
||
|
image,checker_for_basic_shapes
|
||
|
image,compass_map_default
|
||
|
image,compass_objpoint_airstrike
|
||
|
image,compass_objpoint_helicopter
|
||
|
image,compasshealthoverlay
|
||
|
image,compassping_enemyfiring
|
||
|
image,compassping_explosion
|
||
|
image,compassping_friendlyyelling
|
||
|
image,compassping_green_hollow_mp
|
||
|
image,compassping_green_mp
|
||
|
image,compassping_grenade
|
||
|
image,compassping_player
|
||
|
image,cottonpuff
|
||
|
image,crater_blacktop
|
||
|
image,crater_dirt
|
||
|
image,crater_snow_grenade
|
||
|
image,damage_feedback
|
||
|
image,dark_smoke_atlas
|
||
|
image,debris_concrete
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sndcurve,reaction
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sndcurve,weapon4
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loaded_sound,explosions/wood_crate_brk_debris2.wav
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||
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loaded_sound,explosions/wood_crate_brk_debris3.wav
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||
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loaded_sound,explosions/wood_crate_brk_debris4.wav
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||
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loaded_sound,explosions/wood_crate_brk_med1.wav
|
||
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loaded_sound,explosions/wood_crate_brk_med2.wav
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||
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loaded_sound,explosions/wood_crate_brk_med3.wav
|
||
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loaded_sound,explosions/wood_crate_brk_med4.wav
|
||
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loaded_sound,explosions/wtr_pipe_burst1.wav
|
||
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loaded_sound,explosions/wtr_pipe_burst2.wav
|
||
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loaded_sound,explosions/wtr_pipe_burst3.wav
|
||
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loaded_sound,explosions/wtr_pipe_burst4.wav
|
||
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loaded_sound,fire/fire_metal_med1v2res.wav
|
||
|
loaded_sound,fire/fire_sm_loop01.wav
|
||
|
loaded_sound,fire/fire_woodtrash_small1v2res.wav
|
||
|
loaded_sound,fire/fire_woodtrash_small2v2res.wav
|
||
|
loaded_sound,foley/foly_gear_land1.wav
|
||
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loaded_sound,foley/foly_gear_land2.wav
|
||
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loaded_sound,foley/foly_gear_land3.wav
|
||
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loaded_sound,foley/foly_gear_land4.wav
|
||
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loaded_sound,foley/foly_gear_land5.wav
|
||
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loaded_sound,foley/foly_gear_land6.wav
|
||
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loaded_sound,foley/foly_gear_rattle1.wav
|
||
|
loaded_sound,foley/foly_gear_rattle2.wav
|
||
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loaded_sound,foley/foly_gear_rattle3.wav
|
||
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loaded_sound,foley/foly_gear_rattle4.wav
|
||
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loaded_sound,foley/foly_gear_rattle5.wav
|
||
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loaded_sound,foley/foly_gear_rattle6.wav
|
||
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loaded_sound,foley/foly_gear_rattle_sprint1.wav
|
||
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loaded_sound,foley/foly_gear_rattle_sprint2.wav
|
||
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loaded_sound,foley/foly_gear_rattle_sprint3.wav
|
||
