cod4-sdk/zone_source/english/assetlist/common.csv

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2008-01-19 00:00:00 +00:00
physpreset,bottle_plastic
physpreset,bucket_metal
physpreset,fruit_small_chunk
physpreset,tire
physpreset,weapon_clip_empty
physpreset,woodencross
xanim,back_pain
xanim,balcony_stumble_forward
xanim,balcony_tumble_railing36_forward
xanim,balcony_tumble_railing44_forward
xanim,bog_melee_r_attack
xanim,bog_melee_r_defend
xanim,casual_crouch_idle
xanim,casual_crouch_idle_in
xanim,casual_crouch_point
xanim,casual_crouch_twitch
xanim,casual_stand_idle
xanim,casual_stand_idle_trans_in
xanim,casual_stand_idle_twitch
xanim,casual_stand_idle_twitchb
xanim,casual_stand_v2_idle
xanim,casual_stand_v2_twitch_radio
xanim,casual_stand_v2_twitch_shift
xanim,casual_stand_v2_twitch_talk
xanim,casualcornera_idle_left
xanim,clear_left
xanim,clear_left_idle
xanim,combat_run_fast_pistol
xanim,combatrun_head_2
xanim,combatrun_head_4
xanim,combatrun_head_6
xanim,combatrun_head_8
xanim,corner_left_crouch_aimbehind2alert
xanim,corner_left_crouch_aimright2alert
xanim,corner_left_crouch_aimstraight2alert
xanim,corner_left_crouch_alert2aimbehind
xanim,corner_left_crouch_alert2aimleft
xanim,corner_left_crouch_alert2aimright
xanim,corner_left_crouch_alert2aimstraight
xanim,corner_left_crouch_alert2look
xanim,corner_left_crouch_alertlookidle
xanim,corner_left_crouch_behind2left
xanim,corner_left_crouch_left2behind
xanim,corner_left_crouch_left2straight
xanim,corner_left_crouch_look2alert
xanim,corner_left_crouch_right2straight
xanim,corner_left_crouch_straight2left
xanim,corner_left_crouch_straight2right
xanim,corner_left_stand_aimbehind2alert
xanim,corner_left_stand_aimleft2alert
xanim,corner_left_stand_aimright2alert
xanim,corner_left_stand_aimstraight2alert
xanim,corner_left_stand_alert2aimbehind
xanim,corner_left_stand_alert2aimleft
xanim,corner_left_stand_alert2aimright
xanim,corner_left_stand_alert2aimstraight
xanim,corner_left_stand_alert2look
xanim,corner_left_stand_alertlookidle
xanim,corner_left_stand_behind2left
xanim,corner_left_stand_left2behind
xanim,corner_left_stand_left2straight
xanim,corner_left_stand_look2alert
xanim,corner_left_stand_right2straight
xanim,corner_left_stand_straight2left
xanim,corner_left_stand_straight2right
xanim,corner_right_crouch_aimbehind2alert
xanim,corner_right_crouch_aimleft2alert
xanim,corner_right_crouch_aimright2alert
xanim,corner_right_crouch_aimstraight2alert
xanim,corner_right_crouch_alert2aimbehind
xanim,corner_right_crouch_alert2aimleft
xanim,corner_right_crouch_alert2aimright
xanim,corner_right_crouch_alert2aimstraight
xanim,corner_right_crouch_alert2look
xanim,corner_right_crouch_alertlookidle
xanim,corner_right_crouch_behind2right
xanim,corner_right_crouch_left2straight
xanim,corner_right_crouch_look2alert
xanim,corner_right_crouch_right2behind
xanim,corner_right_crouch_right2straight
xanim,corner_right_crouch_straight2left
xanim,corner_right_crouch_straight2right
xanim,corner_right_stand_aim_45left
xanim,corner_right_stand_aim_45right
xanim,corner_right_stand_aimbehind2alert
xanim,corner_right_stand_aimleft2alert
xanim,corner_right_stand_aimright2alert
xanim,corner_right_stand_aimstraight2alert
xanim,corner_right_stand_alert2aimbehind
xanim,corner_right_stand_alert2aimleft
xanim,corner_right_stand_alert2aimright
xanim,corner_right_stand_alert2aimstraight
xanim,corner_right_stand_alert2look
xanim,corner_right_stand_alertlookidle
xanim,corner_right_stand_behind2right
xanim,corner_right_stand_left2straight
xanim,corner_right_stand_look2alert
xanim,corner_right_stand_right2behind
xanim,corner_right_stand_right2straight
xanim,corner_right_stand_straight2left
xanim,corner_right_stand_straight2right
xanim,corner_standl_alert_2_look
xanim,corner_standl_alert_idle
xanim,corner_standl_alert_twitch01
xanim,corner_standl_alert_twitch02
xanim,corner_standl_alert_twitch03
xanim,corner_standl_alert_twitch04
xanim,corner_standl_alert_twitch05
xanim,corner_standl_alert_twitch06
xanim,corner_standl_alert_twitch07
xanim,corner_standl_blindfire_v1
xanim,corner_standl_blindfire_v2
xanim,corner_standl_deatha
xanim,corner_standl_deathb
xanim,corner_standl_flinch
xanim,corner_standl_grenade_a
xanim,corner_standl_grenade_b
xanim,corner_standl_look
xanim,corner_standl_look_2_alert
xanim,corner_standl_look_2_alert_fast_v1
xanim,corner_standl_look_idle
xanim,corner_standl_pain
xanim,corner_standl_painb
xanim,corner_standl_painc
xanim,corner_standl_paind
xanim,corner_standl_paine
xanim,corner_standl_rambo_jam
xanim,corner_standl_rambo_set
xanim,corner_standl_reload_b_2_alert
xanim,corner_standl_reload_v1
xanim,corner_standl_reload_v2
xanim,corner_standl_trans_a_2_alert
xanim,corner_standl_trans_a_2_alert_v2
xanim,corner_standl_trans_a_2_b
xanim,corner_standl_trans_a_2_b_v2
xanim,corner_standl_trans_alert_2_a
xanim,corner_standl_trans_alert_2_a_v2
xanim,corner_standl_trans_alert_2_a_v3
xanim,corner_standl_trans_alert_2_b
xanim,corner_standl_trans_alert_2_b_v2
xanim,corner_standl_trans_b_2_a
xanim,corner_standl_trans_b_2_a_v2
xanim,corner_standl_trans_b_2_alert
xanim,corner_standl_trans_b_2_alert_v2
xanim,corner_standl_trans_in_1
xanim,corner_standl_trans_in_2
xanim,corner_standl_trans_in_3
xanim,corner_standl_trans_in_4
xanim,corner_standl_trans_in_6
xanim,corner_standl_trans_in_7
xanim,corner_standl_trans_in_8
