cod4-sdk/raw/techsets/sm2/m_unlit_alphatest.techset

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2008-01-19 00:00:00 +00:00
"solid wireframe":
wireframe_solid_nc_dtex;
"fakelight normal":
"fakelight view":
"unlit":
"lit":
"lit sun":
"lit sun shadow":
"lit spot":
"lit spot shadow":
"lit omni":
"lit omni shadow":
"lit instanced":
"lit instanced sun":
"lit instanced sun shadow":
"lit instanced spot":
"lit instanced spot shadow":
"lit instanced omni":
"lit instanced omni shadow":
vertcol_simple_fog_nc_dtex;
"depth prepass":
zprepass_t0_c0_nc_dtex;
"build floatz":
build_floatz_t0_c0_nc_dtex;