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loaded_sound,foley/foly_gear_rattle_sprint4.wav
|
||
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loaded_sound,foley/foly_gear_rattle_sprint5.wav
|
||
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loaded_sound,foley/foly_gear_rattle_sprint6.wav
|
||
|
loaded_sound,foley/foly_gear_rattle_walk1.wav
|
||
|
loaded_sound,foley/foly_gear_rattle_walk2.wav
|
||
|
loaded_sound,foley/foly_gear_rattle_walk3.wav
|
||
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loaded_sound,foley/foly_gear_rattle_walk4.wav
|
||
|
loaded_sound,foley/foly_gear_rattle_walk5.wav
|
||
|
loaded_sound,foley/foly_gear_rattle_walk6.wav
|
||
|
loaded_sound,foley/foly_npc_car_slide_cover1.wav
|
||
|
loaded_sound,foley/foly_npc_car_slide_death1.wav
|
||
|
loaded_sound,foley/foly_npc_car_slide_hood1.wav
|
||
|
loaded_sound,foley/wpfoly_ak47_reload_chamber_v4.wav
|
||
|
loaded_sound,foley/wpfoly_ak47_reload_clipin_v4.wav
|
||
|
loaded_sound,foley/wpfoly_ak47_reload_clipout_v5.wav
|
||
|
loaded_sound,foley/wpfoly_ak47_reload_lift_v4.wav
|
||
|
loaded_sound,foley/wpfoly_ak47gp25_grnd_chamber_v1.wav
|
||
|
loaded_sound,foley/wpfoly_ak47gp25_grnd_lift_v1.wav
|
||
|
loaded_sound,foley/wpfoly_ak74u_reload_chamber_v4.wav
|
||
|
loaded_sound,foley/wpfoly_ak74u_reload_clipin_v4.wav
|
||
|
loaded_sound,foley/wpfoly_ak74u_reload_clipout_v5.wav
|
||
|
loaded_sound,foley/wpfoly_ak74u_reload_lift_v4.wav
|
||
|
loaded_sound,foley/wpfoly_at4_drop_v1.wav
|
||
|
loaded_sound,foley/wpfoly_at4_raise_first_v1.wav
|
||
|
loaded_sound,foley/wpfoly_at4_raise_v1.wav
|
||
|
loaded_sound,foley/wpfoly_beretta9mm_reload_chamber_v2.wav
|
||
|
loaded_sound,foley/wpfoly_beretta9mm_reload_clipin_v2.wav
|
||
|
loaded_sound,foley/wpfoly_beretta9mm_reload_clipout_v2.wav
|
||
|
loaded_sound,foley/wpfoly_colt1911_reload_chamber_v1.wav
|
||
|
loaded_sound,foley/wpfoly_colt1911_reload_clipin_v1.wav
|
||
|
loaded_sound,foley/wpfoly_colt1911_reload_clipout_v1.wav
|
||
|
loaded_sound,foley/wpfoly_colt1911_reload_lift_v1.wav
|
||
|
loaded_sound,foley/wpfoly_de50_reload_chamber_v1.wav
|
||
|
loaded_sound,foley/wpfoly_de50_reload_clipin_v1.wav
|
||
|
loaded_sound,foley/wpfoly_de50_reload_clipout_v1.wav
|
||
|
loaded_sound,foley/wpfoly_dragunov_reload_chamber_v1.wav
|
||
|
loaded_sound,foley/wpfoly_dragunov_reload_clipin_v1.wav
|
||
|
loaded_sound,foley/wpfoly_dragunov_reload_clipout_v2.wav
|
||
|
loaded_sound,foley/wpfoly_dragunov_reload_lift_v1.wav
|
||
|
loaded_sound,foley/wpfoly_g36_reload_chamber_v1.wav
|
||
|
loaded_sound,foley/wpfoly_g36_reload_clipin_v1.wav
|
||
|
loaded_sound,foley/wpfoly_g36_reload_clipout_v1.wav
|
||
|
loaded_sound,foley/wpfoly_g36_reload_lift_v1.wav
|
||
|
loaded_sound,foley/wpfoly_g3_reload_chamber_v1.wav
|
||
|
loaded_sound,foley/wpfoly_g3_reload_clipin_v1.wav
|
||
|
loaded_sound,foley/wpfoly_g3_reload_clipout_v2.wav
|
||
|
loaded_sound,foley/wpfoly_g3_reload_lift_v1.wav
|
||
|
loaded_sound,foley/wpfoly_javelin_pickup_lift_v1.wav
|
||
|
loaded_sound,foley/wpfoly_javelin_pickup_removecap_v1.wav
|
||
|
loaded_sound,foley/wpfoly_javelin_reload_lift_v1.wav
|
||
|
loaded_sound,foley/wpfoly_javelin_reload_tube_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m14_reload_chamber_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m14_reload_clipin_tac_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m14_reload_clipin_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m14_reload_clipout_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m14_reload_lift_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m203_chamber_close_v12.wav
|
||
|
loaded_sound,foley/wpfoly_m203_chamber_open_v12.wav
|
||
|
loaded_sound,foley/wpfoly_m203_load_v12.wav
|
||
|