xanim,corner_standl_trans_out_1
xanim,corner_standl_trans_out_2
xanim,corner_standl_trans_out_3
xanim,corner_standl_trans_out_4
xanim,corner_standl_trans_out_6
xanim,corner_standl_trans_out_7
xanim,corner_standl_trans_out_8
xanim,corner_standr_alert_2_look
xanim,corner_standr_alert_idle
xanim,corner_standr_alert_twitch01
xanim,corner_standr_alert_twitch02
xanim,corner_standr_alert_twitch03
xanim,corner_standr_alert_twitch04
xanim,corner_standr_alert_twitch05
xanim,corner_standr_alert_twitch06
xanim,corner_standr_alert_twitch07
xanim,corner_standr_blindfire_v1
xanim,corner_standr_blindfire_v2
xanim,corner_standr_death_grenade_explode
xanim,corner_standr_death_grenade_hit
xanim,corner_standr_death_grenade_idle
xanim,corner_standr_death_grenade_slump
xanim,corner_standr_deatha
xanim,corner_standr_deathb
xanim,corner_standr_flinch
xanim,corner_standr_flinchb
xanim,corner_standr_grenade_a
xanim,corner_standr_grenade_b
xanim,corner_standr_look
xanim,corner_standr_look_2_alert
xanim,corner_standr_look_2_alert_fast
xanim,corner_standr_look_idle
xanim,corner_standr_pain
xanim,corner_standr_painb
xanim,corner_standr_painc
xanim,corner_standr_rambo_dive_v1
xanim,corner_standr_rambo_dive_v2
xanim,corner_standr_rambo_jam
xanim,corner_standr_rambo_med
xanim,corner_standr_rambo_short
xanim,corner_standr_reload_b_2_alert
xanim,corner_standr_reload_v1
xanim,corner_standr_reload_v2
xanim,corner_standr_trans_a_2_alert
xanim,corner_standr_trans_a_2_alert_v2
xanim,corner_standr_trans_a_2_b
xanim,corner_standr_trans_a_2_b_v2
xanim,corner_standr_trans_alert_2_a
xanim,corner_standr_trans_alert_2_a_v2
xanim,corner_standr_trans_alert_2_b
xanim,corner_standr_trans_alert_2_b_v2
xanim,corner_standr_trans_alert_2_b_v3
xanim,corner_standr_trans_b_2_a
xanim,corner_standr_trans_b_2_a_v2
xanim,corner_standr_trans_b_2_alert
xanim,corner_standr_trans_b_2_alert_v2
xanim,corner_standr_trans_b_2_alert_v3
xanim,corner_standr_trans_in_1
xanim,corner_standr_trans_in_2
xanim,corner_standr_trans_in_3
xanim,corner_standr_trans_in_4
xanim,corner_standr_trans_in_6
xanim,corner_standr_trans_in_8
xanim,corner_standr_trans_in_9
xanim,corner_standr_trans_out_1
xanim,corner_standr_trans_out_2
xanim,corner_standr_trans_out_3
xanim,corner_standr_trans_out_4
xanim,corner_standr_trans_out_6
xanim,corner_standr_trans_out_8
xanim,corner_standr_trans_out_9
xanim,cornercrl_alert_2_stand
xanim,cornercrl_alert_idle
xanim,cornercrl_grenadea
xanim,cornercrl_grenadeb
xanim,cornercrl_look_fast
xanim,cornercrl_reloada
xanim,cornercrl_reloadb
xanim,cornercrl_stand_2_alert
xanim,cornercrl_trans_a_2_alert
xanim,cornercrl_trans_a_2_b
xanim,cornercrl_trans_alert_2_a
xanim,cornercrl_trans_alert_2_b
xanim,cornercrl_trans_b_2_a
xanim,cornercrl_trans_b_2_alert
xanim,cornercrl_trans_in_f
xanim,cornercrl_trans_in_l
xanim,cornercrl_trans_in_m
xanim,cornercrl_trans_in_mf
xanim,cornercrl_trans_in_ml
xanim,cornercrl_trans_in_mr
xanim,cornercrl_trans_in_r
xanim,cornercrl_trans_out_f
xanim,cornercrl_trans_out_l
xanim,cornercrl_trans_out_m
xanim,cornercrl_trans_out_mf
xanim,cornercrl_trans_out_ml
xanim,cornercrl_trans_out_mr
xanim,cornercrl_trans_out_r
xanim,cornercrr_alert_2_look
xanim,cornercrr_alert_2_stand
xanim,cornercrr_alert_idle
xanim,cornercrr_alert_twitch_v1
xanim,cornercrr_alert_twitch_v2
xanim,cornercrr_alert_twitch_v3
xanim,cornercrr_grenadea
xanim,cornercrr_look_2_alert
xanim,cornercrr_look_2_alert_fast
xanim,cornercrr_look_idle
xanim,cornercrr_reload_b_2_alert
xanim,cornercrr_reloada
xanim,cornercrr_reloadb
xanim,cornercrr_stand_2_alert
xanim,cornercrr_trans_a_2_alert
xanim,cornercrr_trans_a_2_b
xanim,cornercrr_trans_alert_2_a
xanim,cornercrr_trans_alert_2_b
xanim,cornercrr_trans_b_2_a
xanim,cornercrr_trans_b_2_alert
xanim,cornercrr_trans_in_f
xanim,cornercrr_trans_in_l
xanim,cornercrr_trans_in_m
xanim,cornercrr_trans_in_mf
xanim,cornercrr_trans_in_ml
xanim,cornercrr_trans_in_mr
xanim,cornercrr_trans_in_r
xanim,cornercrr_trans_out_f
xanim,cornercrr_trans_out_l
xanim,cornercrr_trans_out_m
xanim,cornercrr_trans_out_mf
xanim,cornercrr_trans_out_ml
xanim,cornercrr_trans_out_mr
xanim,cornercrr_trans_out_r
xanim,cornerstndl_alert_2_lean
xanim,cornerstndl_lean_2_alert
xanim,cornerstndl_lean_aim_2
xanim,cornerstndl_lean_aim_4
xanim,cornerstndl_lean_aim_5
xanim,cornerstndl_lean_aim_6
xanim,cornerstndl_lean_aim_8
xanim,cornerstndl_lean_auto
xanim,cornerstndl_lean_fire
xanim,cornerstndl_lean_idle
xanim,cornerstndl_lean_reload
xanim,cornerstndr_alert_2_lean
xanim,cornerstndr_lean_2_alert
xanim,cornerstndr_lean_aim_2
xanim,cornerstndr_lean_aim_4
xanim,cornerstndr_lean_aim_5
xanim,cornerstndr_lean_aim_6
xanim,cornerstndr_lean_aim_8
xanim,cornerstndr_lean_auto
xanim,cornerstndr_lean_fire
xanim,cornerstndr_lean_idle
xanim,cornerstndr_lean_reload
xanim,covercrouch_aim2_add
xanim,covercrouch_aim4_add
xanim,covercrouch_aim5
xanim,covercrouch_aim6_add
xanim,covercrouch_aim8_add
xanim,covercrouch_aim_2_hide
xanim,covercrouch_blindfire_1
xanim,covercrouch_blindfire_2
xanim,covercrouch_blindfire_3
xanim,covercrouch_blindfire_4
xanim,covercrouch_death_1
xanim,covercrouch_death_2
xanim,covercrouch_death_3
xanim,covercrouch_grenadea
xanim,covercrouch_grenadeb
xanim,covercrouch_hide_2_aim
xanim,covercrouch_hide_2_lean
xanim,covercrouch_hide_2_stand
xanim,covercrouch_hide_idle
xanim,covercrouch_hide_look
xanim,covercrouch_lean_2_hide
