317 lines
4.2 KiB
Text
317 lines
4.2 KiB
Text
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Geometry World fdshow
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{
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((Misc world || KeyValue classname func_group) && !Contents detail)
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}
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Geometry Terrain fdshow
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{
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Misc terrain
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}
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Geometry Curve fdshow
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{
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Misc curve
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}
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Geometry Sky
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{
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Contents sky
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}
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Geometry Water
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{
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Contents water
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}
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Geometry Mantle
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{
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Contents mantle
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}
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Geometry nodraw_notsolid face
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{
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nodraw_notsolid
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}
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Geometry shadowcaster face
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{
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shadowcaster
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}
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Geometry traverse face
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{
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traverse
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}
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Geometry foliage face
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{
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foliage
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}
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Geometry Structural
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{
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((Misc world || KeyValue classname func_group) && (!Contents detail && !Contents translucent))
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}
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Geometry Detail
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{
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(Contents detail && !(Contents clipshot || Contents missileclip || Contents noncolliding))
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}
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Geometry WeaponClip
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{
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(Contents clipshot || Contents missileclip)
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}
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Geometry NonColliding
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{
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(Contents noncolliding && Contents detail)
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}
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Geometry Translucent fdhide
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{
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Contents translucent
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}
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Geometry GoalVolumes fdhide
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{
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KeyValue classname info_volume
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}
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Geometry Lightgrid fdhide
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{
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(Texture lightgrid_volume || Texture lightgrid_sky)
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}
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Geometry Caulk face
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{
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caulk
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}
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Geometry NoDrawDecal face
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{
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nodraw_decal
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}
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Geometry Clip fdhide
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{
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Texture *clip
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}
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Geometry HintSkip fdhide
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{
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(Texture hint || Texture *skip)
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}
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Geometry Portals fdhide
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{
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(Surface portal || Texture *portal)
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}
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Geometry Decals fdhide
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{
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(Misc decal || Texture *decal)
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}
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Geometry NonDecals
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{
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(!Misc decal && !Texture *decal)
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}
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Trigger Triggers fdhide
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{
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KeyValue classname trigger*
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}
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Trigger Radius-Triggers fdhide
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{
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KeyValue classname trigger_radius
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}
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Trigger BCS
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{
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(Texture All *bcs || KeyValue targetname trigger_location || KeyValue targetname trigger_landmark)
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}
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Trigger Escort
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{
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Texture All *escort
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}
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Trigger Unlock
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{
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Texture All *unlock
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}
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Trigger vehicle
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{
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Texture All *vehicle_trigger
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}
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Trigger Friendly_Respawn
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{
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Texture All *friendly_respawn
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}
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Trigger Flag
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{
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Texture All *flag
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}
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Trigger In/Out-door
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{
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Texture All *indoor_outdoor
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}
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Trigger Standard-trigger
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{
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Texture All trigger
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}
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Trigger Kill
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{
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Texture All *kill
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}
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Trigger Volume
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{
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Texture All *volume
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}
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Trigger Fog
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{
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Texture All *fog
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}
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Trigger Auto_adjust
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{
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Texture All *adjust
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}
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Trigger Spawner
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{
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(Texture All *spawner_trigger || KeyValue targetname flood_*)
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}
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Trigger StopSpawner
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{
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(Texture All *stopspawn || KeyValue targetname friendly_spawn)
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}
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Trigger FriendlyChain
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{
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(Texture All *aitrig || KeyValue classname trigger_friendlychain)
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}
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Trigger Ambient
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{
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(Texture All *ambient || KeyValue targetname ambient*)
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}
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Trigger Damage
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{
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(Texture All *trigger_damage || KeyValue classname trigger_damage*)
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}
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Trigger Hint
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{
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(Texture All *trigger_hint || KeyValue targetname trigger_hint*)
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}
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Entity Entities
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{
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(!Misc world && !KeyValue classname func_group && !KeyValue classname light)
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}
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Entity Lights
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{
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KeyValue classname light
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}
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Entity ReflectionProbes
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{
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KeyValue classname reflection_probe
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}
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Entity EntityModels fdhide
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{
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(KeyValue model xmodel* && !KeyValue classname misc_model && !KeyValue classname misc_prefab)
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}
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Entity StaticModels fdhide
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{
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KeyValue classname misc_model
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}
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Entity AISpawners
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{
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(KeyValue classname ai_* || KeyValue classname actor_*)
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}
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Entity PathNodes fdhide
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{
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KeyValue classname node_pathnode
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}
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Entity ActionNodes fdhide
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{
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(KeyValue classname node_* && !KeyValue classname node_pathnode)
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}
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Entity Misc
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{
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KeyValue classname misc_*
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}
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Entity Funcs
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{
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KeyValue classname func_*
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}
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Entity Info
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{
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KeyValue classname info_*
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}
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Entity Weapons
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{
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KeyValue classname weapon_*
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}
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Entity AmmoItems fdhide
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{
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(KeyValue classname ammo_* || KeyValue classname item_*)
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}
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Entity DynObjects fdhide
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{
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KeyValue classname dyn_*
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}
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Entity MP_entities fdhide
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{
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KeyValue classname mp_*
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}
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Entity script_origins fdhide
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{
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(KeyValue classname script_origin || KeyValue classname script_struct)
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}
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Entity foliage fdhide
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{
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KeyValue model foliage_*
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}
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Entity vehicles fdhide
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{
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KeyValue model vehicle_*
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}
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Entity script_entites fdhide
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{
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KeyValue classname script_*
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}
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