loaded_sound,foley/wpfoly_m249_reload_chamber_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m249_reload_clipin_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m249_reload_clipout_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m249_reload_close_v2.wav
|
||
|
loaded_sound,foley/wpfoly_m249_reload_open_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m40a3_end_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m40a3_loop_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m40a3_loop_v2.wav
|
||
|
loaded_sound,foley/wpfoly_m40a3_rechamber_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m40a3_start_v2.wav
|
||
|
loaded_sound,foley/wpfoly_m44_reload_chamber_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m44_reload_clipin_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m44_reload_clipout_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m44_reload_lift_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m4_reload_chamber.wav
|
||
|
loaded_sound,foley/wpfoly_m4_reload_clipin.wav
|
||
|
loaded_sound,foley/wpfoly_m4_reload_clipout.wav
|
||
|
loaded_sound,foley/wpfoly_m4_reload_lift.wav
|
||
|
loaded_sound,foley/wpfoly_m4ben_reload_end_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m4ben_reload_lift_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m4ben_reload_loop_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m60_reload_chamber_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m60_reload_clipin_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m60_reload_clipout_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m60_reload_close_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m60_reload_drop_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m60_reload_hit_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m60_reload_lift_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m60_reload_open_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m60_reload_raise_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m82_reload_chamber_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m82_reload_clipin_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m82_reload_clipout_v1.wav
|
||
|
loaded_sound,foley/wpfoly_m82_reload_lift_v1.wav
|
||
|
loaded_sound,foley/wpfoly_miniuzi_reload_chamber_v1.wav
|
||
|
loaded_sound,foley/wpfoly_miniuzi_reload_clipin_v1.wav
|
||
|
loaded_sound,foley/wpfoly_miniuzi_reload_clipout_v2.wav
|
||
|
loaded_sound,foley/wpfoly_miniuzi_reload_lift_v1.wav
|
||
|
loaded_sound,foley/wpfoly_mp5_reload_chamber_v3.wav
|
||
|
loaded_sound,foley/wpfoly_mp5_reload_clipin_v4.wav
|
||
|
loaded_sound,foley/wpfoly_mp5_reload_clipout_v4.wav
|
||
|
loaded_sound,foley/wpfoly_p90_pickup_lift_v1.wav
|
||
|
loaded_sound,foley/wpfoly_p90_reload_chamber_v1.wav
|
||
|
loaded_sound,foley/wpfoly_p90_reload_clipin_v1.wav
|
||
|
loaded_sound,foley/wpfoly_p90_reload_clipout_v1.wav
|
||
|
loaded_sound,foley/wpfoly_p90_reload_hit_v1.wav
|
||
|
loaded_sound,foley/wpfoly_p90_reload_lift_v1.wav
|
||
|
loaded_sound,foley/wpfoly_rpd_reload_chamber_v1.wav
|
||
|
loaded_sound,foley/wpfoly_rpd_reload_clipin_v1.wav
|
||
|
loaded_sound,foley/wpfoly_rpd_reload_clipout_v1.wav
|
||
|
loaded_sound,foley/wpfoly_rpd_reload_close_v1.wav
|
||
|
loaded_sound,foley/wpfoly_rpd_reload_hit_v1.wav
|
||
|
loaded_sound,foley/wpfoly_rpd_reload_lift_v1.wav
|
||
|
loaded_sound,foley/wpfoly_rpd_reload_open_v1.wav
|
||
|
loaded_sound,foley/wpfoly_rpg_reload_insert_v2.wav
|
||
|
loaded_sound,foley/wpfoly_rpg_reload_lift_v1.wav
|
||
|
loaded_sound,foley/wpfoly_rpg_reload_twist_v2.wav
|
||
|
loaded_sound,foley/wpfoly_skorpion_reload_chamber_v1.wav
|
||
|
loaded_sound,foley/wpfoly_skorpion_reload_clipin_v1.wav
|
||
|
loaded_sound,foley/wpfoly_skorpion_reload_clipout_v1.wav
|
||
|
loaded_sound,foley/wpfoly_skorpion_reload_lift_v1.wav
|
||
|
loaded_sound,foley/wpfoly_stinger_pickup_lift_v1.wav