xanim,covercrouch_lean_aim5
xanim,covercrouch_reload_hide
xanim,covercrouch_run_in_l
xanim,covercrouch_run_in_m
xanim,covercrouch_run_in_ml
xanim,covercrouch_run_in_mr
xanim,covercrouch_run_in_r
xanim,covercrouch_run_out_l
xanim,covercrouch_run_out_m
xanim,covercrouch_run_out_ml
xanim,covercrouch_run_out_mr
xanim,covercrouch_run_out_r
xanim,covercrouch_stand_2_hide
xanim,covercrouch_twitch_1
xanim,covercrouch_twitch_2
xanim,covercrouch_twitch_3
xanim,covercrouch_twitch_4
xanim,coverstand_aim_2_hide
xanim,coverstand_blindfire_1
xanim,coverstand_blindfire_2
xanim,coverstand_death_left
xanim,coverstand_death_right
xanim,coverstand_grenadea
xanim,coverstand_grenadeb
xanim,coverstand_hide_2_aim
xanim,coverstand_hide_idle
xanim,coverstand_hide_idle_twitch01
xanim,coverstand_hide_idle_twitch02
xanim,coverstand_hide_idle_twitch03
xanim,coverstand_hide_idle_twitch04
xanim,coverstand_hide_idle_twitch05
xanim,coverstand_hide_idle_wave01
xanim,coverstand_hide_idle_wave02
xanim,coverstand_look_idle
xanim,coverstand_look_movedown
xanim,coverstand_look_movedown_fast
xanim,coverstand_look_moveup
xanim,coverstand_look_quick
xanim,coverstand_look_quick_v2
xanim,coverstand_mini_approach_1
xanim,coverstand_mini_approach_2
xanim,coverstand_mini_approach_3
xanim,coverstand_mini_approach_4
xanim,coverstand_mini_approach_6
xanim,coverstand_pain_groin
xanim,coverstand_pain_leg
xanim,coverstand_react01
xanim,coverstand_react02
xanim,coverstand_react03
xanim,coverstand_react04
xanim,coverstand_reloada
xanim,coverstand_trans_in_l
xanim,coverstand_trans_in_m
xanim,coverstand_trans_in_ml
xanim,coverstand_trans_in_mr
xanim,coverstand_trans_in_r
xanim,coverstand_trans_out_l
xanim,coverstand_trans_out_m
xanim,coverstand_trans_out_ml
xanim,coverstand_trans_out_mr
xanim,coverstand_trans_out_r
xanim,cqb_stand_aim2
xanim,cqb_stand_aim4
xanim,cqb_stand_aim5
xanim,cqb_stand_aim6
xanim,cqb_stand_aim8
xanim,cqb_stand_idle
xanim,cqb_stand_reload_knee
xanim,cqb_stand_reload_steady
xanim,cqb_stand_twitch
xanim,crawl_death_front
xanim,crouch2crouchrun_back
xanim,crouch2crouchrun_forward
xanim,crouch2crouchrun_left
xanim,crouch2crouchrun_right
xanim,crouch2crouchwalk_straight
xanim,crouch2prone_gunsupport
xanim,crouch2stand
xanim,crouch_2_prone
xanim,crouch_2_prone_firing
xanim,crouch_2run_180
xanim,crouch_2run_f
xanim,crouch_2run_l
xanim,crouch_2run_r
xanim,crouch_aim_down
xanim,crouch_aim_straight
xanim,crouch_aim_up
xanim,crouch_death_clutchchest
xanim,crouch_fastwalk_b
xanim,crouch_fastwalk_f
xanim,crouch_fastwalk_l
xanim,crouch_fastwalk_r
xanim,crouch_grenade_return_throw
xanim,crouch_grenade_throw
xanim,crouch_pain_holdstomach
xanim,crouch_shoot_auto_down
xanim,crouch_shoot_auto_straight
xanim,crouch_shoot_auto_up
xanim,crouch_shoot_down
xanim,crouch_shoot_run_back
xanim,crouch_shoot_run_forward
xanim,crouch_shoot_run_left
xanim,crouch_shoot_run_right
xanim,crouch_shoot_straight
xanim,crouch_shoot_up
xanim,crouchrun2prone_left
xanim,crouchrun2prone_right
xanim,crouchrun2prone_straight
xanim,death_explosion_back13
xanim,death_explosion_forward13
xanim,death_explosion_left11
xanim,death_explosion_right13
xanim,death_explosion_run_b_v1
xanim,death_explosion_run_b_v2
xanim,death_explosion_run_f_v1
xanim,death_explosion_run_f_v2
xanim,death_explosion_run_f_v3
xanim,death_explosion_run_f_v4
xanim,death_explosion_run_l_v1
xanim,death_explosion_run_l_v2
xanim,death_explosion_run_r_v1
xanim,death_explosion_run_r_v2
xanim,death_explosion_stand_b_v1
xanim,death_explosion_stand_b_v2
xanim,death_explosion_stand_b_v3
xanim,death_explosion_stand_b_v4
xanim,death_explosion_stand_f_v1
xanim,death_explosion_stand_f_v2
xanim,death_explosion_stand_f_v3
xanim,death_explosion_stand_f_v4
xanim,death_explosion_stand_l_v1
xanim,death_explosion_stand_l_v2
xanim,death_explosion_stand_l_v3
xanim,death_explosion_stand_r_v1
xanim,death_explosion_stand_r_v2
xanim,death_explosion_stand_up_v1
xanim,death_explosion_stand_up_v2
xanim,death_explosion_up10
xanim,death_run_forward_crumple
xanim,death_run_onfront
xanim,death_run_onleft
xanim,death_stand_dropinplace
xanim,door_kick_in
xanim,dying_back_aim_4
xanim,dying_back_aim_6
xanim,dying_back_death_v1
xanim,dying_back_death_v2
xanim,dying_back_death_v3
xanim,dying_back_death_v4
xanim,dying_back_fire
xanim,dying_back_idle
xanim,dying_back_twitch_a
xanim,dying_back_twitch_b
xanim,dying_crawl
xanim,dying_crawl_2_back
xanim,dying_crawl_back
xanim,dying_crawl_death_v1
xanim,dying_crawl_death_v2
xanim,dying_crouch_2_back
xanim,dying_crouch_2_crawl
xanim,dying_pistol_aim_left
xanim,dying_pistol_aim_right
xanim,dying_pistol_aim_straight
xanim,dying_pistol_death
xanim,dying_pistol_shoot_left1
xanim,dying_pistol_shoot_left2
xanim,dying_pistol_shoot_right1
xanim,dying_pistol_shoot_right2
xanim,dying_pistol_shoot_straight1
xanim,dying_pistol_shoot_straight2
xanim,dying_stand_2_back_v1
xanim,dying_stand_2_back_v2
xanim,dying_stand_2_back_v3
xanim,dying_stand_2_crawl_v1
xanim,dying_stand_2_crawl_v2
xanim,dying_stand_2_crawl_v3
xanim,exposed_aim_2
xanim,exposed_aim_4
xanim,exposed_aim_5
xanim,exposed_aim_6
xanim,exposed_aim_8
xanim,exposed_crouch_2_stand
xanim,exposed_crouch_aim_2
xanim,exposed_crouch_aim_4
xanim,exposed_crouch_aim_5
xanim,exposed_crouch_aim_6
xanim,exposed_crouch_aim_8
xanim,exposed_crouch_death_fetal
xanim,exposed_crouch_death_flip
