23 lines
494 B
Text
23 lines
494 B
Text
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{
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stateMap "default";
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vertexShader 2.0 "zfeather_df.hlsl"
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{
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featherParms = material.featherParms;
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falloffParms = material.falloffParms;
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falloffBeginColor = material.falloffBeginColor;
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falloffEndColor = material.falloffEndColor;
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}
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pixelShader 2.0 "zfeather.hlsl"
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{
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colorMapSampler = material.colorMap;
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featherParms = material.featherParms;
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}
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vertex.position = code.position;
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vertex.color[0] = code.color;
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vertex.texcoord[0] = code.texcoord[0];
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}
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