|
||
|
loaded_sound,foley/wpfoly_stinger_pickup_open_v1.wav
|
||
|
loaded_sound,foley/wpfoly_usp_reload_chamber_v1.wav
|
||
|
loaded_sound,foley/wpfoly_usp_reload_clipin_v1.wav
|
||
|
loaded_sound,foley/wpfoly_usp_reload_clipout_v2.wav
|
||
|
loaded_sound,foley/wpfoly_usp_reload_lift_v1.wav
|
||
|
loaded_sound,foley/wpfoly_winchester_reload_lift_v1.wav
|
||
|
loaded_sound,foley/wpfoly_winchester_reload_loop_v1.wav
|
||
|
loaded_sound,foley/wpfoly_winchester_reload_pump_v1.wav
|
||
|
loaded_sound,footsteps/foot_carpet01.wav
|
||
|
loaded_sound,footsteps/foot_carpet02.wav
|
||
|
loaded_sound,footsteps/foot_carpet03.wav
|
||
|
loaded_sound,footsteps/foot_carpet04.wav
|
||
|
loaded_sound,footsteps/foot_dirt01.wav
|
||
|
loaded_sound,footsteps/foot_dirt02.wav
|
||
|
loaded_sound,footsteps/foot_dirt03.wav
|
||
|
loaded_sound,footsteps/foot_dirt04.wav
|
||
|
loaded_sound,footsteps/foot_glass_dirt01.wav
|
||
|
loaded_sound,footsteps/foot_glass_dirt02.wav
|
||
|
loaded_sound,footsteps/foot_glass_dirt03.wav
|
||
|
loaded_sound,footsteps/foot_glass_dirt04.wav
|
||
|
loaded_sound,footsteps/foot_glass_stone01.wav
|
||
|
loaded_sound,footsteps/foot_glass_stone02.wav
|
||
|
loaded_sound,footsteps/foot_glass_stone03.wav
|
||
|
loaded_sound,footsteps/foot_glass_stone04.wav
|
||
|
loaded_sound,footsteps/foot_grass01.wav
|
||
|
loaded_sound,footsteps/foot_grass02.wav
|
||
|
loaded_sound,footsteps/foot_grass03.wav
|
||
|
loaded_sound,footsteps/foot_grass04.wav
|
||
|
loaded_sound,footsteps/foot_leaves01.wav
|
||
|
loaded_sound,footsteps/foot_leaves02.wav
|
||
|
loaded_sound,footsteps/foot_leaves03.wav
|
||
|
loaded_sound,footsteps/foot_leaves04.wav
|
||
|
loaded_sound,footsteps/foot_mud01.wav
|
||
|
loaded_sound,footsteps/foot_mud02.wav
|
||
|
loaded_sound,footsteps/foot_mud03.wav
|
||
|
loaded_sound,footsteps/foot_mud04.wav
|
||
|
loaded_sound,footsteps/foot_prone_cement01.wav
|
||
|
loaded_sound,footsteps/foot_prone_cement02.wav
|
||
|
loaded_sound,footsteps/foot_prone_cement03.wav
|
||
|
loaded_sound,footsteps/foot_prone_cement04.wav
|
||
|
loaded_sound,footsteps/foot_prone_cement05.wav
|
||
|
loaded_sound,footsteps/foot_prone_dirt01.wav
|
||
|
loaded_sound,footsteps/foot_prone_dirt02.wav
|
||
|
loaded_sound,footsteps/foot_prone_dirt03.wav
|
||
|
loaded_sound,footsteps/foot_prone_dirt04.wav
|
||
|
loaded_sound,footsteps/foot_prone_dirt05.wav
|
||
|
loaded_sound,footsteps/foot_prone_grass01.wav
|
||
|
loaded_sound,footsteps/foot_prone_grass02.wav
|
||
|
loaded_sound,footsteps/foot_prone_grass03.wav
|
||
|
loaded_sound,footsteps/foot_prone_grass04.wav
|
||
|
loaded_sound,footsteps/foot_prone_grass05.wav
|
||
|
loaded_sound,footsteps/foot_snow01.wav
|
||
|
loaded_sound,footsteps/foot_snow02.wav
|
||
|
loaded_sound,footsteps/foot_snow03.wav
|
||
|
loaded_sound,footsteps/foot_snow04.wav
|
||
|
loaded_sound,footsteps/foot_stone01.wav
|
||
|
loaded_sound,footsteps/foot_stone02.wav
|
||
|
loaded_sound,footsteps/foot_stone03.wav
|
||
|
loaded_sound,footsteps/foot_stone04.wav
|
||
|
loaded_sound,footsteps/foot_water_shallow1.wav
|
||
|
loaded_sound,footsteps/foot_water_shallow2.wav
|
||
|
loaded_sound,footsteps/foot_water_shallow3.wav
|
||
|
loaded_sound,footsteps/foot_water_shallow4.wav
|
||
|
loaded_sound,footsteps/foot_water_shallow5.wav
|
||
|
loaded_sound,footsteps/foot_wood01.wav
|
||
|
loaded_sound,footsteps/foot_wood02.wav
|
||
|
loaded_sound,footsteps/foot_wood03.wav
|
||
|
loaded_sound,footsteps/foot_wood04.wav
|
||
|
loaded_sound,footsteps/land_carpet.wav
|
||
|
loaded_sound,footsteps/land_damage01.wav
|
||
|
loaded_sound,footsteps/land_damage02.wav
|
||
|
loaded_sound,footsteps/land_dirt.wav
|
||
|
loaded_sound,footsteps/land_dirt_big1.wav
|
||
|
loaded_sound,footsteps/land_dirt_big2.wav
|
||
|
loaded_sound,footsteps/land_dirt_big3.wav
|