xanim,exposed_crouch_death_twist
xanim,exposed_crouch_idle_alert_v1
xanim,exposed_crouch_idle_alert_v2
xanim,exposed_crouch_idle_alert_v3
xanim,exposed_crouch_pain_chest
xanim,exposed_crouch_pain_flinch
xanim,exposed_crouch_pain_headsnap
xanim,exposed_crouch_pain_left_arm
xanim,exposed_crouch_pain_right_arm
xanim,exposed_crouch_reload
xanim,exposed_crouch_shoot_auto_v2
xanim,exposed_crouch_shoot_burst3
xanim,exposed_crouch_shoot_burst4
xanim,exposed_crouch_shoot_burst5
xanim,exposed_crouch_shoot_burst6
xanim,exposed_crouch_shoot_semi1
xanim,exposed_crouch_shoot_semi2
xanim,exposed_crouch_shoot_semi3
xanim,exposed_crouch_shoot_semi4
xanim,exposed_crouch_shoot_semi5
xanim,exposed_crouch_turn_aim_2
xanim,exposed_crouch_turn_aim_4
xanim,exposed_crouch_turn_aim_6
xanim,exposed_crouch_turn_aim_8
xanim,exposed_crouch_turn_left
xanim,exposed_crouch_turn_right
xanim,exposed_death
xanim,exposed_death_02
xanim,exposed_death_falltoknees
xanim,exposed_death_falltoknees_02
xanim,exposed_death_firing
xanim,exposed_death_firing_02
xanim,exposed_death_groin
xanim,exposed_death_headshot
xanim,exposed_death_headtwist
xanim,exposed_death_neckgrab
xanim,exposed_death_nerve
xanim,exposed_death_twist
xanim,exposed_dive_grenade_b
xanim,exposed_dive_grenade_f
xanim,exposed_flashbang_v1
xanim,exposed_flashbang_v2
xanim,exposed_flashbang_v3
xanim,exposed_flashbang_v4
xanim,exposed_flashbang_v5
xanim,exposed_grenadethrowb
xanim,exposed_grenadethrowc
xanim,exposed_idle_alert_v1
xanim,exposed_idle_alert_v2
xanim,exposed_idle_alert_v3
xanim,exposed_pain_2_crouch
xanim,exposed_pain_back
xanim,exposed_pain_dropgun
xanim,exposed_pain_groin
xanim,exposed_pain_left_arm
xanim,exposed_pain_leg
xanim,exposed_pain_right_arm
xanim,exposed_reload
xanim,exposed_reloadb
xanim,exposed_reloadc
xanim,exposed_shoot_auto_v2
xanim,exposed_shoot_auto_v3
xanim,exposed_shoot_burst3
xanim,exposed_shoot_burst4
xanim,exposed_shoot_burst5
xanim,exposed_shoot_burst6
xanim,exposed_shoot_semi1
xanim,exposed_shoot_semi2
xanim,exposed_shoot_semi3
xanim,exposed_shoot_semi4
xanim,exposed_shoot_semi5
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xanim,exposed_squat_idle_grenade_f
xanim,exposed_squat_up_grenade_f
xanim,exposed_stand_2_crouch
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xanim,exposed_tracking_turn45l
xanim,exposed_tracking_turn45r
xanim,exposed_tracking_turn90l
xanim,exposed_tracking_turn90r
xanim,exposed_turn_aim_2
xanim,exposed_turn_aim_4
xanim,exposed_turn_aim_6
xanim,exposed_turn_aim_8
xanim,generic_lookupleft
xanim,generic_lookupright
xanim,generic_talker_allies
xanim,generic_talker_axis
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xanim,grenade_return_running_kick_forward_2
xanim,grenade_return_running_throw_forward
xanim,grenade_return_standing_throw_forward_1
xanim,grenade_return_standing_throw_forward_2
xanim,grenade_return_standing_throw_overhand_forward
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xanim,jump_down_56
xanim,jump_down_96
xanim,jump_over_high_wall
xanim,jump_over_low_wall
xanim,ladder_climbdown
xanim,ladder_climboff
xanim,ladder_climbon
xanim,ladder_climbup
xanim,melee_1
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xanim,mg42_sandbag_setup
xanim,minorpain_chest_back
xanim,minorpain_chest_front
xanim,minorpain_chest_left
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xanim,minorpain_head_back
xanim,minorpain_head_front
xanim,minorpain_head_left
xanim,minorpain_head_right
xanim,minorpain_leftarm_back
xanim,minorpain_leftarm_front
xanim,minorpain_leftarm_left
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xanim,minorpain_rightarm_left
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xanim,patrolstand_idle
xanim,patrolstand_look
xanim,patrolstand_twitch
xanim,patrolwalk_bounce
xanim,patrolwalk_swagger
xanim,patrolwalk_tired
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xanim,pistol_crouchaim_idle
xanim,pistol_crouchaimstraight2stand
xanim,pistol_death_1
xanim,pistol_death_2
xanim,pistol_death_3
xanim,pistol_death_4
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xanim,pistol_stand_aim_4_alt
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xanim,pistol_stand_pain_groin
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xanim,pistol_stand_pain_rightshoulder
xanim,pistol_stand_pullout
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xanim,pistol_stand_switch
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xanim,pistol_stand_turn45l
xanim,pistol_stand_turn45r
xanim,pistol_stand_turn90l
xanim,pistol_stand_turn90r
xanim,pistol_standaim_idle
xanim,precombatrun1
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xanim,prone2crouchrun_straight
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xanim,prone_2_stand
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xanim,prone_aim_5
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xanim,prone_aim_idle
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xanim,prone_fire_burst
xanim,prone_grenade_a
xanim,prone_idle
xanim,prone_melee
xanim,prone_paina_holdchest
xanim,prone_painb_holdhead
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xanim,prone_shoot_right
xanim,prone_shoot_straight
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xanim,prone_twitch_lookfast
xanim,prone_twitch_lookup
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xanim,prone_twitch_scan2
