cod4-sdk/raw/fx/dust/dust_trail_IR.efx

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2008-01-19 00:00:00 +00:00
iwfx 1
{
name "dirt_burst_L";
editorFlags useRandRotDelta useRandVel0;
flags spawnRelative spawnOffsetNone runRelToSpawn;
spawnRange 0 0;
spawnFrustumCullRadius 0;
spawnLooping 200 1;
spawnOneShot 1 0;
spawnDelayMsec 0 200;
lifeSpanMsec 800 700;
spawnOrgX 0 0;
spawnOrgY -10 20;
spawnOrgZ -10 20;
spawnOffsetRadius 60 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -180 360;
gravity 1.5 1.25;
elasticity 1 0;
atlasBehavior startFixed;
atlasIndex 0;
atlasFps 1;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 100
{
{
0 0
1 0
}
{
0 0.5
1 0.5
}
};
velGraph0Y 100
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph0Z 100
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1X 1
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Y 1
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Z 1
{
{
0 0
1 0
}
{
0 0
1 0
}
};
rotGraph 400
{
{
0 -0.5
0.05263 -0.4756
0.1053 -0.4524
0.1579 -0.4304
0.2105 -0.4094
0.2632 -0.3894
0.3158 -0.3705
0.3684 -0.3524
0.4211 -0.3352
0.4737 -0.3189
0.5263 -0.3033
0.5789 -0.2885
0.6316 -0.2745
0.6842 -0.2611
0.7368 -0.2484
0.7895 -0.2363
0.8421 -0.2247
0.8947 -0.2138
0.9474 -0.2034
1 -0.1935
}
{
0 0.5
0.05263 0.487
0.1053 0.4743
0.1579 0.462
0.2105 0.45
0.2632 0.4383
0.3158 0.4269
0.3684 0.4158
0.4211 0.405
0.4737 0.3945
0.5263 0.3842
0.5789 0.3742
0.6316 0.3645
0.6842 0.355
0.7368 0.3458
0.7895 0.3368
0.8421 0.328
0.8947 0.3195
0.9474 0.3112
1 0.3031
}
};
sizeGraph0 200
{
{
0 0.1081
1 0.75
}
{
0 1
1 0
}
};
sizeGraph1 2
{
{
0 1
1 0
}
{
0 1
1 0
}
};
scaleGraph 1
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0.556863 0.556863 0.556863
1 0.556863 0.556863 0.556863
}
{
0 1 1 1
1 0 0 0
}
};
alphaGraph 1
{
{
0 0
0.0431 0.4455
0.07471 0.6931
0.1121 0.7921
0.1954 0.797
0.2787 0.7178
0.3707 0.4356
0.4598 0.2921
0.6724 0.1337
1 0
}
{
0 1
1 0
}
};
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
emission "";
emitDist 1 0;
emitDistVariance 0 0;
billboardSprite
{
"gfx_whisp_spiral"
};
}