||
|
loaded_sound,footsteps/land_grass.wav
|
||
|
loaded_sound,footsteps/land_metal.wav
|
||
|
loaded_sound,footsteps/land_snow.wav
|
||
|
loaded_sound,footsteps/land_stone.wav
|
||
|
loaded_sound,footsteps/land_water.wav
|
||
|
loaded_sound,footsteps/land_wood.wav
|
||
|
loaded_sound,footsteps/mrk_foot_dirtsand01.wav
|
||
|
loaded_sound,footsteps/mrk_foot_dirtsand02.wav
|
||
|
loaded_sound,footsteps/mrk_foot_dirtsand03.wav
|
||
|
loaded_sound,footsteps/mrk_foot_dirtsand04.wav
|
||
|
loaded_sound,footsteps/mrk_foot_woodcreak02.wav
|
||
|
loaded_sound,footsteps/mrk_foot_woodcreak03.wav
|
||
|
loaded_sound,footsteps/mrk_land_dirtsand.wav
|
||
|
loaded_sound,items/night_vision_off.wav
|
||
|
loaded_sound,items/night_vision_on.wav
|
||
|
loaded_sound,items/pickup_laptop_intelligence1.wav
|
||
|
loaded_sound,level/foly_fastrope_end1.wav
|
||
|
loaded_sound,level/foly_fastrope_loop1.wav
|
||
|
loaded_sound,level/foly_fastrope_start1.wav
|
||
|
loaded_sound,misc/bomb_c4_pickup1.wav
|
||
|
loaded_sound,misc/bomb_plant_c4breach1.wav
|
||
|
loaded_sound,misc/bomb_plant_notick02.wav
|
||
|
loaded_sound,misc/bomb_tick_digital1.wav
|
||
|
loaded_sound,misc/bush_mvmnt01.wav
|
||
|
loaded_sound,misc/bush_mvmnt02.wav
|
||
|
loaded_sound,misc/bush_mvmnt03.wav
|
||
|
loaded_sound,misc/door_opn_halftrack.wav
|
||
|
loaded_sound,misc/metal_click.wav
|
||
|
loaded_sound,misc/mp_hit_indication_3c.wav
|
||
|
loaded_sound,misc/mrk_breathing01.wav
|
||
|
loaded_sound,misc/mrk_breathing02.wav
|
||
|
loaded_sound,misc/mrk_breathing03.wav
|
||
|
loaded_sound,misc/mrk_ceiling_collapse_5c.wav
|
||
|
loaded_sound,misc/mrk_headshot_5.wav
|
||
|
loaded_sound,misc/mrk_headshot_6.wav
|
||
|
loaded_sound,misc/mrk_ladder_impact1.wav
|
||
|
loaded_sound,misc/mrk_ladder_kick1.wav
|
||
|
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loaded_sound,weapons/m249/weap_m249_slst_1.wav
|
||
|
loaded_sound,weapons/m4/weap_m4_silencer_slst_1x.wav
|
||
|
loaded_sound,weapons/m4/weap_m4_slst_1c4.wav
|
||
|
loaded_sound,weapons/m60/weap_m60_slst_1.wav
|
||
|
loaded_sound,weapons/melee/h2h_knife_impact_other1.wav
|
||
|
loaded_sound,weapons/melee/h2h_knife_impact_other2.wav
|
||
|
loaded_sound,weapons/melee/h2h_knife_impact_other3.wav
|
||
|
loaded_sound,weapons/melee/h2h_knife_slice1.wav
|
||
|
loaded_sound,weapons/melee/h2h_knife_slice2.wav
|
||
|
loaded_sound,weapons/melee/h2h_knife_stab1.wav
|
||
|
loaded_sound,weapons/melee/h2h_knife_stab2.wav
|
||
|
loaded_sound,weapons/melee/h2h_knife_swing1.wav
|
||
|
loaded_sound,weapons/melee/h2h_knife_swing2.wav
|
||
|
loaded_sound,weapons/melee/h2h_knife_watermelon_splat1.wav
|
||
|
loaded_sound,weapons/melee/h2h_melee_punch1.wav
|
||
|
loaded_sound,weapons/melee/h2h_melee_punch2.wav
|
||
|
loaded_sound,weapons/melee/melee_hit01.wav
|
||
|
loaded_sound,weapons/melee/melee_hit02.wav
|
||
|
loaded_sound,weapons/melee/melee_neck_break1.wav
|
||
|
loaded_sound,weapons/melee/melee_neck_break2.wav
|
||
|
loaded_sound,weapons/melee/melee_swing01.wav
|
||
|
loaded_sound,weapons/melee/melee_swing03.wav
|
||
|
loaded_sound,weapons/mg42/mrk_mg42cooldown_1.wav
|
||
|
loaded_sound,weapons/mg42/mrk_mg42loop_1b.wav
|
||
|
loaded_sound,weapons/miniuzi/weap_miniuzi_slst_2b.wav
|
||
|
loaded_sound,weapons/mp5/weap_mp5_silencer_slst_2d.wav
|
||
|
loaded_sound,weapons/mp5/weap_mp5_slst_4.wav
|
||
|
loaded_sound,weapons/mrk_clipin_1.wav
|
||
|
loaded_sound,weapons/mrk_clipout_1.wav
|
||
|
loaded_sound,weapons/p90/weap_p90_silencer_slst_1.wav
|
||
|
loaded_sound,weapons/p90/weap_p90_slst_1.wav
|
||
|
loaded_sound,weapons/ricochet/mrk_rico_dirt02.wav
|
||
|
loaded_sound,weapons/ricochet/mrk_rico_glass01.wav
|
||
|
loaded_sound,weapons/ricochet/mrk_rico_mason02.wav
|
||
|
loaded_sound,weapons/ricochet/mrk_rico_mason03.wav
|
||
|
loaded_sound,weapons/ricochet/mrk_rico_metal01.wav