xanim,reload_prone_rifle
xanim,reload_stand_rifle
xanim,rpg_conceal_2_standr
xanim,rpg_conceal_idle
xanim,rpg_crouch_aim_2
xanim,rpg_crouch_aim_4
xanim,rpg_crouch_aim_5
xanim,rpg_crouch_aim_6
xanim,rpg_crouch_aim_8
xanim,rpg_crouch_fire
xanim,rpg_crouch_idle
xanim,rpg_crouch_reload
xanim,rpg_crouch_throw
xanim,rpg_stand_aim_2
xanim,rpg_stand_aim_4
xanim,rpg_stand_aim_5
xanim,rpg_stand_aim_6
xanim,rpg_stand_aim_8
xanim,rpg_stand_death
xanim,rpg_stand_death_stagger
xanim,rpg_stand_fire
xanim,rpg_stand_idle
xanim,rpg_stand_reload
xanim,rpg_stand_throw
xanim,rpg_standr_2_conceal
xanim,run_2_crouch_180l
xanim,run_2_crouch_90l
xanim,run_2_crouch_90r
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xanim,run_2_melee_charge
xanim,run_2_stand_180l
xanim,run_2_stand_90l
xanim,run_2_stand_90r
xanim,run_2_stand_f_6
xanim,run_cqb_f_search_v1
xanim,run_cqb_f_search_v2
xanim,run_death_facedown
xanim,run_death_fallonback
xanim,run_death_fallonback_02
xanim,run_death_roll
xanim,run_lowready_b
xanim,run_lowready_f
xanim,run_lowready_l
xanim,run_lowready_r
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xanim,run_n_gun_b
xanim,run_n_gun_f
xanim,run_n_gun_l
xanim,run_n_gun_r
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xanim,run_pain_fallonknee_03
xanim,run_pain_stomach
xanim,run_pain_stumble
xanim,saw_gunner_aim_down_center
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xanim,saw_gunner_aim_level_left45
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xanim,saw_gunner_aim_up_center
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xanim,saw_gunner_aim_up_right15
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xanim,saw_gunner_aim_up_right45
xanim,saw_gunner_death
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xanim,saw_gunner_idle
xanim,saw_gunner_idle_mg
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xanim,saw_gunner_lowwall_firing
xanim,saw_gunner_lowwall_firing_mg
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xanim,saw_gunner_lowwall_idle_mg
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xanim,saw_gunner_lowwall_pain_02
xanim,saw_gunner_lowwall_pickup_l
xanim,saw_gunner_lowwall_pickup_m
xanim,saw_gunner_lowwall_pickup_r
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xanim,saw_gunner_lowwall_runin_m
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xanim,saw_gunner_lowwall_runin_mr
xanim,saw_gunner_lowwall_runin_r
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xanim,saw_gunner_lowwall_runout_mr
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material,gfx_water_splash
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material,hud_grenadeicon
material,hud_grenadepointer
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image,cottonpuff
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image,impact_asphalt01_col#0
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image,impact_plaster01_col#0
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loaded_sound,weapons/foley/mrk_breathout_05.wav
loaded_sound,weapons/foley/mrk_heartbeat_01.wav
loaded_sound,weapons/g3/weap_g3_slst_2.wav
loaded_sound,weapons/g36/weap_g36_slst_1.wav
loaded_sound,weapons/gp25/weap_gp25_sl_1.wav
loaded_sound,weapons/grenade/grenade_bounce_earth07.wav
loaded_sound,weapons/grenade/grenade_bounce_stone01.wav
loaded_sound,weapons/grenade/grenade_bounce_stone02.wav
loaded_sound,weapons/grenade/grenade_bounce_stone03.wav
loaded_sound,weapons/grenade/grenade_bounce_stone04.wav
loaded_sound,weapons/grenade/grenade_bounce_stone05.wav
loaded_sound,weapons/grenade/grenade_bounce_wood05.wav
loaded_sound,weapons/grenade/grenade_bounce_wood06.wav
loaded_sound,weapons/grenade/grenade_bounce_wood07.wav
loaded_sound,weapons/grenade/grenade_toss.wav
loaded_sound,weapons/grenade/mrk_grenade_2.wav
loaded_sound,weapons/grenade/mrk_grenade_3.wav
loaded_sound,weapons/grenade/mrk_grenade_4.wav
loaded_sound,weapons/grenade/mrk_grenade_5.wav
loaded_sound,weapons/grenade/smoke_grenade5d_22k.wav
loaded_sound,weapons/grenade/us_grenade_pin.wav
loaded_sound,weapons/grenade/weap_expl_flash_bang1.wav
loaded_sound,weapons/grenade/weap_expl_flash_bang2.wav
loaded_sound,weapons/grenade/weap_expl_flash_bang3.wav
loaded_sound,weapons/impact/blt_impact_auto_glass01.wav
loaded_sound,weapons/impact/blt_impact_auto_glass02.wav
loaded_sound,weapons/impact/blt_impact_auto_glass03.wav
loaded_sound,weapons/impact/blt_impact_auto_glass04.wav
loaded_sound,weapons/impact/bullet_canvas01.wav
loaded_sound,weapons/impact/bullet_canvas02.wav
loaded_sound,weapons/impact/bullet_canvas03.wav
loaded_sound,weapons/impact/bullet_canvas04.wav
loaded_sound,weapons/impact/bullet_canvas05.wav
loaded_sound,weapons/impact/bullet_canvas06.wav
loaded_sound,weapons/impact/bullet_canvas07.wav
loaded_sound,weapons/impact/bullet_canvas08.wav
loaded_sound,weapons/impact/bullet_canvas09.wav
loaded_sound,weapons/impact/bullet_flesh_mega.wav
loaded_sound,weapons/impact/bullet_glass01.wav
loaded_sound,weapons/impact/bullet_glass02.wav
loaded_sound,weapons/impact/bullet_glass03.wav
loaded_sound,weapons/impact/bullet_glass04.wav
loaded_sound,weapons/impact/bullet_glass05.wav
loaded_sound,weapons/impact/bullet_glass06.wav
loaded_sound,weapons/impact/bullet_glass07.wav
loaded_sound,weapons/impact/bullet_glass08.wav
