60 lines
1.2 KiB
Text
60 lines
1.2 KiB
Text
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civilian_anims
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{
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movement
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{
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//Civilian/Hostage transitions
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//standunarmed_idle2walk
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//Civilian/Hostage walking anims
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unarmed_walk_slow
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//Civilian/Hostage running anims
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unarmed_scared_jog
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unarmed_scared_jog_duck
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unarmed_scared_jog_look
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unarmed_scared_run
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}
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idles
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{
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//Civilian/Hostage mocap idles
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unarmed_cowerstand_idle
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//Civilian/Hostage mocap reactions to gun being pointed at them
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unarmed_cowerstand_idle2point
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unarmed_cowerstand_point2idle
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unarmed_cowerstand_pointidle
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}
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reactions
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{
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//Civilian/Hostage mocap reactions to gunfire near them
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unarmed_cowerstand_react
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unarmed_cowerstand_react_2_crouch
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}
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}
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//Civilian seaknight defend prototype temp anims
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unarmed_climb_wall
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unarmed_climb_wall_v2
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unarmed_climb_wall_v3
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unarmed_pullup_window_guyA
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unarmed_pullup_window_guyA_finish
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unarmed_pullup_window_guyA_idle
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unarmed_pullup_window_guyB
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unarmed_runinto_garage
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unarmed_runinto_garage_right
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unarmed_runinto_garage_left
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unarmed_shout_window
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unarmed_stumble_trashcan
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unarmed_waving
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unarmed_close_garage
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unarmed_close_garage_v2
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unarmed_waving_startidle
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unarmed_waving_stepout
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unarmed_waving_endidle
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unarmed_waving_twitch
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