|
||
|
loaded_sound,weapons/ricochet/mrk_rico_metal02.wav
|
||
|
loaded_sound,weapons/ricochet/mrk_rico_metal03.wav
|
||
|
loaded_sound,weapons/ricochet/mrk_rico_wood01.wav
|
||
|
loaded_sound,weapons/ricochet/mrk_rico_wood04.wav
|
||
|
loaded_sound,weapons/rocket_57mm/weap_57mm_rocket_fire1.wav
|
||
|
loaded_sound,weapons/rocket_57mm/weap_57mm_rocket_fire2.wav
|
||
|
loaded_sound,weapons/rocket_57mm/weap_57mm_rocket_fire3.wav
|
||
|
loaded_sound,weapons/rocket_57mm/weap_57mm_rocket_trail_close.wav
|
||
|
loaded_sound,weapons/rocket_57mm/weap_57mm_rocket_trail_dist.wav
|
||
|
loaded_sound,weapons/rpd/weap_rpd_slst_1b.wav
|
||
|
loaded_sound,weapons/rpg7/weap_rpg7_sl_2.wav
|
||
|
loaded_sound,weapons/rpg7/weap_rpg7loop_sl_1.wav
|
||
|
loaded_sound,weapons/rpg7/weap_rpg_trail_loop_flamehiss2.wav
|
||
|
loaded_sound,weapons/rpg7/weap_rpg_trail_loop_whippigwhistle3.wav
|
||
|
loaded_sound,weapons/shells/weap_shellcase_1.wav
|
||
|
loaded_sound,weapons/shells/weap_shellcase_2.wav
|
||
|
loaded_sound,weapons/shells/weap_shellcase_3.wav
|
||
|
loaded_sound,weapons/shells/weap_shellcase_4.wav
|
||
|
loaded_sound,weapons/shotgun/mrk_12ga_shotgun_pump1.wav
|
||
|
loaded_sound,weapons/shotgun/weap_m1014_slst_y1b.wav
|
||
|
loaded_sound,weapons/shotgun/weap_win1200_slst_2.wav
|
||
|
loaded_sound,weapons/shotgun/wpnfoley_shotgun_load3.wav
|
||
|
loaded_sound,weapons/skorpion/weap_skorpion_slst_2.wav
|
||
|
loaded_sound,weapons/sniper/weap_762mm_sniper_slst_4.wav
|
||
|
loaded_sound,weapons/weap_dryfire_pistol.wav
|
||
|
loaded_sound,weapons/weap_dryfire_rifle.wav
|
||
|
loaded_sound,weapons/weap_dryfire_smg.wav
|
||
|
loaded_sound,whizbys/mrk_whyzby1b.wav
|
||
|
loaded_sound,whizbys/mrk_whyzby22.wav
|
||
|
loaded_sound,whizbys/mrk_whyzby23.wav
|
||
|
loaded_sound,whizbys/mrk_whyzby24.wav
|
||
|
loaded_sound,whizbys/mrk_whyzby2b.wav
|
||
|
loaded_sound,whizbys/mrk_whyzby3b.wav
|
||
|
loaded_sound,whizbys/mrk_whyzby4b.wav
|
||
|
loaded_sound,whizbys/mrk_whyzby5b.wav
|
||
|
loaded_sound,whizbys/mrk_whyzby6b.wav
|
||
|
loaded_sound,whizbys/mrk_whyzby7b.wav
|
||
|
loaded_sound,whizbys/mrk_whyzby8b.wav
|
||
|
loaded_sound,whizbys/whizby09.wav
|
||
|
loaded_sound,whizbys/whizby10.wav
|
||
|
loaded_sound,whizbys/whizby11.wav
|
||
|
loaded_sound,whizbys/whizby12.wav
|
||
|
loaded_sound,whizbys/whizby13.wav
|
||
|
loaded_sound,whizbys/whizby14.wav
|
||
|
loaded_sound,whizbys/whizby15.wav
|
||
|
menufile,ui/hud.txt
|
||
|
menufile,ui/ingame.txt
|
||
|
menu,apply_picmip_popmenu
|
||
|
menu,boldgamemessages
|
||
|
menu,compass
|
||
|
menu,cursorhints
|
||
|
menu,deadscreen
|
||
|
menu,diff_con_easy
|
||
|
menu,diff_con_hardened
|
||
|
menu,diff_con_regular
|
||
|
menu,diff_con_veteran
|
||
|
menu,dpad
|
||
|
menu,facemaskoverlay
|
||
|
menu,gamemessages
|
||
|
menu,holdbreathhint
|
||
|
menu,ingame_difficulty
|
||
|
menu,ingameoptions
|
||
|
menu,invalidcmdhint
|
||
|
menu,invert_axis_pc
|
||
|
menu,main_controls
|
||
|
menu,main_options
|
||
|
menu,mantlehint
|
||
|
menu,menu_special_features
|
||
|
menu,missionobjective
|
||
|
menu,objectiveinfo
|
||
|
menu,options_control_defaults
|
||
|
menu,options_game
|
||
|
menu,options_graphics
|
||
|
menu,options_graphics_defaults
|
||
|
menu,options_graphics_texture
|
||
|
menu,options_look
|
||
|
menu,options_misc
|
||
|
menu,options_move
|
||
|
menu,options_shoot
|
||
|
menu,options_sound
|
||
|
menu,overheadmap
|
||
|
menu,pausedbkgnd
|
||
|
menu,pausedmenu
|
||
|
menu,popmenu_arcade_difficulty
|
||
|
menu,popmenu_difficulty
|
||
|
menu,popmenu_newgame
|
||
|
menu,pregame
|
||
|
menu,restart_warning
|
||
|
menu,safearea
|
||
|
menu,savegame_warning
|
||
|
menu,savegame_warning_arcade
|
||
|
menu,savegame_warning_noprofile
|
||
|
menu,savegame_warning_noprofile1
|
||
|
menu,savegameinfo
|