loaded_sound,weapons/impact/bullet_glass09.wav
loaded_sound,weapons/impact/bullet_glass10.wav
loaded_sound,weapons/impact/bullet_imp_crate01.wav
loaded_sound,weapons/impact/bullet_imp_crate02.wav
loaded_sound,weapons/impact/bullet_imp_crate03.wav
loaded_sound,weapons/impact/bullet_imp_crate04.wav
loaded_sound,weapons/impact/bullet_imp_piano01.wav
loaded_sound,weapons/impact/bullet_imp_plate02.wav
loaded_sound,weapons/impact/bullet_imp_plate04.wav
loaded_sound,weapons/impact/bullet_imp_plate05.wav
loaded_sound,weapons/impact/bullet_teddybear01.wav
loaded_sound,weapons/impact/bullet_teddybear05.wav
loaded_sound,weapons/impact/bullet_water01.wav
loaded_sound,weapons/impact/bullet_water02.wav
loaded_sound,weapons/impact/bullet_water03.wav
loaded_sound,weapons/impact/bullet_water04.wav
loaded_sound,weapons/impact/bullet_water05.wav
loaded_sound,weapons/impact/imp_wood_20mm01.wav
loaded_sound,weapons/impact/imp_wood_20mm02.wav
loaded_sound,weapons/impact/imp_wood_20mm03.wav
loaded_sound,weapons/impact/imp_wood_20mm04.wav
loaded_sound,weapons/impact/impact_dirt_01.wav
loaded_sound,weapons/impact/impact_dirt_02.wav
loaded_sound,weapons/impact/impact_dirt_03.wav
loaded_sound,weapons/impact/impact_dirt_04.wav
loaded_sound,weapons/impact/impact_dirt_05.wav
loaded_sound,weapons/impact/impact_dirt_06.wav
loaded_sound,weapons/impact/impact_dirt_07.wav
loaded_sound,weapons/impact/impact_dirt_08.wav
loaded_sound,weapons/impact/impact_dirt_09.wav
loaded_sound,weapons/impact/impact_dirt_10.wav
loaded_sound,weapons/impact/impact_dirt_11.wav
loaded_sound,weapons/impact/impact_dirt_12.wav
loaded_sound,weapons/impact/impact_dirt_13.wav
loaded_sound,weapons/impact/impact_dirt_14.wav
loaded_sound,weapons/impact/impact_dirt_15.wav
loaded_sound,weapons/impact/impact_flesh_06.wav
loaded_sound,weapons/impact/impact_flesh_16.wav
loaded_sound,weapons/impact/impact_foliage_01.wav
loaded_sound,weapons/impact/impact_foliage_02.wav
loaded_sound,weapons/impact/impact_foliage_03.wav
loaded_sound,weapons/impact/impact_foliage_04.wav
loaded_sound,weapons/impact/impact_foliage_05.wav
loaded_sound,weapons/impact/impact_foliage_06.wav
loaded_sound,weapons/impact/impact_foliage_07.wav
loaded_sound,weapons/impact/impact_foliage_08.wav
loaded_sound,weapons/impact/impact_foliage_09.wav
loaded_sound,weapons/impact/impact_foliage_10.wav
loaded_sound,weapons/impact/impact_foliage_11.wav
loaded_sound,weapons/impact/impact_foliage_12.wav
loaded_sound,weapons/impact/impact_foliage_13.wav
loaded_sound,weapons/impact/impact_foliage_14.wav
loaded_sound,weapons/impact/impact_masonry_01.wav
loaded_sound,weapons/impact/impact_masonry_02.wav
loaded_sound,weapons/impact/impact_masonry_03.wav
loaded_sound,weapons/impact/impact_masonry_04.wav
loaded_sound,weapons/impact/impact_masonry_05.wav
loaded_sound,weapons/impact/impact_masonry_06.wav
loaded_sound,weapons/impact/impact_masonry_07.wav
loaded_sound,weapons/impact/impact_masonry_08.wav
loaded_sound,weapons/impact/impact_masonry_09.wav
loaded_sound,weapons/impact/impact_masonry_10.wav
loaded_sound,weapons/impact/impact_masonry_11.wav
loaded_sound,weapons/impact/impact_masonry_12.wav
loaded_sound,weapons/impact/impact_masonry_13.wav
loaded_sound,weapons/impact/impact_masonry_15.wav
loaded_sound,weapons/impact/impact_masonry_16.wav
loaded_sound,weapons/impact/impact_masonry_19.wav
loaded_sound,weapons/impact/impact_masonry_20.wav
loaded_sound,weapons/impact/impact_masonry_21.wav
loaded_sound,weapons/impact/impact_masonry_22.wav
loaded_sound,weapons/impact/impact_masonry_24.wav
loaded_sound,weapons/impact/impact_masonry_25.wav
loaded_sound,weapons/impact/impact_masonry_27.wav
loaded_sound,weapons/impact/impact_masonry_28.wav
loaded_sound,weapons/impact/impact_masonry_30.wav
loaded_sound,weapons/impact/impact_metal_a01.wav
loaded_sound,weapons/impact/impact_metal_a02.wav
loaded_sound,weapons/impact/impact_metal_a03.wav
loaded_sound,weapons/impact/impact_metal_a04.wav
loaded_sound,weapons/impact/impact_metal_a05.wav
loaded_sound,weapons/impact/impact_metal_a07.wav
loaded_sound,weapons/impact/impact_metal_a14.wav
loaded_sound,weapons/impact/impact_metal_a15.wav
loaded_sound,weapons/impact/impact_metal_a16.wav
loaded_sound,weapons/impact/impact_metal_a17.wav
loaded_sound,weapons/impact/impact_metal_b01.wav
loaded_sound,weapons/impact/impact_metal_b02.wav
loaded_sound,weapons/impact/impact_metal_b03.wav
loaded_sound,weapons/impact/impact_metal_b05.wav
loaded_sound,weapons/impact/impact_metal_b14.wav
loaded_sound,weapons/impact/impact_metal_b15.wav
loaded_sound,weapons/impact/impact_metal_b18.wav
loaded_sound,weapons/impact/impact_metal_b19.wav
loaded_sound,weapons/impact/impact_metal_b20.wav
loaded_sound,weapons/impact/impact_metal_b21.wav
loaded_sound,weapons/impact/impact_snow_01.wav
loaded_sound,weapons/impact/impact_snow_02.wav
loaded_sound,weapons/impact/impact_snow_03.wav
loaded_sound,weapons/impact/impact_vase_01.wav
loaded_sound,weapons/impact/impact_vase_02.wav
loaded_sound,weapons/impact/impact_vase_03.wav
loaded_sound,weapons/impact/impact_wood_01.wav
loaded_sound,weapons/impact/impact_wood_02.wav
loaded_sound,weapons/impact/impact_wood_03.wav
loaded_sound,weapons/impact/impact_wood_04.wav
loaded_sound,weapons/impact/impact_wood_05.wav
loaded_sound,weapons/impact/impact_wood_06.wav
loaded_sound,weapons/impact/impact_wood_07.wav
loaded_sound,weapons/impact/impact_wood_08.wav
loaded_sound,weapons/impact/impact_wood_09.wav
loaded_sound,weapons/impact/impact_wood_10.wav
loaded_sound,weapons/impact/impact_wood_11.wav
loaded_sound,weapons/impact/impact_wood_12.wav
loaded_sound,weapons/impact/impact_wood_13.wav
loaded_sound,weapons/impact/impact_wood_14.wav
loaded_sound,weapons/impact/impact_wood_15.wav
loaded_sound,weapons/impact/impact_wood_20.wav
loaded_sound,weapons/impact/mrk_impact_flesh11b.wav
loaded_sound,weapons/impact/mrk_impact_flesh12b.wav
loaded_sound,weapons/impact/mrk_impact_flesh13b.wav
loaded_sound,weapons/impact/mrk_impact_flesh20c.wav
loaded_sound,weapons/impact/mrk_impact_flesh21.wav
loaded_sound,weapons/impact/mrk_impact_flesh3b.wav
loaded_sound,weapons/impact/mrk_impact_flesh8b.wav
loaded_sound,weapons/impact/mrk_impact_flesh9b.wav
loaded_sound,weapons/impact/mrk_impact_flesh_layer2.wav
loaded_sound,weapons/impact/mrk_impact_flesh_layer3.wav
loaded_sound,weapons/impact/pistol_shell.wav
loaded_sound,weapons/impact/ric1.wav
loaded_sound,weapons/impact/ric2.wav
loaded_sound,weapons/impact/ric3.wav
loaded_sound,weapons/impact/rifle_shell.wav
loaded_sound,weapons/kar98_rechamber.wav
loaded_sound,weapons/m14/weap_m14_slst_5.wav
loaded_sound,weapons/m203/weap_m203_sl_1b.wav
loaded_sound,weapons/m249/weap_m249_slst_1.wav
loaded_sound,weapons/m4/weap_m4_silencer_slst_1x.wav
loaded_sound,weapons/m4/weap_m4_slst_1c4.wav
loaded_sound,weapons/m60/weap_m60_slst_1.wav
loaded_sound,weapons/melee/h2h_knife_impact_other1.wav
loaded_sound,weapons/melee/h2h_knife_impact_other2.wav
loaded_sound,weapons/melee/h2h_knife_impact_other3.wav
loaded_sound,weapons/melee/h2h_knife_slice1.wav
loaded_sound,weapons/melee/h2h_knife_slice2.wav
loaded_sound,weapons/melee/h2h_knife_stab1.wav
loaded_sound,weapons/melee/h2h_knife_stab2.wav
loaded_sound,weapons/melee/h2h_knife_swing1.wav
loaded_sound,weapons/melee/h2h_knife_swing2.wav
loaded_sound,weapons/melee/h2h_knife_watermelon_splat1.wav
loaded_sound,weapons/melee/h2h_melee_punch1.wav
loaded_sound,weapons/melee/h2h_melee_punch2.wav
loaded_sound,weapons/melee/melee_hit01.wav
loaded_sound,weapons/melee/melee_hit02.wav
loaded_sound,weapons/melee/melee_neck_break1.wav
loaded_sound,weapons/melee/melee_neck_break2.wav
loaded_sound,weapons/melee/melee_swing01.wav
loaded_sound,weapons/melee/melee_swing03.wav
loaded_sound,weapons/mg42/mrk_mg42cooldown_1.wav
loaded_sound,weapons/mg42/mrk_mg42loop_1b.wav
loaded_sound,weapons/miniuzi/weap_miniuzi_slst_2b.wav
loaded_sound,weapons/mp5/weap_mp5_silencer_slst_2d.wav
loaded_sound,weapons/mp5/weap_mp5_slst_4.wav
loaded_sound,weapons/mrk_clipin_1.wav
loaded_sound,weapons/mrk_clipout_1.wav
loaded_sound,weapons/p90/weap_p90_silencer_slst_1.wav
loaded_sound,weapons/p90/weap_p90_slst_1.wav
loaded_sound,weapons/ricochet/mrk_rico_dirt02.wav
loaded_sound,weapons/ricochet/mrk_rico_glass01.wav
loaded_sound,weapons/ricochet/mrk_rico_mason02.wav
loaded_sound,weapons/ricochet/mrk_rico_mason03.wav
loaded_sound,weapons/ricochet/mrk_rico_metal01.wav
loaded_sound,weapons/ricochet/mrk_rico_metal02.wav
loaded_sound,weapons/ricochet/mrk_rico_metal03.wav
loaded_sound,weapons/ricochet/mrk_rico_wood01.wav
loaded_sound,weapons/ricochet/mrk_rico_wood04.wav
loaded_sound,weapons/rocket_57mm/weap_57mm_rocket_fire1.wav
loaded_sound,weapons/rocket_57mm/weap_57mm_rocket_fire2.wav
loaded_sound,weapons/rocket_57mm/weap_57mm_rocket_fire3.wav
loaded_sound,weapons/rocket_57mm/weap_57mm_rocket_trail_close.wav
loaded_sound,weapons/rocket_57mm/weap_57mm_rocket_trail_dist.wav
loaded_sound,weapons/rpd/weap_rpd_slst_1b.wav
loaded_sound,weapons/rpg7/weap_rpg7_sl_2.wav
loaded_sound,weapons/rpg7/weap_rpg7loop_sl_1.wav
loaded_sound,weapons/rpg7/weap_rpg_trail_loop_flamehiss2.wav
loaded_sound,weapons/rpg7/weap_rpg_trail_loop_whippigwhistle3.wav
loaded_sound,weapons/shells/weap_shellcase_1.wav
loaded_sound,weapons/shells/weap_shellcase_2.wav
loaded_sound,weapons/shells/weap_shellcase_3.wav
loaded_sound,weapons/shells/weap_shellcase_4.wav
loaded_sound,weapons/shotgun/mrk_12ga_shotgun_pump1.wav
loaded_sound,weapons/shotgun/weap_m1014_slst_y1b.wav
loaded_sound,weapons/shotgun/weap_win1200_slst_2.wav
loaded_sound,weapons/shotgun/wpnfoley_shotgun_load3.wav
loaded_sound,weapons/skorpion/weap_skorpion_slst_2.wav
loaded_sound,weapons/sniper/weap_762mm_sniper_slst_4.wav
loaded_sound,weapons/weap_dryfire_pistol.wav
loaded_sound,weapons/weap_dryfire_rifle.wav
loaded_sound,weapons/weap_dryfire_smg.wav
loaded_sound,whizbys/mrk_whyzby1b.wav
loaded_sound,whizbys/mrk_whyzby22.wav
loaded_sound,whizbys/mrk_whyzby23.wav
loaded_sound,whizbys/mrk_whyzby24.wav
loaded_sound,whizbys/mrk_whyzby2b.wav
loaded_sound,whizbys/mrk_whyzby3b.wav
loaded_sound,whizbys/mrk_whyzby4b.wav
loaded_sound,whizbys/mrk_whyzby5b.wav
loaded_sound,whizbys/mrk_whyzby6b.wav
loaded_sound,whizbys/mrk_whyzby7b.wav
loaded_sound,whizbys/mrk_whyzby8b.wav
loaded_sound,whizbys/whizby09.wav
loaded_sound,whizbys/whizby10.wav
loaded_sound,whizbys/whizby11.wav
loaded_sound,whizbys/whizby12.wav
loaded_sound,whizbys/whizby13.wav
loaded_sound,whizbys/whizby14.wav
loaded_sound,whizbys/whizby15.wav
menufile,ui/hud.txt
menufile,ui/ingame.txt
menu,apply_picmip_popmenu
menu,boldgamemessages
menu,compass
menu,cursorhints
menu,deadscreen
menu,diff_con_easy
menu,diff_con_hardened
menu,diff_con_regular
menu,diff_con_veteran