||
|
menu,savegameloading
|
||
|
menu,savingicon
|
||
|
menu,select_difficulty
|
||
|
menu,snd_restart_popmenu
|
||
|
menu,sprintmeter
|
||
|
menu,stance
|
||
|
menu,subtitles
|
||
|
menu,subtitles_chaplin
|
||
|
menu,tankstatus
|
||
|
menu,vehiclehud
|
||
|
menu,vid_restart_popmenu
|
||
|
menu,vid_restart_popmenu_dead
|
||
|
menu,vid_restart_popmenu_listen
|
||
|
menu,weaponinfo
|
||
|
menu,weaponjavelinhud
|
||
|
weapon,sp/camera_10fov
|
||
|
weapon,sp/camera_20fov
|
||
|
weapon,sp/camera_30fov
|
||
|
weapon,sp/camera_45fov
|
||
|
weapon,sp/camera_5fov
|
||
|
weapon,sp/default_vehicle_weapon
|
||
|
weapon,sp/defaultweapon
|
||
|
weapon,sp/flash_grenade
|
||
|
weapon,sp/fraggrenade
|
||
|
weapon,sp/rpd_bipod_crouch
|
||
|
weapon,sp/rpd_bipod_prone
|
||
|
weapon,sp/rpd_bipod_stand
|
||
|
weapon,sp/saw_bipod_crouch
|
||
|
weapon,sp/saw_bipod_prone
|
||
|
weapon,sp/saw_bipod_stand
|
||
|
weapon,sp/smoke_grenade_american
|
||
|
fx,explosions/default_explosion
|
||
|
fx,explosions/flashbang
|
||
|
fx,explosions/grenade_flash
|
||
|
fx,explosions/grenadeexp_blacktop
|
||
|
fx,explosions/grenadeexp_concrete_1
|
||
|
fx,explosions/grenadeexp_default
|
||
|
fx,explosions/grenadeexp_dirt_1
|
||
|
fx,explosions/grenadeexp_metal
|
||
|
fx,explosions/grenadeexp_mud
|
||
|
fx,explosions/grenadeexp_snow
|
||
|
fx,explosions/grenadeexp_water
|
||
|
fx,explosions/grenadeexp_wood
|
||
|
fx,explosions/mortarexp_water
|
||
|
fx,impacts/20mm_brick_impact
|
||
|
fx,impacts/20mm_brick_impact_exit
|
||
|
fx,impacts/20mm_ceramic_impact
|
||
|
fx,impacts/20mm_ceramic_impact_exit
|
||
|
fx,impacts/20mm_concrete_impact
|
||
|
fx,impacts/20mm_concrete_impact_exit
|
||
|
fx,impacts/20mm_default_impact
|
||
|
fx,impacts/20mm_default_impact_exit
|
||
|
fx,impacts/20mm_dirt_impact
|
||
|
fx,impacts/20mm_dirt_impact_exit
|
||
|
fx,impacts/20mm_glass_impact
|
||
|
fx,impacts/20mm_glass_impact_exit
|
||
|
fx,impacts/20mm_metal_impact
|
||
|
fx,impacts/20mm_metal_impact_exit
|
||
|
fx,impacts/20mm_plaster_impact
|
||
|
fx,impacts/20mm_plaster_impact_exit
|
||
|
fx,impacts/20mm_rock_impact
|
||
|
fx,impacts/20mm_rock_impact_exit
|
||
|
fx,impacts/20mm_snow_impact
|
||
|
fx,impacts/20mm_snow_impact_exit
|
||
|
fx,impacts/20mm_water_impact
|
||
|
fx,impacts/20mm_wood_impact
|
||
|
fx,impacts/20mm_wood_impact_exit
|
||
|
fx,impacts/brickimpact_em2
|
||
|
fx,impacts/cloth_hit
|
||
|
fx,impacts/cloth_hit_exit
|
||
|
fx,impacts/cushion_hit
|
||
|
fx,impacts/cushion_hit_exit
|
||
|
fx,impacts/decal_mudsplash
|
||
|
fx,impacts/decal_mudsplash_large
|
||
|
fx,impacts/default_hit
|
||
|
fx,impacts/default_hit_exit
|
||
|
fx,impacts/distant_conc
|
||
|
fx,impacts/distant_conc_large
|
||
|
fx,impacts/distant_grain
|
||
|
fx,impacts/distant_grain_large
|
||
|
fx,impacts/exit_tracer
|
||
|
fx,impacts/flesh_hit
|
||
|
fx,impacts/flesh_hit_body_fatal_exit
|
||
|
fx,impacts/flesh_hit_body_nonfatal
|
||
|
fx,impacts/flesh_hit_head_fatal_exit
|
||
|
fx,impacts/flesh_hit_knife
|
||
|
fx,impacts/flesh_hit_knife_noblood
|
||
|
fx,impacts/flesh_hit_noblood
|
||
|
fx,impacts/flesh_hit_splat
|
||
|
fx,impacts/flesh_hit_splat_large
|
||
|
fx,impacts/footstep_dust
|
||
|
fx,impacts/footstep_mud
|
||
|
fx,impacts/footstep_water
|
||
|
fx,impacts/gravelimpact_em
|
||
|
fx,impacts/gravelimpact_em2
|
||
|
fx,impacts/impact_em
|
||
|
fx,impacts/large_asphalt
|
||
|
fx,impacts/large_asphalt_exit
|
||
|
fx,impacts/large_brick
|
||
|
fx,impacts/large_brick_exit
|
||
|
fx,impacts/large_ceramic
|
||
|
fx,impacts/large_ceramic_exit
|
||
|
fx,impacts/large_concrete_1
|
||
|
fx,impacts/large_concrete_1_exit
|
||
|
fx,impacts/large_dirt
|
||
|
fx,impacts/large_dirt_1
|
||
|
fx,impacts/large_dirt_1_exit
|
||
|
fx,impacts/large_glass
|
||
|
fx,impacts/large_glass_exit
|
||
|
fx,impacts/large_gravel
|
||
|
fx,impacts/large_gravel_exit
|
||
|
fx,impacts/large_metal_painted_hit
|
||
|
fx,impacts/large_metal_painted_hit_exit
|
||
|
fx,impacts/large_metalhit_1
|
||
|
fx,impacts/large_metalhit_1_exit
|
||
|
fx,impacts/large_mud
|
||
|
fx,impacts/large_mud_exit
|
||
|
fx,impacts/large_plaster
|
||
|
fx,impacts/large_plaster_1
|
||
|
fx,impacts/large_plaster_1_exit
|
||
|
fx,impacts/large_plastic
|
||
|
fx,impacts/large_plastic_exit
|
||
|
fx,impacts/large_rock
|
||
|
fx,impacts/large_rock_1
|
||
|
fx,impacts/large_rock_1_exit
|
||
|
fx,impacts/large_waterhit
|
||
|
fx,impacts/large_woodhit
|
||
|
fx,impacts/large_woodhit_exit
|
||
|
fx,impacts/small_asphalt
|
||
|
fx,impacts/small_asphalt_exit
|
||
|
fx,impacts/small_brick
|
||
|
fx,impacts/small_brick_exit
|
||
|
fx,impacts/small_ceramic
|
||
|
fx,impacts/small_ceramic_exit
|
||
|
fx,impacts/small_concrete_1
|
||
|
fx,impacts/small_concrete_1_exit
|
||
|
fx,impacts/small_dirt_1
|
||
|
fx,impacts/small_dirt_1_exit
|
||
|
fx,impacts/small_foliage
|
||
|
fx,impacts/small_glass
|
||
|
fx,impacts/small_glass_exit
|
||
|
fx,impacts/small_grass
|
||
|
fx,impacts/small_grass_exit
|
||
|
fx,impacts/small_gravel
|
||
|
fx,impacts/small_metalhit_1
|
||
|
fx,impacts/small_metalhit_1_exit
|
||
|
fx,impacts/small_mud
|
||
|
fx,impacts/small_mud_exit
|
||
|
fx,impacts/small_plaster_1
|
||
|
fx,impacts/small_plaster_1_exit
|
||
|
fx,impacts/small_rock_1
|
||
|
fx,impacts/small_snowhit
|
||
|
fx,impacts/small_snowhit_exit
|
||
|
fx,impacts/small_waterhit
|
||
|
fx,misc/claymore_laser
|
||
|
fx,misc/grain_test
|
||
|
fx,misc/ir_tapereflect
|
||
|
fx,misc/light_c4_blink
|
||
|
fx,misc/nv_dlight
|
||
|
fx,muzzleflashes/heavy
|
||
|
fx,muzzleflashes/heavy_view
|
||
|
fx,muzzleflashes/saw_flash_view
|
||
|
fx,muzzleflashes/saw_flash_wv
|
||
|
fx,muzzleflashes/saw_flash_wv_a
|
||
|
fx,muzzleflashes/saw_flash_wv_b
|
||
|
fx,muzzleflashes/saw_flash_wv_c
|
||
|
fx,muzzleflashes/saw_flshview_a
|
||
|
fx,muzzleflashes/saw_flshview_b
|
||
|
fx,muzzleflashes/saw_flshview_c
|
||
|
fx,muzzleflashes/saw_flshview_d
|
||
|
fx,props/american_smoke_grenade
|
||
|
fx,shellejects/pistol_resting
|
||
|
fx,shellejects/rifle
|
||
|
fx,shellejects/rifle_resting
|
||
|
fx,shellejects/rifle_view
|
||
|
fx,shellejects/rifle_view_blurred01
|
||
|
fx,shellejects/rifle_view_blurred02
|
||
|
fx,shellejects/rifle_view_blurred03
|
||
|
fx,smoke/flashbang_smoke
|
||
|
fx,smoke/grenade_smoke
|
||
|
fx,smoke/smoke_grenade
|
||
|
fx,treadfx/heli_dust_default
|
||
|
fx,treadfx/heli_water
|
||
|
fx,treadfx/tread_dust_default
|
||
|
impactfx,void
|
||
|
rawfile,aim_assist/view_input_0.graph
|
||
|
rawfile,aim_assist/view_input_1.graph
|
||
|
rawfile,aim_assist/view_input_2.graph
|
||
|
rawfile,aim_assist/view_input_3.graph
|
||
|
rawfile,animscripts/animmode.gsc
|
||
|
rawfile,animscripts/battlechatter.gsc
|
||
|
rawfile,animscripts/battlechatter_ai.gsc
|
||
|
rawfile,animscripts/combat.gsc
|
||
|
rawfile,animscripts/combat_say.gsc
|
||
|
rawfile,animscripts/combat_utility.gsc
|
||
|
rawfile,animscripts/concealment_crouch.gsc
|
||
|
rawfile,animscripts/concealment_prone.gsc
|
||
|
rawfile,animscripts/concealment_stand.gsc
|
||
|
rawfile,animscripts/corner.gsc
|
||
|
rawfile,animscripts/cover_arrival.gsc
|
||
|
rawfile,animscripts/cover_behavior.gsc
|
||
|
rawfile,animscripts/cover_crouch.gsc
|
||
|
rawfile,animscripts/cover_left.gsc
|
||
|
rawfile,animscripts/cover_prone.gsc
|
||
|
rawfile,animscripts/cover_right.gsc
|
||
|
rawfile,animscripts/cover_stand.gsc
|
||
|
rawfile,animscripts/cover_wall.gsc
|
||
|
rawfile,animscripts/cover_wide_left.gsc
|
||
|
rawfile,animscripts/cover_wide_right.gsc
|
||
|
rawfile,animscripts/cqb.gsc
|
||
|
rawfile,animscripts/death.gsc
|
||
|
rawfile,animscripts/face.gsc
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