menu,dpad
menu,facemaskoverlay
menu,gamemessages
menu,holdbreathhint
menu,ingame_difficulty
menu,ingameoptions
menu,invalidcmdhint
menu,invert_axis_pc
menu,main_controls
menu,main_options
menu,mantlehint
menu,menu_special_features
menu,missionobjective
menu,objectiveinfo
menu,options_control_defaults
menu,options_game
menu,options_graphics
menu,options_graphics_defaults
menu,options_graphics_texture
menu,options_look
menu,options_misc
menu,options_move
menu,options_shoot
menu,options_sound
menu,overheadmap
menu,pausedbkgnd
menu,pausedmenu
menu,popmenu_arcade_difficulty
menu,popmenu_difficulty
menu,popmenu_newgame
menu,pregame
menu,restart_warning
menu,safearea
menu,savegame_warning
menu,savegame_warning_arcade
menu,savegame_warning_noprofile
menu,savegame_warning_noprofile1
menu,savegameinfo
menu,savegameloading
menu,savingicon
menu,select_difficulty
menu,snd_restart_popmenu
menu,sprintmeter
menu,stance
menu,subtitles
menu,subtitles_chaplin
menu,tankstatus
menu,vehiclehud
menu,vid_restart_popmenu
menu,vid_restart_popmenu_dead
menu,vid_restart_popmenu_listen
menu,weaponinfo
menu,weaponjavelinhud
weapon,sp/camera_10fov
weapon,sp/camera_20fov
weapon,sp/camera_30fov
weapon,sp/camera_45fov
weapon,sp/camera_5fov
weapon,sp/default_vehicle_weapon
weapon,sp/defaultweapon
weapon,sp/flash_grenade
weapon,sp/fraggrenade
weapon,sp/rpd_bipod_crouch
weapon,sp/rpd_bipod_prone
weapon,sp/rpd_bipod_stand
weapon,sp/saw_bipod_crouch
weapon,sp/saw_bipod_prone
weapon,sp/saw_bipod_stand
weapon,sp/smoke_grenade_american
fx,explosions/default_explosion
fx,explosions/flashbang
fx,explosions/grenade_flash
fx,explosions/grenadeexp_blacktop
fx,explosions/grenadeexp_concrete_1
fx,explosions/grenadeexp_default
fx,explosions/grenadeexp_dirt_1
fx,explosions/grenadeexp_metal
fx,explosions/grenadeexp_mud
fx,explosions/grenadeexp_snow
fx,explosions/grenadeexp_water
fx,explosions/grenadeexp_wood
fx,explosions/mortarexp_water
fx,impacts/20mm_brick_impact
fx,impacts/20mm_brick_impact_exit
fx,impacts/20mm_ceramic_impact
fx,impacts/20mm_ceramic_impact_exit
fx,impacts/20mm_concrete_impact
fx,impacts/20mm_concrete_impact_exit
fx,impacts/20mm_default_impact
fx,impacts/20mm_default_impact_exit
fx,impacts/20mm_dirt_impact
fx,impacts/20mm_dirt_impact_exit
fx,impacts/20mm_glass_impact
fx,impacts/20mm_glass_impact_exit
fx,impacts/20mm_metal_impact
fx,impacts/20mm_metal_impact_exit
fx,impacts/20mm_plaster_impact
fx,impacts/20mm_plaster_impact_exit
fx,impacts/20mm_rock_impact
fx,impacts/20mm_rock_impact_exit
fx,impacts/20mm_snow_impact
fx,impacts/20mm_snow_impact_exit
fx,impacts/20mm_water_impact
fx,impacts/20mm_wood_impact
fx,impacts/20mm_wood_impact_exit
fx,impacts/brickimpact_em2
fx,impacts/cloth_hit
fx,impacts/cloth_hit_exit
fx,impacts/cushion_hit
fx,impacts/cushion_hit_exit
fx,impacts/decal_mudsplash
fx,impacts/decal_mudsplash_large
fx,impacts/default_hit
fx,impacts/default_hit_exit
fx,impacts/distant_conc
fx,impacts/distant_conc_large
fx,impacts/distant_grain
fx,impacts/distant_grain_large
fx,impacts/exit_tracer
fx,impacts/flesh_hit
fx,impacts/flesh_hit_body_fatal_exit
fx,impacts/flesh_hit_body_nonfatal
fx,impacts/flesh_hit_head_fatal_exit
fx,impacts/flesh_hit_knife
fx,impacts/flesh_hit_knife_noblood
fx,impacts/flesh_hit_noblood
fx,impacts/flesh_hit_splat
fx,impacts/flesh_hit_splat_large
fx,impacts/footstep_dust
fx,impacts/footstep_mud
fx,impacts/footstep_water
fx,impacts/gravelimpact_em
fx,impacts/gravelimpact_em2
fx,impacts/impact_em
fx,impacts/large_asphalt
fx,impacts/large_asphalt_exit
fx,impacts/large_brick
fx,impacts/large_brick_exit
fx,impacts/large_ceramic
fx,impacts/large_ceramic_exit
fx,impacts/large_concrete_1
fx,impacts/large_concrete_1_exit
fx,impacts/large_dirt
fx,impacts/large_dirt_1
fx,impacts/large_dirt_1_exit
fx,impacts/large_glass
fx,impacts/large_glass_exit
fx,impacts/large_gravel
fx,impacts/large_gravel_exit
fx,impacts/large_metal_painted_hit
fx,impacts/large_metal_painted_hit_exit
fx,impacts/large_metalhit_1
fx,impacts/large_metalhit_1_exit
fx,impacts/large_mud
fx,impacts/large_mud_exit
fx,impacts/large_plaster
fx,impacts/large_plaster_1
fx,impacts/large_plaster_1_exit
fx,impacts/large_plastic
fx,impacts/large_plastic_exit
fx,impacts/large_rock
fx,impacts/large_rock_1
fx,impacts/large_rock_1_exit
fx,impacts/large_waterhit
fx,impacts/large_woodhit
fx,impacts/large_woodhit_exit
fx,impacts/small_asphalt
fx,impacts/small_asphalt_exit
fx,impacts/small_brick
fx,impacts/small_brick_exit
fx,impacts/small_ceramic
fx,impacts/small_ceramic_exit
fx,impacts/small_concrete_1
fx,impacts/small_concrete_1_exit
fx,impacts/small_dirt_1
fx,impacts/small_dirt_1_exit
fx,impacts/small_foliage
fx,impacts/small_glass
fx,impacts/small_glass_exit
fx,impacts/small_grass
fx,impacts/small_grass_exit
fx,impacts/small_gravel
fx,impacts/small_metalhit_1
fx,impacts/small_metalhit_1_exit
fx,impacts/small_mud
fx,impacts/small_mud_exit
fx,impacts/small_plaster_1
fx,impacts/small_plaster_1_exit
fx,impacts/small_rock_1
fx,impacts/small_snowhit
fx,impacts/small_snowhit_exit
fx,impacts/small_waterhit
fx,misc/claymore_laser
fx,misc/grain_test
fx,misc/ir_tapereflect
fx,misc/light_c4_blink
fx,misc/nv_dlight
fx,muzzleflashes/heavy
fx,muzzleflashes/heavy_view
fx,muzzleflashes/saw_flash_view
fx,muzzleflashes/saw_flash_wv
fx,muzzleflashes/saw_flash_wv_a
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